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Difference between revisions of "v0.31:Armorsmith"

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{{av}}
 
 
{{Skill
 
{{Skill
| color      = #888
+
| color      = 0:1
 
| skill      = Armorsmith
 
| skill      = Armorsmith
 
| specialty  = Armorer
 
| specialty  = Armorer
| profession = {{L|Metalsmith}}
+
| profession = [[Metalsmith]]
| job name  = Armoring
+
| job name  = [[Armoring]]
 
| tasks      =
 
| tasks      =
* Forge {{L|armor}}
+
* Forge [[armor]]
 
| workshop  =
 
| workshop  =
* {{L|Metalsmith's forge}}
+
* [[Metalsmith's forge]]
* {{L|Magma forge}}
+
* [[Magma forge]]
 +
| attributes =
 +
* Strength
 +
* Agility
 +
* Endurance
 +
* Creativity
 +
* Spatial Sense
 +
* Kinesthetic Sense
 
}}
 
}}
The '''armorsmith''' skill is used to make all {{L|metal}} {{L|armor}} and {{L|shield|shields}} at a {{L|metalsmith's forge}} (or {{L|magma forge}}).  The corresponding {{L|labor}} is '''armoring'''.
+
{{av}}{{Quality|Exceptional|09:35, 9 June 2010 (UTC)}}
  
Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher {{L|quality}}, than unskilled dwarves.  The higher the quality of armor, the more damage it can block, which helps to minimize  casualties in {{L|combat}}.  A {{L|legendary}}+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have.  This makes armorsmith skill a very popular choice in {{L|starting builds}}.
+
The '''armorsmith''' skill is used to make all [[metal]] [[armor]] and [[shield]]s at a [[metalsmith's forge]] (or [[magma forge]]).  The corresponding [[labor]] is '''armoring'''.  The construction of [[leather]] armor is done by a [[leatherworker]].
 +
 
 +
Like all artisans in ''Dwarf Fortress'', skilled armorsmiths make armor more quickly, and of a higher [[quality]], than unskilled dwarves.  The higher the quality of armor, the more damage it can block, which helps to minimize  casualties in [[combat]].  A [[legendary]]+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have.  This makes armorsmith skill a very popular choice in [[starting builds]].
  
 
== Training armorsmiths ==
 
== Training armorsmiths ==
  
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor.  Use {{L|copper}} for this (or {{L|bronze}}, if you have ample {{L|cassiterite}}): save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).   
+
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor.  Use [[iron]] for this (or [[copper]], if you have a lot of it): save your precious steel or bronze for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).   
 +
 
 +
These hundreds of pieces of armor will rapidly [[clutter]] the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time [[hauler|haulers]] to clear out the shop: either item haulers, to drag the pieces to nearby armor [[stockpile]]s, or refuse haulers, to drag the items to a nearby [[dump]].  (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.)  Setting up several forges and having the smith move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
  
These hundreds of pieces of armor will rapidly {{L|clutter}} the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time {{L|hauler|haulers}} to clear out the shop: either item haulers, to drag the pieces to nearby armor {{L|stockpile}}s, or refuse haulers, to drag the items to a nearby {{L|dump}}. (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.)  Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
+
==Bugs==
 +
* Some things an '''armorsmith''' makes should require more than one [[bar]] of metal, but only one bar is ever used per item produced. {{Bug|130}}
  
 
{{Skills}}
 
{{Skills}}
{{Category|Skills}}
 
{{Category|Jobs}}
 

Latest revision as of 14:34, 7 April 2022

Skill: Armorsmith
Association  
Profession Metalsmith
Job Title Armorer
Labor Armoring
Tasks
Workshop
Attributes
  • Strength
  • Agility
  • Endurance
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about an older version of DF.

The armorsmith skill is used to make all metal armor and shields at a metalsmith's forge (or magma forge). The corresponding labor is armoring. The construction of leather armor is done by a leatherworker.

Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher quality, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize casualties in combat. A legendary+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in starting builds.

Training armorsmiths[edit]

To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use iron for this (or copper, if you have a lot of it): save your precious steel or bronze for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).

These hundreds of pieces of armor will rapidly clutter the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time haulers to clear out the shop: either item haulers, to drag the pieces to nearby armor stockpiles, or refuse haulers, to drag the items to a nearby dump. (Dumping, however, requires periodically redesignating the area over the forge (d-b-d) in order to mark its contents for dumping.) Setting up several forges and having the smith move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.

Bugs[edit]

  • Some things an armorsmith makes should require more than one bar of metal, but only one bar is ever used per item produced. Bug:130
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