v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ''Dwarf Fortress'' is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page i :The default in-game menu; can be hidden/shown with <tab>
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...ote: that file won't exist unless you've previously saved a profile in the game; if it doesn't, you can just create an empty file with that name in '''data [SKILL:5:MECHANICS:1]
    37 KB (4,609 words) - 03:21, 20 December 2022
  • MECHANICS game
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...hanism]], a dwarf with the [[mechanic]] labor designated (more [[skill]]ed mechanics take less time to build a trap), and at least one other component depending ...ob, this can frequently lead your mechanics into peril. You can make your mechanics' lives a lot easier and longer if you disable that labor during sieges or b
    18 KB (3,151 words) - 04:04, 20 December 2022
  • ...quipment, and [[skill]]s of your initial seven dwarves when starting a new game in [[fortress mode]] (see [[Sample Starting Builds]]). The skills and items ...choices on what you bring with you. This page is not an explanation of the mechanics of doing so, see the [[embark]] page for an explanation of the interface it
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...gely random events will be seen as an [[announcement]], and will pause the game. # The game will pause, center on a dwarf, and announce that the dwarf has entered one
    49 KB (7,895 words) - 04:00, 20 December 2022
  • == Basic mechanics == ...[dwarf fortress mode|fortress mode]] can easily be observed by pausing the game and pressing {{k|.}}, which causes exactly 1 tick to pass by. The [[adventu
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...is measured in "frames per second", or FPS for short. To check your FPS in-game, simply change [FPS:NO] to [FPS:YES] in [[init.txt]], and your FPS will be ...rate ways to improve FPS into two categories: things that don't change the game in any fundamental way, and things that do.
    25 KB (4,057 words) - 03:41, 20 December 2022
  • == Mechanics == ==Detailed mechanics==
    5 KB (841 words) - 03:57, 20 December 2022
  • == Mechanics of eating and hunger == ==Detailed mechanics==
    7 KB (1,118 words) - 03:24, 20 December 2022
  • ...s determined based on the exact time of its birth, but is displayed in the game as an integer that is ticked up every time it reaches a birthday. ...on its overall [[size]] and maturity. The starkest example of this in the game is the case of the [[dragon]], which is born 6,000 cm<sup>3</sup> in size (
    8 KB (1,163 words) - 02:51, 20 December 2022
  • ...ploits, whether or not to cheat is down to personal taste — after all, the game is ''designed'' to be readily moddable. Too much cheating can spoil your ex ...in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.
    44 KB (6,064 words) - 03:14, 20 December 2022
  • [[Category:Game development]] ...that go between sites. Make sure to respect the current flow of the dwarf game, though caravans will no longer be 'generated' when needed. Related to enti
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...population must be at least 80 to get a king and 100 to obtain the current game features. ==Immigration mechanics==
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...ed to serious ones. [[Clothes]], though not specifically recognized by the game as armor, nonetheless function as such and may block weak attacks. * [[Bone]] armor can be crafted very early in the game from the bones of livestock or other animals. Roughly equivalent to leather
    75 KB (12,156 words) - 19:50, 13 February 2023
  • *Expansion: The game is over when you die. Pretend to be another race! You can mod the game or just pretend that Elves have hair. It doesn't matter what you look like,
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sustainable fortress. It tur Most basic game-related tasks (saving, keybindings, sound, etc.) are performed through the
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...lics''', and sizes that are most efficient but very difficult to create in-game (not rectangular numbers less than or equal to 10 per side) are both '''''b === Exact yield mechanics ===
    29 KB (4,713 words) - 01:43, 16 October 2023
  • Size has many important effects on the game, many through its direct effect on item [[weight]], but as [[material scien Through weight, the size of an item has further ramifications in the game, such as [[hauling]] speed, [[pressure plate]] activation, impact momentum,
    8 KB (1,103 words) - 07:21, 2 December 2023
  • They're a thing in real life, and you can make them a thing in-game too! Use cage traps to capture multiple breeding pairs of [[alligator]]s, [ '''Usefulness:''' Your mechanics and architects will level up very fast. Manual pumps give something for yo
    96 KB (15,752 words) - 04:01, 20 December 2022
  • The phrase "intelligent undead" does not actually appear within the game. Instead, each kind of intelligent undead receives a procedurally-generated ...will remain a child for eternity (even after becoming 12 years old, the in-game trigger will not remove the [[DF2014:Unit_type_token#CHILD|Child token]])
    17 KB (2,544 words) - 03:35, 20 December 2022
  • ...booze [[stockpile]] at work]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced == Mechanics ==
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ==Detailed mechanics== Thirst increments by 1 during each game [[Time|tick]] ''(i.e. 1200 per day, 33,600 per month, 403,200 per year)'',
    4 KB (594 words) - 03:11, 2 January 2023
  • ...hrough {{Tile|7|1:0:1}} instead and will not be able to easily tell if the game considers a tile to be flowing or not. Flow is typically present any time a ...gher than its starting level, but it might be considered a bug in the flow mechanics and probably will be changed in following versions since it allows for what
    12 KB (1,569 words) - 03:24, 20 December 2022
  • ...ntral feature of the 'villains release', '''intrigue''' is a collection of mechanics and tools that enable historical figures to enact [[villain]]ous plots, ens ..., have to work in a more-or-less fair fashion to earn their victories. The game keeps track of the evidence they've collected from witnesses, interrogation
    5 KB (721 words) - 03:35, 20 December 2022
  • ...ever, a small percentage of the population is treated explicitly, i.e. the game keeps track of all of their history. These people are called '''historical ...ddenly disappear from the game as they are offloaded. In other words, the game generates everything for you as you explore the world - ''except'' for hist
    5 KB (764 words) - 03:34, 20 December 2022
  • *Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story. ...coupled with bridges, hatches and floodgates and clever usage of minecart mechanics like derailing or even water skipping.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...the route carefully to make sure no mistakes were made by yourself or the game's track engraving logic. ...ther a natural or constructed wall in the square next to it, otherwise the game assumes you are trying to carve it on the same level -- this can result in
    93 KB (15,231 words) - 15:00, 15 December 2023
  • Most [[workshop]]s in the game are represented by 9 squares in a 3 by 3 square pattern. Some are 5 by 5 ([ ...wood stockpile below which feeds into the same furniture stockpile as the mechanics and masons, and a jeweler. With the latter additions, the craftsdwarves can
    15 KB (2,143 words) - 04:08, 20 December 2022
  • ...voids the problem of jamming, but they must be kept loaded with [[ammo]]. Mechanics will load them with any ammo that is not forbidden. They will load each un ...time consuming. Have a drawbridge that can seal off the work area so your mechanics and [[mason]]s can reconstruct the setup in peace.
    44 KB (6,774 words) - 09:55, 21 December 2022
  • : ''(This page ''will'' cover the mechanics of combat - as they're all figured out. For now, you may want to refer to [ {{Category|Game mechanics}}
    28 KB (4,610 words) - 03:16, 20 December 2022
  • Pressure flooding refers to using [[pressure]] mechanics to push water from a source, through a channel, and up into an area. Unless {{Category|Game mechanics}}{{Category|Physics}}
    5 KB (707 words) - 03:23, 20 December 2022
  • ...of the labor assigned, such that highly skilled masons, stone crafters, or mechanics, will produce high quality items. Quality is also a multiplier on base val [[Obsidian]] deserves special mention as it is the highest-value stone in the game (3). It is unique in that it can be [[DF2014:Obsidian farming|farmed]] usi
    13 KB (2,102 words) - 04:00, 20 December 2022
  • ...n now [[jump]] and [[climb]] to a degree. Familiarize yourself with these mechanics before implementing these strategies. When in doubt, replacing pits with [[ Especially in the very early game, you can use a [[Zone#Meeting_Area|meeting zone]] to attract animals and id
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...are inherently immortal, and thus will never die of old age in an unmodded game: ...k|enter}}. After the changes are made, press {{k|escape}} to return to the game.
