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  • Such is the art of entrance design. Such is the art of wall design.
    9 KB (1,676 words) - 12:44, 31 October 2019
  • ...entirely useless. They don't have a wide field of fire, so you'll need to design your fortress ahead of time to funnel your attackers into the weapons' fiel :* [[Defense design]]
    11 KB (1,810 words) - 02:51, 21 April 2024
  • == Design example (see pic at right) ==
    4 KB (635 words) - 16:12, 15 July 2017
  • As such, it's a good idea to design all these workshops and their stockpiles around each other. Farms can only It's often efficient to design your stockpiles around workshops to ensure they have the materials they nee
    6 KB (867 words) - 20:25, 23 June 2017
  • ...commended for their improved utility, to allow for unforeseen expansion of design.)'' ...end up on the inside. (The stairs must be shifted from the corner for this design.)
    26 KB (4,226 words) - 15:34, 28 July 2021
  • == Custom tileset design ==
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...eral fortifications as defense, see the [[Defense guide]] and/or [[Defense design]]. * [[Defense design]]
    4 KB (583 words) - 17:58, 24 July 2012
  • ...dom world can take several minutes. You can speed things up by selecting ''Design New World with Parameters'' instead of ''Create New World Now!'' and settin ...|q}}uerying the door and {{k|l}}ocking (forbidding) it. See the [[bedroom design]] page for ideas on how to set up your apartments.<br><br>
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...bove, there are many, ''many'' different tweaks and "improvements" to this design.)'' <!-- PUT PERSONAL DESIGN IDEAS HERE! ABOVE IS ONLY FOR "BASIC" CONCEPT.-->
    11 KB (1,795 words) - 11:28, 23 July 2013
  • ...r specific, personalized examples of starting builds, see [[starting build design]]'' See [[starting build design]]
    40 KB (6,591 words) - 04:07, 22 February 2014
  • The design can be further improved by using a [[drawbridge]] rather than a wall, this :*[[Defense design]]
    17 KB (2,744 words) - 01:36, 7 June 2022
  • ...n has a minimum of room allowed for this design. For areas larger than the design, break up the room into smaller areas (6x6 is reasonably workable) and pump
    14 KB (2,444 words) - 20:30, 19 October 2023
  • ...s completed in two stages. First a dwarf with the [[architect]] labor must design it. Then a dwarf (the same or a different one) with the appropriate labor m ...oor''' tiles under the fronts of the pumps - no need for gearboxes in this design. The screw pump front prevents the water from flowing diagonally downwards.
    15 KB (2,587 words) - 20:25, 19 October 2023
  • ...n-understandable logic system requires NOT, AND and OR gates, but having a design for either a NAND or a NOR gate is enough to build any of the other gates. *** design: http://i576.photobucket.com/albums/ss208/kanddak/magmatrap.png
    9 KB (1,421 words) - 21:32, 23 June 2017
  • :* [[Defense design]] :* [[Military design]]
    10 KB (1,793 words) - 14:26, 8 December 2011
  • Some traffic problems can be prevented by good [[Design strategies|fortress design]], such as making hallway which are likely to be high use double or more wi
    5 KB (848 words) - 00:33, 30 June 2012
  • ...edictable, it can be useful in [[Trap design|complex trap]]s and [[defense design|defense]].
    754 bytes (113 words) - 14:58, 8 December 2011
  • ...ut they must be planned and designed carefully. This page discusses how to design a macro and avoid common problems. The specific operation or structure for Start by planning out your design as a series of steps to create the final result. Then code each step indivi
    8 KB (1,370 words) - 20:16, 23 June 2017
  • *[[Design strategies]]
    76 KB (13,750 words) - 14:55, 24 November 2021
  • * When starting the game pick the "Design New World With Parameters" option.
    9 KB (1,455 words) - 15:16, 1 October 2021

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