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Difference between revisions of "v0.31:Density"

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(added links to other pages discussing effects of density and upgraded quality)
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{{quality|Unknown|17:43, 25 September 2010 (UTC)}}{{av}}
  
  
Density is a [[material]] property that affects the [[weight]] of an object made from the [[material]].
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Density is a {{L|material}} property that affects the L{{weight}} of an object made from the L{{material}}, along with the size of the object.
  
Many of the effects of the new material system are currently unknown and more testing in [[arena]] mode is necessary.
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Tests show that weight affects how much damage blunt-force L{{weapons}} do, of which density is a large factor of. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers.
 
 
Initial tests show that density affects how much damage blunt-force [[weapons]] do. Additionally, an edged weapon or attacking part made of a [[metal]] with a low density seems to have difficulty piercing tissue layers.
 

Revision as of 00:23, 29 March 2011

This article is about an older version of DF.


Density is a Template:L property that affects the LTemplate:Weight of an object made from the LTemplate:Material, along with the size of the object.

Tests show that weight affects how much damage blunt-force LTemplate:V0.31 weapons do, of which density is a large factor of. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers.