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  • ANIMALS HUNTING
    311 KB (47,240 words) - 11:27, 4 October 2011
  • | job name = [[Hunting]] ...ting''' [[labor]] enabled automatically use the '''ambusher''' skill while hunting outside of the fortress, which allows them to sneak up on their prey. The a
    10 KB (1,615 words) - 06:48, 25 August 2015
  • ...(how long the offspring takes to be born and mature), the spawning of wild animals, and/or the amount of meat and leather that traders bring. '''Summary''': Obtain some animals; kill and [[butcher]] them to obtain [[bone]]s, (organ-)[[meat]], [[fat]],
    21 KB (3,467 words) - 13:47, 24 December 2022
  • * Train Hunting Animals * Train War Animals
    8 KB (1,223 words) - 19:44, 12 June 2014
  • '''Dogs''' are trainable into war/hunting dogs. See [[Kennel]] for how this is done, and for a list of other trainabl ...[combat]] or [[hunting]] as either war dogs or hunting dogs. Like all tame animals they can serve as an [[butchering|emergency food supply]] and provide you w
    3 KB (551 words) - 04:51, 17 February 2012
  • ...a hell-bent, paranoid despot? Or establish a routine mass murder of small animals to provide your fort with raw meat by a vaguely intimidating, estranged but ===Hunting Party===
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...initial [[dwarves]] some starting [[skills]], equipment, provisions, and [[animals]] to bring along. After preparations are complete and your hardy explorers :{{Tile|H|2:7:1}}: new [[Ambusher#Hunting|hunting]] report available
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...er]], and [[engraver]] (stone detailing) enabled. If you have dwarves with hunting or fishing, ''disable'' those until you have your initial fort completed. W ...neral stockpile area (be careful not to make this too small otherwise your animals and dwarves will start fighting). This works much like creating a stockpile
    54 KB (9,560 words) - 12:51, 18 May 2013
  • * Train [[dog|hunting animal]] ...animals (with food), and turning some [[tame animals]] into war or hunting animals.
    2 KB (385 words) - 18:51, 24 February 2014
  • ====Non-hunting hunters==== ...bout their business armed and armored. Note that if X number of hunt-able animals do appear on the map, that many dwarves will then go hunt them. Do note tha
    29 KB (4,905 words) - 20:28, 25 July 2012
  • :*'''Wild animals''' ::Wild animals can appear from the topside, but also from the [[cavern]]s that you may acc
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...ry early game, you can use a [[Zone#Meeting_Area|meeting zone]] to attract animals and idle dwarves to a given area. This makes a pretty poor defense in gener ===Guard Animals===
    32 KB (4,689 words) - 15:05, 19 July 2012
  • == Labors and work animals == === Work animals ===
    9 KB (1,654 words) - 17:48, 26 July 2021
  • * [[Animals]] - The Animal Status screen allows you to manipulate animals belonging to your dwarves. ...or its residents, but does not include any wild animals in the region, nor animals belonging to invaders or caravans.
    12 KB (2,026 words) - 16:32, 26 July 2021
  • ...ng advantage of the path finding algorithm in Dwarf Fortress; all domestic animals seek to find the shortest (lowest cost) path to their desired targets (acti ==Animals==
    13 KB (2,185 words) - 23:16, 18 February 2012
  • *Spend the rest of the points on anything else you want like plump helmets, animals, wood, and ores. Taking copper ores (malachite/copper nuggets) and tin ores *spend the rest on whatever else you want like animals and ores.
    28 KB (4,491 words) - 19:27, 27 January 2018
  • * [[Tame animals]] * Corpses of untamed non-sentient animals
    5 KB (785 words) - 14:35, 12 February 2012
  • Under the title bar is the menu bar, showing {{DFtext|Animals Kitchen Stone Stocks}}, and possibly {{DFtext|Health}} and {{DFtext|Justice ===Animals sub-screen===
    15 KB (2,563 words) - 17:13, 29 June 2012
  • ...s than in others. A single butcher/tanner/cook trying to process multiple animals simultaneously will likely result in rotten food, carcases, or skins. But All embarks get the following items without paying for them: 2 animals (who pulled the wagon), and the 3 wood that make up the wagon.
