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Editing User:HebaruSan

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* Lose to invaders, then reclaim
 
* Lose to invaders, then reclaim
 
* Abandon, then visit as adventurer
 
* Abandon, then visit as adventurer
 
==== Streamlined bait-based drowning chamber with looting tray ====
 
Inspired by [http://mkv25.net/dfma/movie-1093-drowningchamber3 Lumpy McUglyFace's drowning chamber] and [http://mkv25.net/dfma/movie-1782-automaticobsidianfactory Quietust's obsidian factory].
 
 
Side view:
 
        _______
 
        ░.§D.¢░    [[Trap design#Bait animals|Bait animal]], [[hatch cover]] at stairs
 
    ___┼____<%%  [[Pressure plate]] (not shown), entrance [[door]], [[bridge]], [[stairs]] up, [[screw pump]] (right to left)
 
.g.▲░░  _____%%≈░ [[Floor grate]]s, internal access, [[screw pump]] (left to right)
 
░░░░░ ▲░≈≈≈≈≈░░░░ River
 
When a goblin enters to attack the animal, a pressure plate sets the trap in motion.
 
# Entrance door sealed shut.
 
# Hatch cover to upper floor sealed shut.
 
# Pumps activate, water fills the chamber.
 
# Time passes.
 
# Pumps shut off.
 
# Bridge retracts.
 
## Water falls through grate to river.
 
## Corpses and loot land on top of grate.
 
# Bridge re-extends.
 
# Hatch cover opens.
 
# Door opens.
 
Advantages:
 
* Bait animal is safe and therefore doesn't need to be replaced.
 
* Looting tray allows safe retrieval of narrow giant cave spider silk items, at your haulers' leisure.
 
* No important items in the chamber means dwarves won't get in the way.
 
* No way for invaders to get into your fortress.
 
* No manual intervention required.
 
* Bridge over river affords quick and easy drainage.
 
Challenges and risks:
 
* Pressure plate placement; should go outside to allow entire interior to be bridge, but then the timing is very delicate.
 
** May need to put the plate just outside the door and add a delay.
 
* Automation is hard.
 
  
 
== Ideas for [[Challenges]] ==
 
== Ideas for [[Challenges]] ==

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