v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...nd your dwarves. This page will focus on the theory and design of complex traps, mechanical systems and other automation for defending your fortress, and a * Many defenses rely on complex traps as a central component, that are, essentially, the defense themselves. For
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...s every possibility. Fortress layout, military organization and training, traps and more, all contribute to the overall "defense" and survivability of your * '''traps''', see [[Trap design]].
    41 KB (6,894 words) - 15:00, 2 November 2015
  • :''For traps used to catch [[vermin]], see [[animal trap]].'' '''Traps''' are a reliable and cost-effective method for defending any fortress. Unl
    11 KB (1,824 words) - 20:28, 23 June 2017
  • ...I want to be at, I am going to set up this entrance room with an array of traps to kill any potential invaders. Also of note, the floor of this room is mud ...y, so you'll wind up making quite a few. Other useful items include Animal Traps, which allow you to capture vermin, as well as bins, barrels, and buckets.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...[[weapon trap]]s do not. You can still detect invaders from checking your traps "visually" - if the trap killed an invader the [[corpse]] and gear will be Goblins are unable to navigate traps safely and can easily be killed or caught by simple [[weapon trap]]s or [[T
    10 KB (1,793 words) - 14:26, 8 December 2011
  • ...central part, that are, essentially, the defense themselves. For complex traps that are '''not''' a minor/optional part of a larger defensive plan, (but m ...s your "first line of defense" - put them deeper in the entry, behind some traps
    27 KB (4,194 words) - 15:10, 28 July 2021
  • :''For information on other types of traps, or trapping non-vermin land animals see [[Trap]].'' ...]]. You may want to build separate workshops or forges to construct animal traps if you do it large scale, for if you do not have an unoccupied dwarf with t
    4 KB (690 words) - 14:31, 8 December 2011
  • * Only use cage traps, and either tame the creatures you catch, or release them back into the wil ...may be challenging, as it forbids easy isolation/defense from attacks, all traps and wells. Irrigation is reduced to solid elbow grease and maybe a bucket o
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...what was causing such fear in it's comrades and saw the whirlwind of giant traps skewering and disembowling the unfortunate goblins, as well as the river of ...lood was everywhere as was vomit. Goblins were digustingly stuck to weapon traps and hung limply in the air with embedded serrated discs, spiked balls, cork
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...omponents''', or '''trap weapons''', that are ''specifically'' for weapons traps (and two also have additional uses). As with any weapon, a total of up to ...nter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are
    8 KB (1,198 words) - 15:21, 8 December 2011
  • ...ls, windmills, or useless idle dwarves. Hook it up to doors, bridges, and traps. ...in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes.
    30 KB (5,073 words) - 16:15, 20 June 2020
  • === Cage traps === ...h judicious use of [[cage trap]]s. This, of course, involves building cage traps where animals will walk. Once they are trapped the caged animal (or [[invad
    16 KB (2,757 words) - 15:00, 8 December 2011
  • ...but the bridge could only be reached via a corridor of cage and rock-fall traps. Past the courtyard, the remains of the cave converted to a wide corridor, ...ould have looked magnificent were instead strewn with debris, and the cage traps that protected our fortress had, instead of wild cats and terrifying beasts
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...a good amount of traffic and caravans, but narrow enough to use diabolical traps and designs to kill lots of goblins. Your main doors will have to be only .... The further your enemies have to travel to get to your dwarves, the more traps and military personnel you can put in their way to stop them from killing y
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...s detect thieves and ambushers that may have made it past any detectors or traps outside ...had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.
    9 KB (1,676 words) - 12:44, 31 October 2019
  • ...traps will break most [[goblin]] sieges without any help. [[Cage]] [[trap|traps]] are one guaranteed removal in most cases (even some [[megabeast]] can be
    11 KB (1,810 words) - 02:51, 21 April 2024
  • ...mal will then be brought to an animal [[stockpile]]. Alternatively, animal traps can be built and baited, which is a better way to catch outside vermin. Stray, untamed vermin that are caught in animal traps are edible, and will be eaten live as exotic cuisine by any dwarf who happe
    20 KB (3,052 words) - 00:36, 23 October 2018
  • ...o the fortress. They will not attack your dwarves, and do not set off your traps. ...killing as soon as it is released, with the added bonus of being immune to traps.
    13 KB (2,285 words) - 20:07, 23 June 2017
  • ...s a spike and can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].'' !Weapons and Traps
    15 KB (2,155 words) - 19:31, 27 May 2018
  • ...there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stop you from exploring your old fortresses. ...there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stops you from exploring your old fortresses.
    26 KB (4,385 words) - 10:32, 10 May 2024
  • ...dge, you pull the [[lever]] to retract it and pull the lever to spring the traps. When they fall, they get perforated. However, there's ramps at the end of Like the trap moat, only the channel is filled with cage traps instead so you can expand your [[zoo]]. If you use this strategy, it is re
    5 KB (855 words) - 20:06, 17 October 2013
  • ...ky and destroy internal organs. Considering their fire-breathing ability, traps are probably the safest way to manage this creature. ...existing Dragon, it will be labeled "local resident" and be immune to Cage Traps) and then tamed or sold to traders. ('''Beware''': if you attempt to transf
    5 KB (886 words) - 17:54, 9 August 2012
  • ...han once a year. Fortunately, they are not very bright, and will walk into traps by the hundreds. They may sometimes come riding [[beak dog]]s as cavalry. I ...e. [[Trap#Cage_Trap|Cage traps]] also seem to be more effective than other traps at catching those sneaking goblin masters.
