v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Clothing
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{quality|Fine|15:54, 8 October 2010 (UTC)}}{{av}} | {{quality|Fine|15:54, 8 October 2010 (UTC)}}{{av}} | ||
− | |||
− | |||
− | |||
− | + | '''Clothing''' is items made out of {{L|cloth}} or {{L|leather}} which is worn by sentient {{L|creatures}} to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to {{L|armor}}, but distinguished by the fact that they are ''owned'' by your dwarves and, in theory, provide significantly less protection against attacks. There have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce {{L|goblin}} clothes. | |
− | Clothes are stored as | + | Clothes are stored as {{L|finished goods}}, and may be stored in {{L|bin}}s. |
− | While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will | + | While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will {{L|Wear|wear out}} eventually. |
== Size == | == Size == | ||
− | Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by | + | Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by {{L|human}}s and {{L|troll}}s (which will appear to be "'''large'''"*) as well as {{L|kobold}}s (which will appear to be "'''small'''"); {{L|goblin}}s and {{L|elf|elves}} are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to {{L|melt}}ing (in the case of metal armor) or use as {{L|trade}} goods (especially once {{L|decorate}}d). |
− | :''(* with one exception: Items made from leather from | + | :''(* with one exception: Items made from leather from {{L|large rat}}s will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." There are no "rats" that provide leather, so while confusing, this is definitive.)'' |
== Bugs == | == Bugs == | ||
− | * Dwarves wearing | + | * Dwarves wearing {{L|Wear|worn out}} clothing will claim new clothes, but not wear them. {{Bug|2481}} |
− | * | + | * {{L|Children}} claim clothes they cannot/will not wear or store in rooms. {{Bug|1396}} |
{{Category|Items}} | {{Category|Items}} |