v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Butcher's shop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Rated article "Fine" using the rating script)
(verifying and adding information / cleaning / exceptional)
Line 1: Line 1:
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
+
{{Quality|Exceptional|09:44, 9 August 2010 (UTC)}}{{av}}
{{workshop|name=Butcher's shop|key=u|job=Butchery
+
{{Workshop
 +
|name=Butcher's shop
 +
|key=u
 +
|job=*{{L|Butcher|Butchery}}
 
|construction=
 
|construction=
 
1 of
 
1 of
* {{L | Block}}
+
*{{L|Block}}
* {{L | Stone}}
+
*{{L|Stone}}
* {{L | Wood}}
+
*{{L|Wood}}
 
|construction_job=
 
|construction_job=
 
1 of
 
1 of
* {{L | Butchery}}
+
*{{L|Butchery}}
* {{L | Small animal dissection}}
+
*{{L|Small animal dissection}}
* {{L | Trapping}}
+
*{{L|Trapping}}
 
|use=
 
|use=
* {{L | Tame animals}}
+
* {{L|Tame animals}}
 
* Corpses of untamed non-sentient animals
 
* Corpses of untamed non-sentient animals
 
|production=
 
|production=
* {{L | Skin}}
+
* {{L|Skin}}
* {{L | Fat}}
+
* {{L|Fat}}
* {{L | Meat}}
+
* {{L|Meat}}
* {{L | Bone}}
+
* {{L|Bone}}
* {{L | Prepared organs}}
+
* {{L|Prepared organs}}
* {{L | Skull}}
+
* {{L|Skull}}
* {{L | Scale}}
+
* {{L|Scale}}
* {{L | Hooves}}
+
* {{L|Hooves}}
* {{L | Ivory}}
+
* {{L|Ivory}}
* {{L | Tooth}}
+
* {{L|Tooth}}
 
}}
 
}}
  
The butcher's shop is used to butcher {{L|Tame animals}} and corpses of some slain animals as well as to process skeletons (of wild animals only). Tame animals can be designated for butchering either by pressing {{key|v}}, moving the curser over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile nearby (something like 10 tiles?) beforehand.
+
The '''butcher's shop''' is used to butcher {{L|Tame animals|tame animals}} and corpses of some slain animals as well as to process skeletons (of wild animals only). Tame animals can be designated for butchering either by pressing {{key|v}}, moving the curser over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile nearby beforehand.
  
 
A butcher's shop is operated by any dwarf with the 'butchery' {{L|profession}} enabled.
 
A butcher's shop is operated by any dwarf with the 'butchery' {{L|profession}} enabled.
Line 33: Line 36:
 
An butchered animal results into various items with different uses:
 
An butchered animal results into various items with different uses:
  
{| border="1px solid black"
+
{| {{prettytable}}
 
!Item
 
!Item
 
!Uses
 
!Uses
 
|-
 
|-
|{{L|meat}}
+
|{{L|Meat}}
| food
+
|can be eaten raw or {{L|kitchen|cooked}}
 
|-
 
|-
|prepared eyes
+
|{{L|Prepared organs}}
| food
+
|can be eaten raw or {{L|kitchen|cooked}}
 
|-
 
|-
|prepared lungs
+
|{{L|Fat}}
| food
+
|can be {{L|kitchen|cooked}} to {{L|tallow}}
 
|-
 
|-
|prepared heart
+
|{{L|Skull}}
| food
+
|crafting skull {{L|totem||totems}}
 
|-
 
|-
|prepared intestines
+
|{{L|Bone|Bones}}
| food
+
|can be crafted into bone {{L|bolt|bolts}}, bone {{L|craft|crafts}}, or used as a {{L|decoration}} material
 
|-
 
|-
|chopped liver
+
|{{L|Hoof|Hooves}}
| food
+
|can be used for {{L|crafts}} or used as a {{L|decoration}} material
|-
 
|tripe
 
| food
 
|-
 
|sweetbread
 
| food
 
 
|-
 
|-
|prepared spleen
+
|{{L|Horn}}s
| food
+
|can be used for {{L|crafts}} or used as a {{L|decoration}} material
 
|-
 
|-
|prepared kidneys
+
|{{L|Shell}}s
| food
+
|can be used for {{L|crafts}} or used as a {{L|decoration}} material
 
