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v0.31:Dungeon master

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Revision as of 17:49, 18 August 2010 by Schm0 (talk | contribs) (More grammars... "no" and "very few" are mutually exclusive)
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This article is about an older version of DF.
Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb Burial Chamber
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
Function
  • Tame exotic animals
"The dungeon master ponders fell beasts and treasure."

At this moment, getting a Dungeon master seems to be bugged, as very few players have ever gotten a Dungeon master. You need to get a Baron or Baroness first, say the raws.

The dungeon master is a Template:L and, like the Template:L, is not a position that can be replaced by the player[Verify]. S/he arrives as an Template:L and is not elected. The dungeon master may also arrive alone, without immigrants[Verify].

The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens while wearing no form of pants, shoes, or socks. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time[Verify].

The presence of this noble allows taming of exotic Template:L (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag. A dungeon master will not make Template:Ls, though they will make Template:Ls.

Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Entourage
Other