v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Dyer's shop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(Corrected typos and grammatical errors.)
Line 14: Line 14:
 
The '''Dyer's shop''' is the {{L|workshop}} used to {{L|dye}} {{L|thread}} and {{L|cloth}}. It requires a {{L|barrel}} and a {{L|bucket}} to build, and must be built by a {{L|dwarf}} with the {{L|Dyer|Dyeing}} {{L|labor}} enabled. Dyeing increases the {{L|value}} of the dyed thread or cloth, which can be useful for {{L|trading}}.
 
The '''Dyer's shop''' is the {{L|workshop}} used to {{L|dye}} {{L|thread}} and {{L|cloth}}. It requires a {{L|barrel}} and a {{L|bucket}} to build, and must be built by a {{L|dwarf}} with the {{L|Dyer|Dyeing}} {{L|labor}} enabled. Dyeing increases the {{L|value}} of the dyed thread or cloth, which can be useful for {{L|trading}}.
  
There is currently 4 dye colors. Midnight Blue, Emerald, Red, Black. Midnight blue is extracted from {{L|dimple cup}}s, emerald is extracted from {{L|blade weed}}, red is extracted from {{L|hide root}}, and black from {{L|sliver barb}}. Sliver barbs are only found on evil areas, so {{L|elf|elves}}, {{L|dwarf|dwarves}}, and {{L|human}}s won't bring sliver bars to trade, so you must either embark in an evil area or trade with the {{L|goblin}}s (they ''may'' send caravans when in peace with your {{L|civilization}}).
+
There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from {{L|dimple cup}}s, emerald is extracted from {{L|blade weed}}, red is extracted from {{L|hide root}}, and black from {{L|sliver barb}}. Sliver barbs are only found on evil areas, so {{L|elf|elves}}, {{L|dwarf|dwarves}}, and {{L|human}}s won't bring sliver barbs to trade, so you must either embark in an evil area or trade with the {{L|goblin}}s (they ''may'' send caravans when at peace with your {{L|civilization}}).
  
 
==See Also==
 
==See Also==

Revision as of 03:22, 7 April 2011

Dyer's shop

b-w-d

û
 
X X X
X X X
X X X
Job Requirement

Template:L

Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The Dyer's shop is the Template:L used to Template:L Template:L and Template:L. It requires a Template:L and a Template:L to build, and must be built by a Template:L with the Template:L Template:L enabled. Dyeing increases the Template:L of the dyed thread or cloth, which can be useful for Template:L.

There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from Template:Ls, emerald is extracted from Template:L, red is extracted from Template:L, and black from Template:L. Sliver barbs are only found on evil areas, so Template:L, Template:L, and Template:Ls won't bring sliver barbs to trade, so you must either embark in an evil area or trade with the Template:Ls (they may send caravans when at peace with your Template:L).

See Also

Workshops
Furnaces
Related articles