    7 KB (1,071 words) - 03:35, 20 December 2022
  • ...[[dwarves]] and other [[creature]]s to accomplish almost every task in the game. Higher levels of a skill allow a dwarf to accomplish the respective task m ...gradually suffer permanent experience loss. It is not possible to know in-game whether a given skill has suffered level loss, but any utility capable of r
    17 KB (2,314 words) - 03:57, 20 December 2022
  • ...novice level in order to read a book. This skill can only be leveled up in-game by reading books, which is impossible to do without any reader skill to beg ...random known subject will be used. Writing a book will take up several in-game hours. If you are interrupted by enemies, writing will stop and the writing
    20 KB (3,119 words) - 16:46, 18 October 2023
  • In-game attribute descriptions are calculated based on the difference from the [[cr ...g that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attrib
    50 KB (5,933 words) - 20:37, 1 January 2023
  • ...tcher's shop]], as a large number of free-roaming animals will reduce your game speed. Additionally it reduces the amount of time it takes butchers to trac ...managing your meat industry can become quite tedious, especially since the game has a tendency to not provide crucial information (age, gender, etc.).
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...ivilizations can remain "dying" for hundreds of years{{bug|9503}}, and the game won't allow you to embark from an extinct civilization if any non-extinct c ...ss'' extinctions, and are in fact quite common, they can still affect your game. This usually happens on separated landmasses and [[island]]s inhabited by
    8 KB (1,355 words) - 03:22, 20 December 2022
  • ...ture that receives a name becomes a [[historical figure]], which means the game will keep track of it as it loads (and offloads) the world. ...re limited solely to nouns. A creature's first name is never translated in-game, unlike all other names. The second name is a compound of two words in the
    9 KB (1,482 words) - 03:45, 20 December 2022
  • ...queduct''' is any set of elements that carries [[water]] or [[magma]] (the game's two types of fluids) from one location to another. Using a combination of ...ntuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest [[flood]]ing occurs.
    4 KB (587 words) - 03:06, 20 December 2022
  • ...conflict ensues, and the player has the opportunity to take a role in both game modes. {{Category|Game mechanics}}
    4 KB (639 words) - 03:15, 20 December 2022
  • In Adventure mode the game reports exact experience. However, in Fortress mode, a dwarf's exact amount :::::‡ These levels are not shown in-game, but they do have an effect. An ordinary legendary dwarf produces a signifi
    5 KB (727 words) - 03:22, 20 December 2022
  • ...ng arena]], each creature created can be tied to a faction (referred to in-game as a "side"). Creatures will be friendly to other creatures within their fa ...you don't want them to be hostile to your adventurer, you should start the game as an [[outsider]] with no link to existing entities, or assume the identit
    26 KB (3,848 words) - 03:22, 20 December 2022
  • ...ry game tick; a burning item will be totally consumed after exactly 322560 game ticks (which, at 1200 ticks per day, takes 9 months and 16.8 days)). {{category|Game mechanics}}
    5 KB (783 words) - 02:20, 12 December 2023
  • ...o reach point B. This path is not always the quickest path - in fact, in a game with as complicated and ever-changing an environment as ''Dwarf Fortress'', {{Category|Game mechanics}}
    10 KB (1,608 words) - 03:47, 20 December 2022
  • Atom-smashing an item will delete it from the game entirely, though some "soft" references might remain (mainly for owned item [[Category:DF2014:Game mechanics]]
    4 KB (620 words) - 19:38, 13 December 2023
  • ...nown, be dejected that they could not further the field of research. Exact mechanics can be found on [[Topic#Discovering Topics]]. ...cs and discoveries involved currently have [[Book#Literary_Forms|little in-game effect]], but will be expanded upon at a later date.
    7 KB (1,078 words) - 03:55, 20 December 2022
  • ...hey may be more abstract. In both cases, a blinking 'P' will appear on the game screen, indicating that one is pending and awaiting review by the player. I {{Category|Game mechanics}}{{Category|Fortress mode}}
    4 KB (625 words) - 00:22, 4 January 2023

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)