    5 KB (774 words) - 12:49, 5 November 2020
  • ...guarded the end of the tunnel while one brave miner opened the hallway of traps to the outside and the goblins rushed in. The goblins were all slaughtered ...of ballista, a dwarven atom smasher, and the original twisting hallway of traps. It was a beautifully designed system on par with the underground farming c
    25 KB (4,461 words) - 20:26, 23 June 2017
  • ...left open. Their charge through the gates was blunted by a large array of traps, significantly reducing their numbers before Astebkol’s fortress guardsme ...stood in their way with ease. Fortunately, the dwarves had upgraded their traps since the First Siege of Astebkol, and most of the invaders were butchered.
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...Once the fortress is established, he will also make quality mechanisms for traps and constructions. Carpentry and Mechanics are both relatively low priorit ...in weapon traps, so high quality bone/wood bows can easily be a staple for traps, through the entire game.
    30 KB (5,064 words) - 20:24, 23 June 2017
  • | The creature is immune to traps. | The creature cannot be caught by trappers or animal traps. ''However, this may not work in all cases, as both dragonflies and fairie
    40 KB (5,917 words) - 22:41, 3 September 2021
  • :* '''Traps for defense''' ...ism|mechanisms]], then designate them as [[Trap#Stone-fall_Trap|stone-fall traps]], the simplest. The other trap-types are fine if you have the other requir
    13 KB (2,202 words) - 16:32, 26 July 2021
  • ..., [[hatch|hatches]] or [[floodgate|floodgates]], or simple one-tile [[trap|traps]], nor to manually operate [[pump|pumps]]. ...or a [[gear assembly]] - as well as all the other various simple one-tile traps. Mechanisms are created using the [[mechanic]] labor in a [[mechanic's wor
    18 KB (2,908 words) - 11:32, 30 November 2021
  • ...n easily max out a room's quality. This works for both conventional weapon traps and upright spears. As an added bonus, a strategically placed menacing spik ...'. Furniture artifacts can be built directly, weapons can be put in weapon traps, and buckets can be put in wells.
    4 KB (621 words) - 20:41, 21 February 2013
  • ...s the usual weapons traps, spears can also be used in [[Trap|upright spear traps]].
    9 KB (1,428 words) - 22:03, 14 December 2011
  • ...pants, gloves, shoes, shields, flasks, goblets, instruments, toys, animal traps, buckets, ammo, backpacks, quivers, trap components, siege ammo, ** Cleaning jammed traps
    6 KB (884 words) - 18:50, 14 August 2021
  • ...one-fall traps]], [[Trap#Weapon_Trap|weapon traps]], [[Trap#Cage_Trap|cage traps]] and will destroy your [[door]]s and [[floodgate]]s. They can also fly and *Demons aren't susceptible to standard traps, but they will trigger them if you can find [http://mkv25.net/dfma/movie-88
    5 KB (783 words) - 19:27, 18 May 2022
  • ...to the invention of spike traps, goblin bone bolts and crafts, stone fall traps, [[cage trap]]s and [[weapon trap]]s, [[magma]] moats as well as many of th
    3 KB (564 words) - 18:53, 21 December 2022
  • .../forum/index.php?topic=14461.msg131214#msg131214 here]. This means weapon traps will benefit more from high-quality mechanisms. {{Category|Traps}}
    3 KB (460 words) - 01:45, 21 May 2013
  • ...magma with the intent of killing your dwarves, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just m
    4 KB (737 words) - 20:35, 3 June 2022
  • ...in, it's a lot better than having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel ...- tub style mechanical chicken plucker --> bunch of stone-fall traps. Cage traps are also easy (you can make cages out of wood).
    8 KB (1,419 words) - 20:14, 23 June 2017
  • ...e importance of this skill depends on the extent of your use of levers and traps in your fortress design.
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...ders dropped from above and crushed some of them, two had been captured in traps.
    10 KB (1,791 words) - 21:59, 14 December 2011
  • They scoured their rooms for traps, of course. But they think so small - they searched for floodgates, for pre ...chanics. The standby army never even had to fight off invaders as the many traps did their work. The dwarves had little need to go outside the fort walls as
    19 KB (3,499 words) - 13:04, 23 April 2010
  • ...om harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corrid
    3 KB (563 words) - 14:42, 8 December 2011
  • *[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s ...is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
    6 KB (864 words) - 15:01, 8 December 2011
  • The other method is fighting them with traps. Submerging them in water is unlikely to have much of an effect, as their i
    3 KB (503 words) - 13:16, 27 July 2012
  • 1 KB (183 words) - 15:00, 8 December 2011
  • ...s of goblinite spontaneously materializing in the vicinity of armed weapon traps.
    2 KB (302 words) - 15:53, 28 July 2021
  • 12 KB (2,067 words) - 00:34, 31 March 2015
  • Oddly, only [[dwarves]] with the Trapping profession enabled can make animal traps at the [[carpenter's workshop]] and [[metalsmith's forge]].
    1 KB (166 words) - 15:21, 8 December 2011
  • ...3 corridor. If the corridors are further lined with spike traps and weapon traps, this combined defense can assure your dwarves that any attempts to assault
    17 KB (2,744 words) - 01:36, 7 June 2022
  • ...uires 3 bars to forge (including pipe sections), except for chains, animal traps, buckets, and blocks, which require 1.
    7 KB (1,155 words) - 21:27, 14 December 2011
  • * stopped physically led creatures from triggering traps if leader knows trap location * made traps work against map feature creatures
    6 KB (880 words) - 15:01, 12 March 2014

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)