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  • The phrase "intelligent undead" does not actually appear within the game. Instead, each kind of intelligent undead receives a procedurally-generated ...will remain a child for eternity (even after becoming 12 years old, the in-game trigger will not remove the [[DF2014:Unit_type_token#CHILD|Child token]])
    17 KB (2,544 words) - 03:35, 20 December 2022
  • ...booze [[stockpile]] at work]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced == Mechanics ==
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ==Detailed mechanics== Thirst increments by 1 during each game [[Time|tick]] ''(i.e. 1200 per day, 33,600 per month, 403,200 per year)'',
    4 KB (594 words) - 03:11, 2 January 2023
  • ...hrough {{Tile|7|1:0:1}} instead and will not be able to easily tell if the game considers a tile to be flowing or not. Flow is typically present any time a ...gher than its starting level, but it might be considered a bug in the flow mechanics and probably will be changed in following versions since it allows for what
    12 KB (1,569 words) - 03:24, 20 December 2022
  • ...ntral feature of the 'villains release', '''intrigue''' is a collection of mechanics and tools that enable historical figures to enact [[villain]]ous plots, ens ..., have to work in a more-or-less fair fashion to earn their victories. The game keeps track of the evidence they've collected from witnesses, interrogation
    5 KB (721 words) - 03:35, 20 December 2022
  • ...ever, a small percentage of the population is treated explicitly, i.e. the game keeps track of all of their history. These people are called '''historical ...ddenly disappear from the game as they are offloaded. In other words, the game generates everything for you as you explore the world - ''except'' for hist
    5 KB (764 words) - 03:34, 20 December 2022
  • *Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story. ...coupled with bridges, hatches and floodgates and clever usage of minecart mechanics like derailing or even water skipping.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...the route carefully to make sure no mistakes were made by yourself or the game's track engraving logic. ...ther a natural or constructed wall in the square next to it, otherwise the game assumes you are trying to carve it on the same level -- this can result in
    93 KB (15,231 words) - 15:00, 15 December 2023
  • Most [[workshop]]s in the game are represented by 9 squares in a 3 by 3 square pattern. Some are 5 by 5 ([ ...wood stockpile below which feeds into the same furniture stockpile as the mechanics and masons, and a jeweler. With the latter additions, the craftsdwarves can
    15 KB (2,143 words) - 04:08, 20 December 2022
  • ...voids the problem of jamming, but they must be kept loaded with [[ammo]]. Mechanics will load them with any ammo that is not forbidden. They will load each un ...time consuming. Have a drawbridge that can seal off the work area so your mechanics and [[mason]]s can reconstruct the setup in peace.
    44 KB (6,774 words) - 09:55, 21 December 2022
  • : ''(This page ''will'' cover the mechanics of combat - as they're all figured out. For now, you may want to refer to [ {{Category|Game mechanics}}
    28 KB (4,610 words) - 03:16, 20 December 2022
  • Pressure flooding refers to using [[pressure]] mechanics to push water from a source, through a channel, and up into an area. Unless {{Category|Game mechanics}}{{Category|Physics}}
    5 KB (707 words) - 03:23, 20 December 2022
  • ...of the labor assigned, such that highly skilled masons, stone crafters, or mechanics, will produce high quality items. Quality is also a multiplier on base val [[Obsidian]] deserves special mention as it is the highest-value stone in the game (3). It is unique in that it can be [[DF2014:Obsidian farming|farmed]] usi
    13 KB (2,102 words) - 04:00, 20 December 2022
  • ...n now [[jump]] and [[climb]] to a degree. Familiarize yourself with these mechanics before implementing these strategies. When in doubt, replacing pits with [[ Especially in the very early game, you can use a [[Zone#Meeting_Area|meeting zone]] to attract animals and id
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...are inherently immortal, and thus will never die of old age in an unmodded game: ...k|enter}}. After the changes are made, press {{k|escape}} to return to the game.
    7 KB (1,071 words) - 03:35, 20 December 2022
  • ...[[dwarves]] and other [[creature]]s to accomplish almost every task in the game. Higher levels of a skill allow a dwarf to accomplish the respective task m ...gradually suffer permanent experience loss. It is not possible to know in-game whether a given skill has suffered level loss, but any utility capable of r
    17 KB (2,314 words) - 03:57, 20 December 2022
  • ...novice level in order to read a book. This skill can only be leveled up in-game by reading books, which is impossible to do without any reader skill to beg ...random known subject will be used. Writing a book will take up several in-game hours. If you are interrupted by enemies, writing will stop and the writing
    20 KB (3,119 words) - 16:46, 18 October 2023
  • In-game attribute descriptions are calculated based on the difference from the [[cr ...g that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attrib
    50 KB (5,933 words) - 20:37, 1 January 2023
  • ...tcher's shop]], as a large number of free-roaming animals will reduce your game speed. Additionally it reduces the amount of time it takes butchers to trac ...managing your meat industry can become quite tedious, especially since the game has a tendency to not provide crucial information (age, gender, etc.).
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...ivilizations can remain "dying" for hundreds of years{{bug|9503}}, and the game won't allow you to embark from an extinct civilization if any non-extinct c ...ss'' extinctions, and are in fact quite common, they can still affect your game. This usually happens on separated landmasses and [[island]]s inhabited by
    8 KB (1,355 words) - 03:22, 20 December 2022

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