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User:GhostDwemer

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Revision as of 21:54, 26 October 2010 by GhostDwemer (talk | contribs)
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Dwarf Fortress. It's not a game, it's a lifestyle. I've been playing video games since the early eighties, and this game beats them all.

I would rate my skill level at DF at, hmm "dabbling." After about 200 hours of play I think I'm starting to figure things out. I had the best fortress ever, a volcano with limestone! It lacked one crucial thing, though: enemies. No goblins at all. I had siege engines and full metal kit before the second spring, and no one to use them on but megabeasts. Boring. So I abandoned, little did I know how RARE a volcano with sedimentary stone is. Now, I'm trying to get a very dorfy fortress up and running. I know dorfs can make it anywhere, but I want METAL! and STONE! Dorfs are not made for leather and cloth. So I'm playing chalk/limestone/dolomite biomes for the HEAVY METAL (guitar licks and head banging ensue.)

My current strategy, 1 leader/speardorf, 1 mech/axedorf, 1 doctor/carpenter, 1 brewer/leather worker, 1 cook/gem cutter, 1 mason/architect, 1 brewer/metalsmith. No miners, I train 'em up in dirt right off the (giant) bat. First dig a huge farm room and flood it. Then build entry hall... OF DEATH! Then dig a big stairwell down seven levels. Near the top, arranged in a spiral around the stairs, four workshops: mechanic, jeweler, mason and carpenter. At the bottom, the initial living quarters. One floor above, the kitchen complex. One floor below, the engineering level with control room, plumbing, cisterns, and my pride and joy, the indoor waterfall which took me five tries to get right. Pro-tip: make a water reactor separate from your pump stack, don't try to build a reactor/pump stack all in one, couple them up with a gear. The reactor wants a full load of water in it to run right, the waterfall wants as little as possible to avoid overflows. Of note, I think if you have a convenient water source it is faster to run a pipe and put in a floodgate than to fill your water-tech by hand. All this built before the end of the first year, plus traps, 20 bedrooms fully kitted out, and enough gold gew-gaws to buy out the first caravan completely.

I haven't had time to delve to deep, I haven't even gotten to the first cavern level. I've been iron and coal hunting, keep those furnaces fed, dorfs! How else are you going to get the steel inside the Goblins where it belongs?

Can you smell them? They're close, dorfs. Very close. Closer than anybody else except our dwarven brethren. All that gold we just shipped out? Word gets around. Better get the stabby-stabby built quick, fellas. I hate not being able to do anything about raids, I hate cowering in my fort while they wreck caravans and I get blamed, grrrr. If the Gobs are close, it always feels like a race, can we get the defenses built and the militia equipped before the first ambush? Maybe. Can we get the defenses perfected and the militia trained? Not in my experience. Last time I got hit in the second spring, two full squads, one crossbows, the other swords, all with high quality steel weapons! We lost about five good dorfs and most of our livestock before driving them off. Not to mention all the dead elven traders.

But this time, we will do it right! This time we will not accidentally flood our fortress with magma and water at the same time. This time, we will not let half our dorfs get stranded across the river after the thaw. We won't park our WAGON down by the RIVER where there are CROCODILES. We won't attack elephants and gorillas with copper weapons. And, let the Gobs come to us, okay? No suicide charges, you little idiots, wait till the squad forms up. Finally, We absolutely will not channel down into empty space while standing on the tile we are digging, do you hear me, dorfs? Ooops, evidently we will still do that. Oh well, what's death but an excuse to DRINK? Anyway, according to Charles Dorfwin's theories, he was just making the clan stronger by offing his stupid self, right?