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User:Squirrelloid/Nodxusta Lide Zuden

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Revision as of 08:41, 31 October 2009 by Squirrelloid (talk | contribs) (Created page with 'And on a cold day, the first of Granite in the year 205, a group of not especially brave humans, Autumnal Splatters, set out to found the Town AnguishedDirge the Sound of Insanit…')
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And on a cold day, the first of Granite in the year 205, a group of not especially brave humans, Autumnal Splatters, set out to found the Town AnguishedDirge the Sound of Insanity. Yes, you heard me right, humans.

Starting Build

Mason/Leader
Mason/Architect
Mason/Weaver
Clothier/Herbalist
Cook/Leatherworker
Brewer/Siege Engineer
Grower/Metalcrafter

2 copper picks
2 iron axes
6-21 of each booze
16 turtles
1 ea. other meat worth 2 or 4
1 or 11 seeds ea. type (11 strawberry, hide root, bladeweed, longland)
random assortment mood goods (copper bar, cat leather, cloth, thread, etc...)
32 wood
3 cats
1 muskox
1 horse
1 cow

Embark

SquHumEmbark.PNG

SquHumEmbLoc.PNG

Quick glance around reveals a relatively flat map, which i'm on the highest z-level. The road is made out of stone blocks, and the bridge out of wood blocks (good to know for later). The brook has a small waterfall. There are 3 soil levels, so the fear of the unknown accomplishment means no stone at all. Well, screw that, i brought masons not carpenters, i guess we're digging.

My wagon animals were a muskox and a bactrian camel, giving me a muskox breeding pair.

Target accomplishments:

Walk to Work (mine is 40 squares from center of town)
Dragon-proof (all (b)(C) structures are built out of stone or metal).

The map has no magma, so I'm going to ignore most metal tasks (except metalcrafting, which doesn't require fuel for some applications, namely studding). I plan on doing a lot of building though, hence the 3 masons.

Entertainingly, the blocks in the road and bridge count as value you created... ok then...

I think I need to map out my intended town before i start designating anything - like farming plots...