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Difference between revisions of "User:HebaruSan/2010 Notes"

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=== Bugs ===
 
=== Bugs ===
 
[[File:Df031-viewport.png|thumb|right|Display shifted downward]]
 
[[File:Df031-viewport.png|thumb|right|Display shifted downward]]
* Tried the 800x600 font with 80x50 resolution; the display is shifted downward by somewhat less than half its height.
+
* Tried the 800x600 font with 80x50 resolution; the display is shifted downward by somewhat less than half its height. Changing back to 80x25 fixes this.
 +
* Yesterday I saw the issue where resizing the window blanks it. But now that's fine; I think the only thing I changed was to use the 800x600 font. This doesn't even have the above artifact with the black space at the top!

Revision as of 03:08, 18 May 2010

Notes on my experiences with the 2010 releases.

Razorclear

Since magma is allegedly no longer hard to come by, I selected a half-mountain, half-forest site with a stream running through the middle and no aquifer. I think there's some flux.

Initial skills

I want to experiment with one-skill-per-dwarf, one-dwarf-per-skill for civilians, more to minimize task conflicts than as a challenge. Anyone leftover goes to the military.

For the initial load-out, this means maxing out 7 skills important to the early game. For now I'll also violate my 1-per-1 rule by assigning each specialist a significantly less useful, thematically related minor (or a useful skill related to the same main task, as with trading).

Founders, "The Courageous Lance"
Tulon Ginetreg Grower Herbalist
Lor Eralbab Mechanic Trapper
Reg Liruknish Fighter, Wrestler, Striker, Kicker, Dodger Ambusher
Iden Likoturrith Miner Building Designer
Iton Kakdalsibrek Brewer Milker
Zuglar Lilumolin Appraiser Negotiator
Zulban Thimshurerith Fighter, Wrestler, Striker, Kicker, Dodger Ambusher

Things I'll be hoping for from (or assigning to) early immigrants:

  • Carpenter
  • Mason
  • Woodcutter
  • Cook
  • Record Keeper

Later:

  • Engraver
  • Weaponsmith
  • Armorsmith
  • Physician
  • Bowyer

Gear

Conventional wagon-load of tools and rations; not looking for a challenge in this area.

  • 1 each of many, many 2-point meats, to see if this brings a huge surplus of free barrels.
  • 4 dogs, 3 female for parallelized pregnancies.

Ambitions

  • Heavy use of traffic designations to help processing speed
  • Attempt to navigate the 0.31.x military screen
    • Rest/train/patrol schedules
  • Design a good alert/burrow scheme

Learnings and observations

  • Only one of my hunters got free leather armor and a crossbow. So that's either a limit or a bug; either way, one skill point wasted.
  • Noble screen started with broker, bookkeeper, and manager vacant.
  • Depot command displayed but disabled rather than hidden.
  • My brewer and planter both show up as Farmer.
  • Even with zero frames elapsed, saving took a very long time.

Bugs

Display shifted downward
  • Tried the 800x600 font with 80x50 resolution; the display is shifted downward by somewhat less than half its height. Changing back to 80x25 fixes this.
  • Yesterday I saw the issue where resizing the window blanks it. But now that's fine; I think the only thing I changed was to use the 800x600 font. This doesn't even have the above artifact with the black space at the top!