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Difference between revisions of "User:GhostDwemer"

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(Less Finicky Water Reactor)
 
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Dwarf Fortress. It's not a game, it's a lifestyle. I've been playing video games since the early eighties, and this game beats them all.  
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Dwarf Fortress. It's not a game, it's a lifestyle. I've been playing video games since the early eighties, and this game beats them all. Below you will find random musings, my own notes to myself, really.
  
I would rate my skill level at DF at, hmm "dabbling." After about 200 hours of play I think I'm starting to figure things out. I had the best fortress ever, a volcano with limestone! It lacked one crucial thing, though: enemies. No goblins at all. I had siege engines and full metal kit before the second spring, and no one to use them on but megabeasts. Boring. So I abandoned, little did I know how RARE a volcano with sedimentary stone is. Now, I'm trying to get a very dorfy fortress up and running. I know dorfs can make it anywhere, but I want METAL! and STONE! Dorfs are not made for leather and cloth. So I'm playing chalk/limestone/dolomite biomes for the HEAVY METAL (guitar licks and head banging ensue.)
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==My New Current Fortress==
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[[User:GhostDwemer/CityLions|The Fortress of City Lions]]
  
My current strategy, 1 leader/speardorf, 1 mech/axedorf, 1 doctor/carpenter, 1 brewer/leather worker, 1 cook/gem cutter, 1 mason/architect, 1 brewer/metalsmith. No miners, I train 'em up in dirt right off the (giant) bat. First dig a huge farm room and flood it. Then build entry hall... OF DEATH! Then dig a big stairwell down seven levels. Near the top, arranged in a spiral around the stairs, four workshops: mechanic, jeweler, mason and carpenter. At the bottom, the initial living quarters. One floor above, the kitchen complex. One floor below, the engineering level with control room, plumbing, cisterns, and my pride and joy, the indoor waterfall which took me five tries to get right. Pro-tip: make a water reactor separate from your pump stack, don't try to build a reactor/pump stack all in one, couple them up with a gear. The reactor wants a full load of water in it to run right, the waterfall wants as little as possible to avoid overflows. Of note, I think if you have a convenient water source it is faster to run a pipe and put in a floodgate than to fill your water-tech by hand. All this built before the end of the first year, plus traps, 20 bedrooms fully kitted out, and enough gold gew-gaws to buy out the first caravan completely.  
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ChanneledKisses is an awesome fortress, one from which I have learned a lot. But there comes a time when you realize that your accumulation of mistakes has become too great. ChanneledKisses is a dark and violent fortress, one out of eight are permanently crippled. Due to constant attacks, I have never been able to find the time to wall off the mayor for a season to get a baron. The fort has a volcano, sandstone with tons of coal, and marble. What it never had is a properly working trap system. And that is why one in eight citizens is maimed: I never had the time to train my militia right, they were always recovering from the last attack. You need to get them ready before you set them loose on the enemy, and to do that, you need to have the option of NOT using them. The answer, as I think everyone but me must know, is cage traps.
  
I haven't had time to delve to deep, I haven't even gotten to the first cavern level. I've been iron and coal hunting, keep those furnaces fed, dorfs! How else are you going to get the steel inside the Goblins where it belongs?
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So I went looking for a nice location, with goblins present but far away. Like, actually far away and not just the farthest away. And no volcano. I ended up finding a nice limestone valley near a middling large Dwarven civilization and far from goblins. They didn't send snatchers until year 2, and no ambushes until the spring of 53. I found a magma pipe terminating nicely in the first cavern level, at z-21. My main housing floor was built at z-9, I built another at z-14, right above the cavern, with a stairwell going down a column to the magma workshop under the cavern floor.
  
Can you smell them? They're close, dorfs. Very close. Closer than anybody else except our dwarven brethren. All that gold we just shipped out? Word gets around. Better get the stabby-stabby built quick, fellas. I hate not being able to do anything about raids, I hate cowering in my fort while they wreck caravans and I get blamed, grrrr. If the Gobs are close, it always feels like a race, can we get the defenses built and the militia equipped before the first ambush? Maybe. Can we get the defenses perfected and the militia trained? Not in my experience. Last time I got hit in the second spring, two full squads, one crossbows, the other swords, all with high quality steel weapons! We lost about five good dorfs and most of our livestock before driving them off. Not to mention all the dead elven traders.
 
  
But this time, we will do it right! This time we will not accidentally flood our fortress with magma and water at the same time. This time, we will not let half our dorfs get stranded across the river after the thaw. We won't park our WAGON down by the RIVER where there are CROCODILES. We won't attack elephants and gorillas with copper weapons. And, let the Gobs come to us, okay? No suicide charges, you little idiots, wait till the squad forms up. Finally, We absolutely will not channel down into empty space while standing on the tile we are digging, do you hear me, dorfs? Ooops, evidently we will still do that. Oh well, what's death but an excuse to DRINK? Anyway, according to Charles Dorfwin's theories, he was just making the clan stronger by offing his stupid self, right?
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==Random Musings==
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So I'm kinda treating my user page like a DF journal, just writing down random funny or useful or weird stuff. But I want to keep my home talk page clean, so look here: [[User:GhostDwemer/Random Stuff]]
  
A free keg of dwarven ale for anyone who gets the reference in my username!
 
  
Okay, note to self: Do not waste time making cutesy indoor waterfalls before you get your militia set up. Do not set up your training grounds outdoors in the vain hope that your dorfs will be ready by the time the first ambush shows up. They won't be ready, most of them won't be there, and the ones that are, well, they will make nice pincushions. When the first elven caravan show up, get everybody inside and seal the effing gate until they are ready to depart. Either that, or admit you aren't ready to play on maps close to Goblins.
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==Bitmaps==
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For Perfect World elevation maps.
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[[File:IndiaesqueSmall.png]]
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==Rough Draft, Pressure Regulating Water Reactor==
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Diagonal flow makes the reactor less dependent on water levels, can be tuned for zero evaporation, can be expanded to any size (given enough space). This is a rough draft, I'm still working out the details. The current inlet and outlet are just stupid.

Latest revision as of 02:06, 25 April 2011

Dwarf Fortress. It's not a game, it's a lifestyle. I've been playing video games since the early eighties, and this game beats them all. Below you will find random musings, my own notes to myself, really.

My New Current Fortress[edit]

The Fortress of City Lions

ChanneledKisses is an awesome fortress, one from which I have learned a lot. But there comes a time when you realize that your accumulation of mistakes has become too great. ChanneledKisses is a dark and violent fortress, one out of eight are permanently crippled. Due to constant attacks, I have never been able to find the time to wall off the mayor for a season to get a baron. The fort has a volcano, sandstone with tons of coal, and marble. What it never had is a properly working trap system. And that is why one in eight citizens is maimed: I never had the time to train my militia right, they were always recovering from the last attack. You need to get them ready before you set them loose on the enemy, and to do that, you need to have the option of NOT using them. The answer, as I think everyone but me must know, is cage traps.

So I went looking for a nice location, with goblins present but far away. Like, actually far away and not just the farthest away. And no volcano. I ended up finding a nice limestone valley near a middling large Dwarven civilization and far from goblins. They didn't send snatchers until year 2, and no ambushes until the spring of 53. I found a magma pipe terminating nicely in the first cavern level, at z-21. My main housing floor was built at z-9, I built another at z-14, right above the cavern, with a stairwell going down a column to the magma workshop under the cavern floor.


Random Musings[edit]

So I'm kinda treating my user page like a DF journal, just writing down random funny or useful or weird stuff. But I want to keep my home talk page clean, so look here: User:GhostDwemer/Random Stuff


Bitmaps[edit]

For Perfect World elevation maps. IndiaesqueSmall.png

Rough Draft, Pressure Regulating Water Reactor[edit]

Diagonal flow makes the reactor less dependent on water levels, can be tuned for zero evaporation, can be expanded to any size (given enough space). This is a rough draft, I'm still working out the details. The current inlet and outlet are just stupid.