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Difference between revisions of "v0.31:Dungeon master"

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(Dungeon Master appointed by baron; DM bugs)
(remove all of the 40d content that was commented out, since we have no idea whether it'll actually be true)
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:''"The dungeon master ponders fell beasts and treasure."''
 
:''"The dungeon master ponders fell beasts and treasure."''
  
The '''dungeon master''' is a {{L|noble}}, appointed by the {{L|Baron}}. <!--The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like {{L|Magma|magma}}, a {{L|River|river}} or a {{L|Brook|brook}} (as [http://www.bay12games.com/forum/index.php?topic=13243.msg122185#msg122185 confirmed] by Toady One). This only occurs after the features have been discovered. The dungeon master may also arrive alone, without immigrants{{verify}}.
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The '''dungeon master''' is a {{L|noble}}, appointed by the {{L|Baron}}. The presence of this noble allows taming of exotic {{L|animals|animals}} (animals with the [PET_EXOTIC] tag); they can be tamed by normal animal trainers as well as the dungeon master. However, the dungeon master position is currently broken, so to actually tame exotic animals you need to edit the {{L|raw file}}s in the [[saved game folder]] to change [PET_EXOTIC] to [PET] once you get a Baron.  
  
The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens while wearing no form of pants, shoes, or socks. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time{{verify}}.-->
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A dungeon master will not make {{L|mandate}}s, though they will make {{L|demand}}s.
 
 
The presence of this noble allows taming of exotic {{L|animals|animals}} (animals with the [PET_EXOTIC] tag); they can be tamed by normal animal trainers as well as the dungeon master.  Since the dungeon master position is doubly bugged, so to actually tame exotic animals you need to edit the {{L|raw file}}s in the [[saved game folder]] to change [PET_EXOTIC] to [PET] once you get a Baron.
 
 
<!--
 
The dungeon master arrives with  skills from both the {{L|Metalsmith|metalsmith}} and {{L|Ranger|ranger}} groups at (''no adjective'') skill level. These skills are:
 
*{{L|Animal trainer|Animal trainer}}
 
*{{L|Animal caretaker|Animal caretaker}}
 
*{{L|Furnace operator|Furnace operator}}
 
*{{L|Metal crafter|Metal crafter}}
 
 
 
Additionally, dungeon masters have the {{L|armorsmith|armorsmith}}, {{L|weaponsmith|weaponsmith}}ing and {{L|metalsmithing|metalsmithing}} labor turned on even though they possess no base skill.  At the moment{{version|0.28.181.40d}} since there is no way of adjusting a noble's jobs this means s/he can and will take over any of these crafts from a more skilled {{L|dwarf|dwarf}} unless Workshop Profiles are used on the forge to prevent such.  However, dungeon masters will not build metal {{L|construction|construction}}s.  Like any {{L|noble|noble}}, dungeon masters also perform some tasks that do not require any particular labor, and may gain {{L|grower|grower}} skill in this way.*
 
 
 
:''(* If the {{L|standing orders|standing orders}} option "Dwarves All Harvest" is selected (under {{k|o}}, "Set Orders and Options"), all dwarves, including {{L|noble|noble}}s, will slowly gain Grower skill from harvesting, but will not plant unless that {{L|labor|labor}} is designated for that dwarf.  That is the use of the skill is what determines {{L|stack|stack}} size of {{L|crop|crop}}s, and since it is not possible to designate that labor in Dungeon Masters, they only gain {{L|experience|experience}} towards {{L|attribute|attribute}}s from this, not a {{L|skill|skill}} that can be used.)''
 
 
 
All dungeon masters like {{L|copper|copper}}, {{L|silver|silver}}, {{L|electrum|electrum}}, {{L|gold|gold}}, {{L|platinum|platinum}}, and cloaks, among other things.
 
-->
 
A dungeon master will not make {{L|mandate|mandate}}s, though they will make {{L|demand|demand}}s.
 
  
 
== Bugs ==
 
== Bugs ==

Revision as of 00:41, 22 May 2011

This article is about an older version of DF.
Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb Burial Chamber
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • Unknown
Function
  • Tame exotic animals
"The dungeon master ponders fell beasts and treasure."

The dungeon master is a Template:L, appointed by the Template:L. The presence of this noble allows taming of exotic Template:L (animals with the [PET_EXOTIC] tag); they can be tamed by normal animal trainers as well as the dungeon master. However, the dungeon master position is currently broken, so to actually tame exotic animals you need to edit the Template:Ls in the saved game folder to change [PET_EXOTIC] to [PET] once you get a Baron.

A dungeon master will not make Template:Ls, though they will make Template:Ls.

Bugs

  • Baron can't appoint Dungeon Master. Bug:3453
  • Presence of Dungeon Master doesn't all for taming of exotic pets. Bug:2036
Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Entourage
Other