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Difference between revisions of "v0.31:Building destroyer"

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The time it takes for a building destroyer to destroy a building depends on the quality of the the building.  Artifact quality furniture can never be destroyed; a building destroyer will attempt to destroy artifact furniture, but unable to do so, will stop at the furniture until a valid creature target for the destroyer's attention wanders near.
 
The time it takes for a building destroyer to destroy a building depends on the quality of the the building.  Artifact quality furniture can never be destroyed; a building destroyer will attempt to destroy artifact furniture, but unable to do so, will stop at the furniture until a valid creature target for the destroyer's attention wanders near.
  
Building destroyers will destroy doors, floodgates, hatch covers, vertical bars, chests, cabinets, beds, chairs, tables, coffins, armor stands, weapon racks, floor or wall grates, statues, and workshops.  They will not path to or destroy levers, horizontal bars, supports, restraints, bridges, or constructions such as walls.  While they can destroy most furniture and buildings from a lower z-level when a valid path exists to that furniture, they cannot destroy hatches or grates from below.  Building destroyers will path to and destroy even opened (or stuck open) doors, hatches, floodgates, or vertical bars.  They will cause damage to any attached mechanisms during building destruction, sometimes leading to the unlinking of furniture to a lever before the furniture in question is fully destroyed.
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Building destroyers will destroy doors, floodgates, hatch covers, vertical bars, horizontal bars, chests, cabinets, beds, chairs, tables, coffins, armor stands, weapon racks, floor or wall grates, statues, and workshops.  They will not path to or destroy levers, supports, restraints, bridges, or constructions such as walls.  While they can destroy most furniture and buildings from a lower z-level when a valid path exists to that furniture, they cannot destroy hatches or grates from below.  Building destroyers will path to and destroy even opened (or stuck open) doors, hatches, floodgates, or vertical bars.  They will cause damage to any attached mechanisms during building destruction, sometimes leading to the unlinking of furniture to a lever before the furniture in question is fully destroyed.
  
 
==Annoying Variety==
 
==Annoying Variety==

Revision as of 05:30, 9 August 2011

This article is about an older version of DF.

Creatures with the [BUILDINGDESTROYER:#] token will actively seek out various Template:L, Template:Ls and other Template:Ls and topple or destroy them. They come in two varieties, the first being annoying, and the second dangerous. Buildings made from raw materials will be toppled, leaving the materials on the ground, while buildings made from furniture will be destroyed, not leaving behind any items.

Creatures with this tag are gifted with an incredible ability to sense exactly where your buildings are. Underground creatures such as the Template:L or Template:L will charge your fort immediately after spawning at the edge of the map. Plan your Template:L accordingly.

The time it takes for a building destroyer to destroy a building depends on the quality of the the building. Artifact quality furniture can never be destroyed; a building destroyer will attempt to destroy artifact furniture, but unable to do so, will stop at the furniture until a valid creature target for the destroyer's attention wanders near.

Building destroyers will destroy doors, floodgates, hatch covers, vertical bars, horizontal bars, chests, cabinets, beds, chairs, tables, coffins, armor stands, weapon racks, floor or wall grates, statues, and workshops. They will not path to or destroy levers, supports, restraints, bridges, or constructions such as walls. While they can destroy most furniture and buildings from a lower z-level when a valid path exists to that furniture, they cannot destroy hatches or grates from below. Building destroyers will path to and destroy even opened (or stuck open) doors, hatches, floodgates, or vertical bars. They will cause damage to any attached mechanisms during building destruction, sometimes leading to the unlinking of furniture to a lever before the furniture in question is fully destroyed.

Annoying Variety

When the value is 1, the creature will go after wooden Template:Les, wooden Template:Ls, Template:Ls, Template:Ls, Template:Ls and Template:Ls only. They can't destroy homes during world gen as (semi)megabeasts.

[BUILDINGDESTROYER:1] creatures:

Dangerous Variety

When the value is 2 the creature will actively seek out Template:Ls and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. Template:Ls (walls, staircase, floors, etc.) are still safe, since they're processed the same way natural terrain is for most situations.

The simplest way to keep building destroyer 2's from targets is with walls or channels. The outside of a raised Template:L will act like a constructed wall, blocking building destroyer 2's without that danger of being destroyed. [Verify]

Tame animals still carry their building destroyer tokens.

[BUILDINGDESTROYER:2] creatures:

See the Template:L for more information on creature tokens.

Bugs

  • Building destroyers can destroy buildings even if there's one tile of empty space between them and the building. Bug:4585 In fact, they cannot destroy immediately adjacent buildings, although that's only relevant when releasing them from cages.