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  • [[File:creatures_preview2.png|right]]In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most cr
    145 KB (21,241 words) - 18:09, 14 May 2024
  • {{updated for v0.42|link=http://dwarffortresswiki.org/index.php?title=DF2014:Creature&oldid=223659}} In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art
    142 KB (20,073 words) - 03:17, 20 December 2022
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    110 KB (15,549 words) - 13:55, 26 February 2021
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile being that can interact with '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,368 words) - 16:08, 24 December 2022
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile being that can interact with '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...avior are then specified by the use of further creature tokens. All known creature tokens are listed below. Vanilla creature definitions can be found in <code>[[Game folder|<Dwarf Fortress>]]\data\van
    110 KB (16,803 words) - 06:57, 4 May 2024
  • ...s further specified by the ... tokens.--> this is a full list of all known creature tokens: ...r species. Used by [[cat]]s in the vanilla game. When {{k|v}}iewing a tame creature with this token, the message "This animal isn't interested in your wishes"
    102 KB (15,512 words) - 00:24, 25 January 2024
  • A full list of all known creature tokens. ...ears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{ve
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...1×1 building that a tame [[egg]]-laying creature will claim and use to lay eggs in, once created and placed. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    7 KB (1,191 words) - 02:56, 2 February 2024
  • ...ime, domestic poultry, such as [[chicken]]s, can produce much more food as eggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 me ...ales of each animal you embark with. Since you don't need males to produce eggs, and need only one male to breed, you could embark with three or four hens,
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...ime, domestic poultry, such as [[chicken]]s, can produce much more food as eggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 me ...ales of each animal you embark with. Since you don't need males to produce eggs, and need only one male to breed, you could embark with three or four hens,
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...1x1 building that a tame [[egg]]-laying creature will claim and use to lay eggs in, once created and placed. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    7 KB (1,171 words) - 03:45, 20 December 2022
  • ...ated and placed, a tame, [[egg]] laying creature will claim and use to lay eggs in. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    6 KB (1,049 words) - 17:06, 6 July 2016
  • A full list of all known creature tokens. ...ears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{ve
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...ated and placed, a tame, [[egg]]-laying creature will claim and use to lay eggs in. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    4 KB (695 words) - 17:06, 6 July 2016
  • ...h applies a collection of [[Syndrome#Creature effect tokens|effects]] to [[creature]]s who contract it. Syndromes give rise to several of the game's [[fun|more ...ill appear with an indigo/blue tint, black eyes and white pupils, as every creature will have a unique undead sprite (including that of children and babies for
    72 KB (11,256 words) - 17:55, 4 May 2024
  • ...can be thought of as a condition which applies a collection of [[Syndrome#Creature effect tokens|effects]] to creatures who contract it. Syndromes give rise t ...y fatal (severe necrosis from a contact poison attached to a breath weapon/creature made of blood).
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
    4 KB (588 words) - 09:49, 10 March 2024
  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
    3 KB (539 words) - 03:21, 20 December 2022
  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
    2 KB (399 words) - 05:47, 15 June 2014
  • Creature Unknown creature
    931 KB (148,541 words) - 18:41, 1 December 2023
  • '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set. '''Name:''' The name of the creature as it shows up ingame.
    40 KB (5,653 words) - 13:54, 26 February 2021
  • <type>creature devoured</type> <type>changed creature type</type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • A '''syndrome''' is a disease or effect that a poor, hapless creature might get through encountering certain creatures, extracts, supernatural we ...y fatal (severe necrosis from a contact poison attached to a breath weapon/creature made of blood).</small>
    30 KB (4,766 words) - 17:29, 1 October 2018
  • Accuse of being a night creature Not far from here, a fearsome creature has made its home.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • Every playable world will be inhabited by various [[Creature]]s, [[Civilization]]s, and [[Megabeast]]s (including [[Titan]]s and [[Forgo ...} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you w
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...ures such as [[giant eagle]]s, [[dragon]]s, [[kobold]]s, and many others. Eggs can be used by dwarves as [[food]], or they can be hatched. Males can also be modded to lay eggs successfully, although these may not hatch.<sup>Needs clarification</sup>
    2 KB (246 words) - 02:24, 2 July 2012
  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...othered to fill out make excellent dungeons. Be wary of chaining different creature castes together though. Most neutral creatures are fine with each other, bu
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...othered to fill out make excellent dungeons. Be wary of chaining different creature castes together though. Most neutral creatures are fine with each other, bu
    37 KB (6,224 words) - 07:11, 21 August 2023
  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...hat of an ordinary cow's. An animal's value multiplier can be found in the creature raw files.
