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  • ...p, but you may want a well before that. They are also useful for chaining animals up near your entrance as a warning system, but this can also be done withou ==Animals==
    5 KB (893 words) - 23:43, 25 February 2013
  • | Animals is a grazer. The higher the number, the less frequently it needs to eat in | What this creature says while hunting adventurers in its lair.
    52 KB (7,911 words) - 13:53, 19 November 2021
  • '''Butchers''' do the dirty job of killing tame animals, processing animal [[corpse]]s, skeletons and body parts for [[meat]], [[fa * go to the {{K|z}} ([[Status]]) screen, then the Animals page, select the animal and press {{k|b}} to flag (or un-flag) for slaughte
    3 KB (425 words) - 22:17, 26 July 2021
  • ...[fishing]], [[trading]], [[butcher's shop|butchering animals]], [[ambusher|hunting]], [[Milk|milking]], [[egg|eggs]] and [[bee|beekeeping]]. ...ies of food quickly, but tend to be less reliable than farming. Butchering animals is often the best option in a pinch.
    3 KB (523 words) - 02:22, 2 July 2012
  • ...{{k|A}}. Attacking a friendly or unconscious creature (which includes wild animals for elves) will further require a confirmation, given using {{k|alt}}+{{k| ...hers. If they have been abandoned then they may be overrun by various wild animals. They do not contain shops.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • '''Surroundings''' affect the types of [[plant]] life, wild [[animals]] and [[creatures]] which will appear in play within a given [[biome]]. It Some plants and animals are unique to a certain type of surroundings and will only be found if thos
    6 KB (761 words) - 15:16, 8 February 2012
  • *Animals are listed twice in some places, including the embark and trade agreement s :"<span style="color:#00FF00; background:#008000">''' H '''</span>" means new hunting message
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...may be because that ammo has been assigned to a different squad or to the hunting labor (even if none of your civilians have that labor). Check the Ammunitio ...e you have two piles of ammo listed for combat and training. Disabling the Hunting labour also seems to snap them out of this loop so that they will go and tr
    15 KB (2,631 words) - 22:56, 18 February 2012
  • ...tic animal]]s, [[plant gathering|gathering plants]], or resorting to the [[hunting]] of local wildlife. ...g your dwarves. [[Shell]], [[bone]] and [[leather]] commonly acquired by [[hunting]] and [[fishing]] need to be supplied by previously established livestock a
    14 KB (2,417 words) - 20:50, 28 May 2014
  • '''Elephants''' are trainable into war/hunting elephants at the [[kennel]]s by a [[dwarf]] with the [[animal trainer]] [[l Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good cho
    2 KB (340 words) - 02:50, 3 May 2015
  • ...As they appear quite frequently and in numbers, they are ideal targets for hunting and military practice, being also a good source of butchering products. ...ve is also true for all Perissodactyls, Artiodactyls, and fictional hoofed animals.
    2 KB (239 words) - 10:59, 9 January 2012
  • ...t you through the [[year]]. Nearby, you will see your seven dwarves, a few animals, and lots of [[tree]]s and [[shrub]]s. To the right, there's a [[brook]]. T ...r seven dwarves, two dogs, one cat, a donkey, and some wild deer. ("Stray" animals are tame, but not attached to any individual dwarf.)
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ** {{key|s}} Soldering and Hunting - Change the dwarf's [[weapon]] and [[armor]] choices. ...are listed first, then [[tame]] animals, then hostile creatures, then wild animals. Even dead creatures are listed here, so you can track your fallen dwarves.
    9 KB (1,431 words) - 16:44, 8 December 2011
  • ...living in savage tropical areas. They often hunt in small groups of 2 to 3 animals. ...present in order to [[tame]] giant lions. They are also trainable into war/hunting giant lions. See [[Kennel]] for how this is done, and for a list of other t
    741 bytes (104 words) - 17:16, 27 July 2012
  • ...r/hunting giant eagles at a [[kennel]]. They are one of the more preferred animals to train, as they can fly and they are really hard to kill by melee enemies Additionally, there is a current bug where tamed animals that have the [flying] tag, don't. So once tamed, your giant eagles will re
    2 KB (252 words) - 03:30, 27 March 2012
  • ...or foe, but a stone launched from a catapult cannot harm dwarves or tamed animals. ...s are relatively safe. Catapult operators will target enemies (and wild [[animals]]) if there are any in their field of fire. If not, they will loose the sho
    17 KB (2,821 words) - 21:04, 28 July 2021
  • * Combat reports are separated into [[combat]], [[sparring]], and hunting reports. You'll see a notification on the side of the screen letting you kn * But wagons are gone, for the time being. Everything is carried by pack animals.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...l siege your fortress. They can also be tamed and used as [[Kennel|hunting animals]] if your fortress has a [[Dungeon master]]. {{Category|Animals}}
    617 bytes (84 words) - 16:54, 8 December 2011
  • ...ut only by a [[dungeon master]]. They cannot be trained to be hunting/war animals. {{Category|Animals}}
    2 KB (313 words) - 03:40, 14 December 2011
  • ...nting|hunt]], [[animal training|train]], and [[Animal caretaker|care for]] animals.
    868 bytes (115 words) - 17:19, 8 December 2011

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