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Difference between revisions of "v0.31:Climate"

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(→‎Freezing: -"Exposed {{L|dwarves}} and livestock may quickly freeze to death." (hoax))
Line 68: Line 68:
 
:''See the {{l|Freezing|main article}} for more details.''
 
:''See the {{l|Freezing|main article}} for more details.''
 
You must use a source of heat ({{L|magma}}) to obtain liquid {{L|water}}. Glacial ice can also be melted. Underground sources of water are recommended.
 
You must use a source of heat ({{L|magma}}) to obtain liquid {{L|water}}. Glacial ice can also be melted. Underground sources of water are recommended.
Exposed {{L|dwarves}} and livestock may quickly freeze to death.
 
  
 
==WARNING:==
 
==WARNING:==

Revision as of 11:55, 12 October 2011

This article is about an older version of DF.

Climate in Dwarf Fortress is a temperature rating only; actual ground cover is called a Template:L. In order from hottest to coldest, they are:

Note: If temperature is turned off, none of the mentioned effects will occur.

Scorching

Temperature: +++

Availability of water: Any existing Template:L will dry up immediately. Template:Ls are unaffected.

When embarking in this Region: If no river or Template:L is available, it is hard to survive in this climate. Your only chance is to find a cave with water (very likely in the latest version). Exposed Template:L and Template:L may die because of the heat.

Hot

Temperature: ++

Availability of water: In dry biomes, Template:L may evaporate during dry Template:Ls (usually Template:L). But they can be refilled by Template:L. Template:Ls are unaffected.

When embarking in this Region: If you lack a Template:L, be sure to dig out a Template:L before summer is upon you.

Warm

Temperature: +

Availability of water: Any water source can be used during the whole year. This makes it the easiest climate to embark on. Very rarely, especially when very close to the edge of a Temperate biome, one can have an extremely brief period of water freezing, usually only lasting a few days, thus providing no danger of death by thirst.

When embarking in this Region: Nothing of note.

Temperate

Temperature: -

Availability of water: Surface pools and rivers will freeze for part of the year. The length of the freeze varies: They may start out frozen, thaw sometime during Template:L, and remain liquid until Template:L, or they may start out liquid and freeze for only a month or so in winter.

When embarking in this Region: If you lack a Template:L, can dig out a Template:L in the non-freezing seasons. You can also use a source of heat (such as Template:L) to obtain liquid Template:L. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that your none of your dwarves find themselves Template:L when the pools thaw later in the spring.

Cold

Temperature: --

Availability of water: Surface pools and rivers are usually frozen but can thaw for a few months each year.

When embarking in this Region: The same measures as in temperate biomes can be taken.

Freezing

Temperature: ---

Availability of water: Surface pools and rivers remain frozen throughout the year in the majority of maps.

When embarking in this Region:

See the Template:L for more details.

You must use a source of heat (Template:L) to obtain liquid Template:L. Glacial ice can also be melted. Underground sources of water are recommended.

WARNING:

Occasionally biomes may make claims to be hotter or colder than they really are. For example: some "Freezing" biomes may occasionally thaw.

See also

Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland