v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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  • | name = v50 materials ...: [[Template:v50 gems|Gems]] • [[Template:v50 metals|Metals]] • [[Template:v50 stones|Stones]]
    2 KB (191 words) - 01:17, 21 March 2024

Page text matches

  • {{v50 pure metal table head}} {{V50 metal table row|name=Aluminum|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}
    25 KB (3,229 words) - 09:21, 31 October 2023
  • With the exception of non-[[fire-safe]] materials, all bars are as durable as others - a wall made from bars of ash, charcoal {{v50 pure metal bars table head}}
    12 KB (1,710 words) - 15:26, 7 May 2024
  • {{v50 pure metal bars table head}} {{v50 metal bars table row|name=Aluminum|tile={{Tile|≡|7:1}}|image=[[File:alumi
    6 KB (810 words) - 20:24, 13 August 2023
  • [[File:workshop_preview.png|right]]'''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a to ...it is either manually cancelled by the player or the workshop runs out of materials required for the task.
    24 KB (3,701 words) - 18:43, 22 February 2024
  • :''For information on the physical properties of materials, see [[Material science]]. [[File:material_floors_preview.png|thumb|200px|right|Most materials that can be made into floors.]]
    4 KB (576 words) - 05:32, 20 April 2024
  • ...by that civilization. This has the useful effect of limiting new items and materials (such as special [[wood]] or [[metal]]) to civilizations that have the requ ...p-up description when the reaction is selected in workshop (not working in v50).
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...rkshop has raw material on hand is to place a small stockpile of its input materials next to the workshop. This will speed up production as the crafter only has ...s its material. This is also extremely important when the workshop's input materials are heavy (e.g. [[stone]]s); linking a nearby stone stockpile to the worksh
    34 KB (5,560 words) - 18:23, 16 March 2024
  • {{V50 machine|name=Screw pump|key=p|job=[[Pump operator]] ...yed by clicking on the pump. In the premium edition of ''Dwarf Fortress'' (v50), a pump has detailed graphics, which visually shows the orientation of the
    23 KB (3,912 words) - 16:28, 2 October 2023
  • | name = v50 materials ...: [[Template:v50 gems|Gems]] • [[Template:v50 metals|Metals]] • [[Template:v50 stones|Stones]]
    2 KB (191 words) - 01:17, 21 March 2024
  • [[Image:Zones menu v50.03.png|right]] ...nd [[garbage disposal]]; they can create [[quantum stockpile]]s, transport materials to a job site, send items to the [[trade depot]] when no caravan is present
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...ontent too much. I do like what you did with the navboxes like {{tl|DF2014 materials}} and {{tl|DF2014 world}}, by the way. &mdash;[[User:Lethosor|<span style=" == Labors in v50 ==
    46 KB (7,688 words) - 06:38, 23 January 2023
  • ...rmation|<span style="padding:5px; background-color: #2a4b8d; color: #fff;">v50.05 ▼</span>]]</span> This article is about the current version of DF. '''Please do not add content specific to v50 (the new DF premium release) yet!''' We are working on a migration that wil
    58 KB (7,234 words) - 10:56, 6 January 2023
  • == Dwarf Fortress v50 == | ''Premium-only bugfixes''. Improved UX for selecting building materials.
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...e to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. '''Usefulness:''' Varies, depending on the bonuses built. With v50, children are a lot easier to mentally scar for life, making them prone to
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...orted, but they are not especially valuable, unless they're made of exotic materials, like [[giant cave spider]] [[silk]]. ...} Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade valu
    8 KB (1,309 words) - 17:19, 23 February 2024
  • * Request: v50's been out for nearly a year now and there is still no page on this wiki de ...volcanic wall]] - Right now there's a small section for this new (added in v50) structure/formation under the page for [[obsidian]] but I think it's notab
    21 KB (3,133 words) - 09:15, 14 December 2023
  • ...ty of something are determined by the skill of the creator, as well as the materials used to make it. Quality also determines an object's financial value, and c ...g values are calculated differently than crafted items (they still use pre-v50 values), and while a wall will appear to be engraved on all four sides, the
    10 KB (1,627 words) - 20:14, 21 April 2024
  • ...; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa" {{!}} Materials ...; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa" {{!}} Materials
    3 KB (337 words) - 03:50, 19 January 2023
  • {{V50 workshop|name=Magma forge|key=I|job=Weaponsmith, Armorsmith, Metalsmith, Me ...uild a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site whe
    4 KB (621 words) - 20:57, 1 May 2023
  • Unless specifically stated, the Type, Materials and Adjectives default to 'Any' ##Add further conditions if you're mixing materials, such as leather caps or bronze greaves.
    18 KB (3,069 words) - 16:22, 14 April 2024

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