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...rk]] or [[trade]]d for with [[caravan]]s. Wild versions of domesticated [[animals]] (horses, muskoxen, etc) can be [[tame]]d and used normally. ...for wagons after embark except to be deconstructed for [[wood]], so these animals can be slaughtered or kept for breeding and making your dwarves [[preferenc
    13 KB (1,779 words) - 16:47, 8 December 2011
  • ...p, but you may want a well before that. They are also useful for chaining animals up near your entrance as a warning system, but this can also be done withou ==Animals==
    5 KB (893 words) - 23:43, 25 February 2013
  • | Animals is a grazer. The higher the number, the less frequently it needs to eat in | What this creature says while hunting adventurers in its lair.
    52 KB (7,911 words) - 13:53, 19 November 2021
  • '''Butchers''' do the dirty job of killing tame animals, processing animal [[corpse]]s, skeletons and body parts for [[meat]], [[fa * go to the {{K|z}} ([[Status]]) screen, then the Animals page, select the animal and press {{k|b}} to flag (or un-flag) for slaughte
    3 KB (425 words) - 22:17, 26 July 2021
  • ...[fishing]], [[trading]], [[butcher's shop|butchering animals]], [[ambusher|hunting]], [[Milk|milking]], [[egg|eggs]] and [[bee|beekeeping]]. ...ies of food quickly, but tend to be less reliable than farming. Butchering animals is often the best option in a pinch.
    3 KB (523 words) - 02:22, 2 July 2012
  • ...{{k|A}}. Attacking a friendly or unconscious creature (which includes wild animals for elves) will further require a confirmation, given using {{k|alt}}+{{k| ...hers. If they have been abandoned then they may be overrun by various wild animals. They do not contain shops.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • '''Surroundings''' affect the types of [[plant]] life, wild [[animals]] and [[creatures]] which will appear in play within a given [[biome]]. It Some plants and animals are unique to a certain type of surroundings and will only be found if thos
    6 KB (761 words) - 15:16, 8 February 2012
  • *Animals are listed twice in some places, including the embark and trade agreement s :"<span style="color:#00FF00; background:#008000">''' H '''</span>" means new hunting message
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...may be because that ammo has been assigned to a different squad or to the hunting labor (even if none of your civilians have that labor). Check the Ammunitio ...e you have two piles of ammo listed for combat and training. Disabling the Hunting labour also seems to snap them out of this loop so that they will go and tr
    15 KB (2,631 words) - 22:56, 18 February 2012
  • ...tic animal]]s, [[plant gathering|gathering plants]], or resorting to the [[hunting]] of local wildlife. ...g your dwarves. [[Shell]], [[bone]] and [[leather]] commonly acquired by [[hunting]] and [[fishing]] need to be supplied by previously established livestock a
    14 KB (2,417 words) - 20:50, 28 May 2014
  • '''Elephants''' are trainable into war/hunting elephants at the [[kennel]]s by a [[dwarf]] with the [[animal trainer]] [[l Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good cho
    2 KB (340 words) - 02:50, 3 May 2015
  • ...As they appear quite frequently and in numbers, they are ideal targets for hunting and military practice, being also a good source of butchering products. ...ve is also true for all Perissodactyls, Artiodactyls, and fictional hoofed animals.
    2 KB (239 words) - 10:59, 9 January 2012
  • ...t you through the [[year]]. Nearby, you will see your seven dwarves, a few animals, and lots of [[tree]]s and [[shrub]]s. To the right, there's a [[brook]]. T ...r seven dwarves, two dogs, one cat, a donkey, and some wild deer. ("Stray" animals are tame, but not attached to any individual dwarf.)
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ** {{key|s}} Soldering and Hunting - Change the dwarf's [[weapon]] and [[armor]] choices. ...are listed first, then [[tame]] animals, then hostile creatures, then wild animals. Even dead creatures are listed here, so you can track your fallen dwarves.
    9 KB (1,431 words) - 16:44, 8 December 2011
  • ...living in savage tropical areas. They often hunt in small groups of 2 to 3 animals. ...present in order to [[tame]] giant lions. They are also trainable into war/hunting giant lions. See [[Kennel]] for how this is done, and for a list of other t
    741 bytes (104 words) - 17:16, 27 July 2012
  • ...r/hunting giant eagles at a [[kennel]]. They are one of the more preferred animals to train, as they can fly and they are really hard to kill by melee enemies Additionally, there is a current bug where tamed animals that have the [flying] tag, don't. So once tamed, your giant eagles will re
    2 KB (252 words) - 03:30, 27 March 2012
  • ...or foe, but a stone launched from a catapult cannot harm dwarves or tamed animals. ...s are relatively safe. Catapult operators will target enemies (and wild [[animals]]) if there are any in their field of fire. If not, they will loose the sho
    17 KB (2,821 words) - 21:04, 28 July 2021
  • * Combat reports are separated into [[combat]], [[sparring]], and hunting reports. You'll see a notification on the side of the screen letting you kn * But wagons are gone, for the time being. Everything is carried by pack animals.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...l siege your fortress. They can also be tamed and used as [[Kennel|hunting animals]] if your fortress has a [[Dungeon master]]. {{Category|Animals}}
    617 bytes (84 words) - 16:54, 8 December 2011
  • ...ut only by a [[dungeon master]]. They cannot be trained to be hunting/war animals. {{Category|Animals}}
    2 KB (313 words) - 03:40, 14 December 2011
  • ...nting|hunt]], [[animal training|train]], and [[Animal caretaker|care for]] animals.
    868 bytes (115 words) - 17:19, 8 December 2011
  • '''Grizzly bears''' are now trainable into War/hunting grizzly bears at the [[Kennel]]s. Grizzly bears are a popular choice for war animals, as they are very common. They come readily [[tame]]d with [[elf|elven]] [[
    1 KB (187 words) - 16:57, 8 December 2011
  • ...en mature. This means they are not usable as livestock, nor recommended as hunting game. They make decent [[pet]]s for dwarves, but rabbits possess low pet va {{Category|Animals}}
    841 bytes (122 words) - 00:34, 2 September 2016
  • '''Giant cheetahs''' are strong carnivorous animals, living in savage tropical areas. Matured giant cheetahs can weight up to 1 ...sent in order to [[tame]] Giant cheetahs. They are also trainable into war/hunting giant cheetahs. See [[Kennel]] for how this is done, and for a list of othe
    712 bytes (95 words) - 16:54, 8 December 2011
  • '''Giant leopard''' are strong carnivorous animals, living in savage tropical and desert areas. They are lonesome hunters. ...esent in order to [[tame]] giant leopard. They are also trainable into war/hunting giant leopard. See [[Kennel]] for how this is done, and for a list of other
    697 bytes (94 words) - 16:54, 8 December 2011
  • ...est left alone. Should you choose, however, they can be trained as hunting animals and are quite valuable (700) as pets. Butchering results in a Giant Cave Sw {{Category|Animals}}
    713 bytes (101 words) - 16:54, 8 December 2011
  • ...surprised by an awkward dwarf, and have been known to attack domesticated animals as well. They are also able to steal [[food]] and [[Finished goods|items]] They are trainable into War/hunting mandrills. See [[Kennel]] for how this is done, and for a list of other tra
    732 bytes (97 words) - 17:07, 8 December 2011
  • ...particularly dangerous compared to other animals, thus they are great for hunting or military practice. They also provide hooves, horns, and teeth and are gr {{Category|Animals}}
    687 bytes (88 words) - 00:40, 7 January 2012
  • ...l]]s. However, unlike [[grizzly bear]]s, black bears cannot be trained for hunting or war. {{Category|Animals}}
    1 KB (212 words) - 16:36, 8 December 2011
  • '''Giant tigers''' are trainable into War/hunting giant tigers. See [[Kennel]] for how this is done, and for a list of other ...idates for military usage, as they are by far the biggest of all the giant animals and breed relatively rapidly. Giant tigers also don't need to eat, and so n
    682 bytes (95 words) - 23:29, 6 February 2012
  • Gorillas are trainable into war/hunting gorillas. See [[Kennel]] for how this is done, and for a list of other trai {{Category|Animals}}
    678 bytes (90 words) - 16:56, 8 December 2011

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