v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

  • ...older page for the end result of the discussion at the [[DF Talk:Manual of Style|talk page]]. ...http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style]. This guide is for guidelines specific to this wiki.
    885 bytes (146 words) - 16:08, 15 February 2019
  • Discuss points of style, a few "threads" have been started to hit on some major issues. Please feel ...ojects" category/page wasn't completely useless so I made a start of it: [[Style Project]]. Any thoughts? Where should it get linked from? I don't think the
    40 KB (6,659 words) - 04:53, 3 January 2024

Page text matches

  • {| class="sortable mw-collapsible" style="width: 100%;" ...dth: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
    85 KB (12,788 words) - 22:49, 6 January 2020
  • ....19. So I'm thinking it might be a good idea to call it the first release of DF2011 - and what we refer to as "DF2010" would then become 0.31.18. ...avoided, partly because of problems like [[Main:Mead]] and partly because of the effort required to protect double redirects from users who believe they
    127 KB (20,227 words) - 21:06, 24 April 2024
  • Note: the snapshot version is out of date. ...''. All the files are the actual files I'm using for the game at the time of taking the snapshot, so it should be ready for direct use.
    39 KB (6,271 words) - 04:47, 18 May 2010
  • ...t of the old "Consolidated Development Page" as it was before the redesign of the ''Dwarf Fortress'' webpage. It includes all long-and short-term arcs, c ...no longer be directly applicable; however, they provide a general overview of the original thought-process behind Dwarf Fortress' development, and the br
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...g version 1.0 to 1.0.1, and so on. Different developers have their own way of incorporating version numbers, but the general concept is always the same b When software is in the early stages of development, such as alpha or beta, it will likely have version numbers sta
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...g version 1.0 to 1.0.1, and so on. Different developers have their own way of incorporating version numbers, but the general concept is always the same b When software is in the early stages of development, such as alpha or beta, it will likely have version numbers sta
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...ease information. The older format contained four - see the older versions of this page for more information. # The first number is how many hundreds of core components have been completed.
    35 KB (5,769 words) - 00:21, 11 March 2023
  • ...bligatory for others (dumping), and are used primarily to keep dwarves out of [[fun|danger]]. ...er shown indicates how many selected floor tiles can be used for that type of zone.
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...a detailed description of Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...ily close) sites is in the top-left corner. On the right side are minimaps of the next two levels down, relative to the player. Along the bottom is infor
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...a detailed description of Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...ily close) sites is in the top-left corner. On the right side are minimaps of the next two levels down, relative to the player. Along the bottom is infor
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...uarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced.
    32 KB (4,786 words) - 18:37, 26 March 2024
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...uarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced.
    32 KB (4,681 words) - 23:19, 22 December 2022
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...uarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced.
    31 KB (4,417 words) - 20:54, 15 November 2021
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...dwarves are kicked out of any over-priced quarters. To this end, a number of solutions, some surprisingly elegant, have been produced.
    24 KB (3,511 words) - 20:53, 15 November 2021
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...dwarves are kicked out of any over-priced quarters. To this end, a number of solutions, some surprisingly elegant, have been produced.
    24 KB (3,120 words) - 20:53, 15 November 2021
  • Discuss points of style, a few "threads" have been started to hit on some major issues. Please feel ...ojects" category/page wasn't completely useless so I made a start of it: [[Style Project]]. Any thoughts? Where should it get linked from? I don't think the
    40 KB (6,659 words) - 04:53, 3 January 2024
  • ''This page is a list of hidden or unexpected aspects of the game - not be be confused with the phrase Hidden Fun Stuff. Though tech {| style="border:none; background-color:#E3E4FA;padding:5px;font-size:95%;" align="c
    3 KB (444 words) - 13:24, 25 July 2012
  • ...ially as I can foresee this being a recurring, relevant topic, as a result of future updates. The current layout and blurb is just what fell into place, ...ting my name to them. I'll sign each section paragraph rather than the end of the edit, to avoid future confusion over comments. [[User:Alpacalypse|Alpac
    12 KB (1,854 words) - 16:21, 16 March 2023
  • ...problem could be avoided by placing the yellow and cyan doors to the right of the plates. [[User:VengefulDonut|VengefulDonut]] 23:03, 9 November 2009 (UT ...it's awkward to get the things running the first time. It's a disadvantage of using doors for everything. Unfortunately, it seems to be an unavoidable di
    11 KB (1,724 words) - 00:03, 15 March 2012
  • ...nitely not fine should be downgraded. I suggest we all go through a letter of the alphabet from [http://df.magmawiki.com/index.php/Category:DF2010:Fine_Q ::::Okay, ''nearly'' identical. Out of the 5 properties on each one, 3 are the same. --[[User:Quietust|Quietust]]
    43 KB (6,813 words) - 10:14, 11 January 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)