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  • conspiracy to slow labor <start/>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • <pre>!This program cannot be run in DOS mode. Go to Combat Training
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...onsolidated Development Page" as it was before the redesign of the ''Dwarf Fortress'' webpage. It includes all long-and short-term arcs, core-items, Reqs, Bloa ...opment, and the broader arcs are still frequently referred to in reference to current development.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...ful for modders or advanced players to understand how this part of ''Dwarf Fortress'' works. ...ment, but have gained hold over some land or site. Once they do, they move to that place, but their position is still regarded as a civ-level position.
    43 KB (7,032 words) - 13:52, 23 March 2024
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    96 KB (15,752 words) - 04:01, 20 December 2022
  • Don't talk to me. Talking to
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    93 KB (15,231 words) - 15:00, 15 December 2023
  • In order to install [[Dwarf Fortress]], simply download the latest version, extract its contents, and play. ...at matches your operating system and click the link. You will be prompted to save an archive file, do so and follow the installation instructions bellow
    35 KB (5,783 words) - 21:05, 29 December 2023
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...those new to DF modding on what elements of the game can be modified, and how. After reading through this guide, a user should be capable of editing crea ...always good to refer to tokens on the wiki. Even experienced modders have to look up tokens! A list of articles about tokens can be found [http://dwarff
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...fically designed to be wielded in [[combat]] against others. In [[fortress mode]], weapons can be made at a [[metalsmith's forge]] (all metal weapons, incl ...The unique [[obsidian]] option for [[short sword]]s is the sole exception to this. Any metal weapons, including short swords made from metal, need no wo
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...fically designed to be wielded in [[combat]] against others. In [[fortress mode]], weapons can be made at a [[metalsmith's forge]] (all metal weapons, incl ...The unique [[obsidian]] option for [[short sword]]s is the sole exception to this. Any metal weapons, including short swords made from metal, need no wo
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...ation]] by profaning against their former [[deity|deities]]. In [[fortress mode]], they occasionally appear in [[migrant]] waves and hide themselves amongs Graphically, if revealed to be a vampire, dwarves and [[human]]s will have light green skin. [[Elves]],
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...ation]] by profaning against their former [[deity|deities]]. In [[fortress mode]], they occasionally appear in [[migrant]] waves and hide themselves amongs ...hipper who desecrates their temple or otherwise offends them, cursing them to become either a vampire or [[werebeast]]. Any creature with blood, capable
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...those new to DF modding on what elements of the game can be modified, and how. After reading through this guide, a user should be capable of both editing ...sed on a guide originally created for version 0.27.176.39c (originally put to type by one Teldin; page found [[40d:Modding guide|here]]) and has later be
    34 KB (5,491 words) - 22:52, 1 March 2016
  • * Download soundpack.zip and extract the "packs" folder to SoundSense directory First, you need to have the java runtime installed. It can be downloaded from the java
    18 KB (2,885 words) - 20:49, 23 June 2017
  • Here are third party applications developed for Dwarf Fortress. == [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ==
    18 KB (3,033 words) - 01:10, 15 September 2021
  • ...ets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number o ...[[Main:Tileset repository|Here is a list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...igned to be wielded in the pursuit of bodily harm to others. In [[fortress mode]], weapons can be made at a [[metalsmith's forge]] (all metal weapons) usin ...ther nations, it is important to understand their properties when you have to fight enemies wielding them.
    34 KB (4,681 words) - 21:56, 30 March 2015
  • This page documents the complete release history of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information == Dwarf Fortress v50 ==
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...orld generation]] by profaning against their [[Deity|gods]]. In [[fortress mode]], they occasionally appear in migrant waves and hide themselves amongst yo ...worshiper who smites their temple or otherwise offends them, cursing them to become either a vampire or [[werebeast]]. Only [[human]] and [[dwarf|dwarve
    25 KB (4,357 words) - 13:08, 19 March 2015
  • ...s mechanic has been built into the game in the form of '''Reclaim Fortress Mode'''. ...ruin''', which will cause the dwarves to gradually emigrate and leave the fortress uninhabited. Retired forts can be '''unretired''', while abandoned forts be
    13 KB (2,131 words) - 11:26, 21 April 2024
  • ...s mechanic has been built into the game in the form of '''Reclaim Fortress Mode'''. ...ruin''', which will cause the dwarves to gradually emigrate and leave the fortress uninhabited. Retired forts can be '''unretired''', while abandoned forts be
    12 KB (1,982 words) - 00:27, 21 December 2022
  • Dwarf Fortress 0.28.181.39a was released on July 13, 2008. ...them to solve this problem). As usual, let me know if it crashes and how to make it crash if it does -- I suspect there are new problems of all sorts l
    12 KB (1,809 words) - 20:22, 23 June 2017
  • ...ets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number o ...of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
    39 KB (5,481 words) - 17:52, 27 December 2022
  • ...e deeply respected"), but '''personality facets''', on the other hand, are how a creature acts. So, an especially [[Personality_trait#ANGER_PROPENSITY|ang ...as a range from −50 to 50. The value triggers a report (except for the -10 to +10 range, which does not) on the "thoughts and preferences" screen, depend
    60 KB (8,847 words) - 18:39, 21 April 2024
  • ...nerated [[megabeast]]s that lurk in the surface world, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are the ab ...population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and d
    25 KB (3,814 words) - 04:03, 20 December 2022
  • ...nerated [[megabeast]]s that lurk in the surface world, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are the ab ...population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and d
    25 KB (3,814 words) - 15:38, 26 January 2024
  • ...e deeply respected"), but '''personality facets''', on the other hand, are how a creature acts. So, an especially [[Personality_trait#ANGER_PROPENSITY|ang | +41 to +50 || 10 || 0.4% || Highest
    59 KB (8,766 words) - 16:11, 16 December 2023
  • ..._icon.png|170px|right]]'''Extinction''' means one of two things in ''Dwarf Fortress''. ...are available, so a truly extinct civilization embark is fairly difficult to obtain, but not impossible.{{cite_forum|154368.msg6754648#msg6754648}}
    8 KB (1,350 words) - 14:31, 28 March 2024
  • ...eview.png|300px|right]]'''Extinction''' means one of two things in ''Dwarf Fortress''. ...are available, so a truly extinct civilization embark is fairly difficult to obtain, but not impossible.{{cite_forum|154368.msg6754648#msg6754648}}
    8 KB (1,355 words) - 03:22, 20 December 2022
  • Dwarf Fortress is a constant work in progress, and is thus full of '''bugs'''. Some of the Bugs fixed in v0.31 have been moved to [[Recently fixed bugs and issues]].
    20 KB (3,202 words) - 01:13, 30 August 2018
  • Here are third party applications developed for Dwarf Fortress. == [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ==
    7 KB (1,106 words) - 01:10, 15 September 2021
  • ...gs every aspiring dwarven slavemaster should know, but might not even know to look for. ==Quick guide to controls==
    8 KB (1,251 words) - 13:32, 5 May 2014