    28 KB (4,719 words) - 13:48, 23 April 2014
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into peachick ...ize. Tame [[giant eagle]]s produce much more meat, but only a maximum of 3 eggs per clutch, and are therefore a much worse choice for [[egg production]].
    2 KB (337 words) - 15:59, 15 July 2014
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into peachick ...ize. Tame [[giant eagle]]s produce much more meat, but only a maximum of 3 eggs per clutch, and are therefore a much worse choice for [[egg production]].
    2 KB (355 words) - 16:07, 9 April 2014
  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ed, as only creatures with the {{token|PET|c}} or {{token|PET_EXOTIC|c}} [[creature token]] can be trained. Most creatures have one of the two flags, but there
    29 KB (4,663 words) - 19:33, 28 January 2023
  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ed, as only creatures with the {{token|PET|c}} or {{token|PET_EXOTIC|c}} [[creature token]] can be trained. Most creatures have one of the two flags, but there
    29 KB (4,692 words) - 10:44, 29 January 2024
  • ...ammed tags, or tokens. These tokens can describe everything from how many eggs it lays, to what kind of blood it has. ...CHILD tag on the Black Mamba creature, which results in the snakes laying eggs that never hatch! Players will be able to use these adjusted raws to enhan
    12 KB (1,692 words) - 18:24, 17 May 2022
  • ...ammed tags, or tokens. These tokens can describe everything from how many eggs it lays, to what kind of blood it has. ...CHILD tag on the Black Mamba creature, which results in the snakes laying eggs that never hatch! Players will be able to use these adjusted raws to enhan
    9 KB (1,293 words) - 03:23, 20 December 2022
  • ...ammed tags, or tokens. These tokens can describe everything from how many eggs it lays, to what kind of blood it has. ...CHILD tag on the Black Mamba creature, which results in the snakes laying eggs that never hatch! Players will be able to use these adjusted raws to enhan
    9 KB (1,295 words) - 00:28, 21 December 2022
  • == Creature Graphics == ...planation on how to use these can be found in [[Graphics#Creature_Graphics|creature graphics]].
    27 KB (4,147 words) - 06:51, 24 April 2024
  • ...gigantic [[megabeast]]s taking the form of colossal birds of prey. These [[creature]]s reach their max size at only 20 years, and once they hit that age, they ...gnore this fact for the bragging rights of having your dwarves dine on the eggs of a colossal mythical bird.
    3 KB (505 words) - 03:53, 20 December 2022
  • ...gigantic [[megabeast]]s taking the form of colossal birds of prey. These [[creature]]s reach their max size at only 20 years, and once they hit that age, they ...gnore this fact for the bragging rights of having your dwarves dine on the eggs of a colossal mythical bird.
    3 KB (548 words) - 08:49, 14 May 2024
  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...nt cave spider]] or a [[dragon]]. An animal's modvalue can be found in the creature raw files.
    21 KB (3,467 words) - 13:47, 24 December 2022
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into ''peachi ...en butchered as part of a [[meat industry]]. However, [[turkey]]s lay more eggs and produce more meat, fat, and bones than peafowl, although turkeys take t
    3 KB (414 words) - 03:10, 20 December 2022
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into ''peachi ...en butchered as part of a [[meat industry]]. However, [[turkey]]s lay more eggs and produce more meat, fat, and bones than peafowl, although turkeys take t
    3 KB (418 words) - 21:32, 3 February 2024
  • | {{text anchor|CREATURE}} | creature
    43 KB (6,645 words) - 01:27, 20 February 2024
  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you're ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PE
    10 KB (1,689 words) - 21:40, 30 December 2022
  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you're ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PE
    10 KB (1,677 words) - 05:28, 5 January 2023
  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ined, as only creatures with the <tt>[PET]</tt> or <tt>[PET_EXOTIC]</tt> [[creature token]] can be trained. Additionally, <tt>[TRAPAVOID]</tt> creatures ignore
    19 KB (2,974 words) - 14:19, 25 June 2014
  • ...Version 0.42.01]], in favor of the [[creature token]] (not entity token) [[creature token#OUTSIDER_CONTROLLABLE|OUTSIDER_CONTROLLABLE]]. | {{text anchor|CREATURE}}
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...s who can lay eggs. Kobolds are [[egg]]-layers, giving birth by laying 1-2 eggs at a time. ...aid skill, the farther away they can spotted. Being reptiles, they can lay eggs.
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...nderwater or with no water at all. You could be the first or last sentient creature. There are lots of ways this could go. ...fully into their starting location's history, actually playing an existing creature in the world, creating starting scenarios that at least make sense of the a
    286 KB (44,767 words) - 10:59, 17 January 2022

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