|-
 
|-
|prepared brain
+
|{{L|Nail}}
| food
+
|acts like {{L|Hoof|hooves}}
 
|-
 
|-
|fat
+
|{{L|Tooth}}
| can be {{L|cook|cooked}} to {{L|tallow}}
+
|acts like {{L|Horn|horns}}
 
|-
 
|-
|{{L|skull}} (may vary for critters with more than one head)
+
|Skin
| crafting skull {{L|totem||totems}}
+
|can be tanned into {{L|Leather}}
 
|-
 
|-
|{{L|bone|bones}}
+
|Scale
| can be crafted into bone {{L|bolt|bolts}}, bone {{L|craft|crafts}}, or used as a {{L|decoration}} material
+
|can be tanned into {{L|Leather}}
 
|-
 
|-
|{{L|Hoof|Hooves}}
+
|Chitin
| can be used for {{L|crafts}}
+
|can be tanned into {{L|Leather}}
|-
 
|{{L|horn|horns}}
 
| can be used for {{L|crafts}}
 
|-
 
||Nervous tissue
 
| ??
 
|-
 
|skin
 
| can be tanned into {{L|leather}}
 
|-
 
|scale
 
| ??
 
 
|-
 
|-
 
|{{L|Hair}}
 
|{{L|Hair}}
| ??
+
|currently no uses
 
|-
 
|-
 
|{{L|Cartilage}}
 
|{{L|Cartilage}}
| ??
+
|currently no uses
|-
 
|{{L|nail}}
 
| ??
 
|-
 
|Feather (if bird)
 
| ??
 
 
|-
 
|-
|Tooth
+
|Nervous tissue
| ??
+
|currently no uses
 
|-
 
|-
 +
|Feather
 +
|Unknown
 
|}
 
|}
  
The purpose of {{L|hair}}, {{L|nervous tissue}}, tusks, and other creature specific body parts and {{L|cartilage}} is not yet known.
+
Corpses left to rot will become skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be bone, skull, hoof, horn and the like (no meat, fat, prepared organs or skin).
 
 
Corpses left to rot will become skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be only bone, skull, hoof, horn and the like (no meat, no fat, no skin).
 
 
 
Note that results may vary from creature to creature as, for example, a creature without {{L|horn|horns}} will not produce any.
 
  
 
As can be expected, partial corpses as well as mutilated corpses do not provide the "full set"; the number of bones may be lower, organs may be missing.
 
As can be expected, partial corpses as well as mutilated corpses do not provide the "full set"; the number of bones may be lower, organs may be missing.
Line 123: Line 100:
 
One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile.
 
One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile.
  
 +
==See Also==
 +
 +
:*{{L|Creature}} pages for butchering results.
 +
:*{{L|Stockpile}}
  
 
{{Workshops}}
 
{{Workshops}}

Revision as of 09:44, 9 August 2010

This article is about an older version of DF.
Butcher's shop

b-w-u

X X X
X X X
X X X
Job Requirement
Construction
Materials Jobs

1 of

1 of

Materials Used
  • Template:L
  • Corpses of untamed non-sentient animals
Goods Created

The butcher's shop is used to butcher Template:L and corpses of some slain animals as well as to process skeletons (of wild animals only). Tame animals can be designated for butchering either by pressing v, moving the curser over the animal and pressing s, or by going into the animal list by pressing z, Enter and then by choosing the animal(s) for butchering by pressing b while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile nearby beforehand.

A butcher's shop is operated by any dwarf with the 'butchery' Template:L enabled.

An butchered animal results into various items with different uses:

Item Uses
Template:L can be eaten raw or Template:L
Template:L can be eaten raw or Template:L
Template:L can be Template:L to Template:L
Template:L crafting skull Template:L
Template:L can be crafted into bone Template:L, bone Template:L, or used as a Template:L material
Template:L can be used for Template:L or used as a Template:L material
Template:Ls can be used for Template:L or used as a Template:L material
Template:Ls can be used for Template:L or used as a Template:L material
Template:L acts like Template:L
Template:L acts like Template:L
Skin can be tanned into Template:L
Scale can be tanned into Template:L
Chitin can be tanned into Template:L
Template:L currently no uses
Template:L currently no uses
Nervous tissue currently no uses
Feather Unknown

Corpses left to rot will become skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be bone, skull, hoof, horn and the like (no meat, fat, prepared organs or skin).

As can be expected, partial corpses as well as mutilated corpses do not provide the "full set"; the number of bones may be lower, organs may be missing.

Hauling and stockpile considerations

One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile.

See Also

Workshops
Furnaces
Related articles