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Editing v0.31:Door

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[[Image:Doors!.png‎|thumb|right|It is important to have many doors, but don't get carried away.]]
 
'''Doors''' are a piece of [[furniture]] used mainly to control the movement of dwarves, [[pet]]s and liquids and define the exits of [[room]]s. A door must be built next to a [[wall]] or other form of support.
 
  
There is a way to place 3 or more doors side by side. (X = Wall, o = Door, _ = Empty Tile) Build 2 walls, with 2 spaces inbetween, (X__X) build doors inside those spaces,(XooX) and delete one wall,(Xoo_) construct a wall beside the wall you destroyed,(Xoo_X) and place a door between the other 2 doors and your new wall (XoooX). Repeat ad nauseam. Note that the deleted wall must be a constructed wall for this to work.
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Doors are a piece of {{L|furniture}} used, among other things, to control the movement of Dwarves and define the exits of {{L|room|rooms}}.
  
 
==Materials==
 
==Materials==
Doors can be made of [[stone]], [[metal]], [[glass]], and [[wood]]. Artifact doors can be made out of just about anything. A glass door is called a '''portal'''.
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Doors can be made of Stone, Metal, Glass, and Wood. Artifact doors can be made out of just about anything.
 
 
While [[stone]], [[wood]], and [[glass]] doors require only a single building material, [[metal]] doors are intended to require 3 [[bar]]s; due to a bug, however, they only require one bar{{bug|130}}.
 
  
 
==Usage==
 
==Usage==
A door has three main settings:
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Doors may be placed in any location adjacent to a solid wall. As room designations do not pass through them unless they are set to be Internal, they are useful for controlling the shape of rooms. They may be locked and kept tightly shut to keep out dwarves and animals respectively.
*'''Forbid Passage''': The door can not be passed unless it is permitted again or destroyed. [[Dwarf|Dwarves]], [[animals]], both wild and tame, and most [[invader]]s will all be unable to pass ([[Thief|thieves]] can pick the locks of forbidden doors and pass them that way.)
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When linked to a {{L|mechanism}}, they open without delay.
*'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous [[Dog|Wardogs]].}) This setting has been known to cause game lag{{bug|797}}.
 
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.
 
 
 
Doors can also be connected to [[lever]]s or [[pressure plate]]s to open on command. Doors also halt the movement of liquids in the manner of [[floodgate]]s, and can be used in the same ways if a passageway is narrow enough.
 
 
 
==Notes==
 
Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in. Such will also jam mechanically linked doors, needing to be cleared out and the lever or pressure plate triggered again to shut.
 
 
 
Doors destroy any fluid on their tile when they close.
 
 
 
If invaders move past a door, they "take" the door and you have to move a dwarf onto the door to be able to forbid it again.
 
 
 
Artifact doors are indestructible {{verify}}
 
 
 
See also: [[Floor hatch]]
 
  
 
{{buildings}}
 
{{buildings}}

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