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  • =====Required buildings=====
    8 KB (1,252 words) - 05:04, 9 April 2014
  • ...actively seek out most buildings* and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pat Oddly, building destroyers appear to be unable to destroy [[artifact]] buildings and will instead simply stand next to them indefinitely.
    2 KB (320 words) - 03:32, 1 July 2015
  • ...ructed, an archery range must be defined from the archery target. Open the buildings menu ({{k|q}}) and select the target. Select "Make archery {{k|r}}ange" and {{buildings}}
    4 KB (632 words) - 14:31, 8 December 2011
  • ...he plains. They are one of the races playable in [[Adventure Mode]]. Their buildings are made entirely of [[wood]], and usually include several houses and [[sho ...f [[weapon]]s, trade objects and [[furniture]]. Finally, the wood from the buildings may be acquired by deconstructing them, or [[cave-ins|undermining]] the str
    6 KB (999 words) - 13:05, 5 November 2020
  • ...gs will obstruct, but the passable tiles of those buildings will not. Any buildings which are normally passable, including [[restraint]]s and [[trap]]s, will n
    3 KB (592 words) - 15:32, 5 March 2012
  • =====Required buildings=====
    7 KB (1,064 words) - 15:19, 8 December 2011
  • ...s grows in size. Instead you can press {{k|r}} to enter the <tt>View Rooms/Buildings</tt> menu, use {{K|Page Down}} (twice) to get the Craftdwarf's Workshop in ...tt>Site a {{k|b}}uilding</tt> menu and you will see a list of all possible buildings (figure 25A). Scroll down until you reach {{k|w}}orkshops, select that and
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tile ...ling out. It is worth noting that [[building destroyer]]s can only destroy buildings that they can [[Building_destroyer#Destroying_from_underneath|path to the z
    1 KB (203 words) - 16:46, 13 November 2023
  • | Allows a creature to destroy furniture and buildings. Value [1] targets mostly doors, hatches, furniture and the like. Value [2 ...s confirmation). "They go on little missions to mess with various fortress buildings, not just levers."
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...ngs provide plentiful [[wood]] (a small house contains 34 wood logs. Other buildings have much more.) and other useful items such as prebuilt [[furniture]] and
    11 KB (1,876 words) - 21:35, 14 December 2011
  • {{Buildings}} {{Category|Buildings}}{{Category|Physics}}
    14 KB (2,408 words) - 20:16, 23 June 2017
  • ...roblems, even if they are over open space. They will also support adjacent buildings. {{Buildings}}
    7 KB (1,164 words) - 15:08, 8 December 2011
  • Because levers have on/off states rather than simply toggling attached buildings, the lever/pressure plate must send two more signals in order to unstick a {{Buildings}}
    7 KB (1,196 words) - 20:11, 23 June 2017
  • {{Buildings FAQ}}{{buildings}}
    7 KB (1,190 words) - 14:43, 8 December 2011
  • ...to only economic stones, your masons will be unable to use it for building buildings or furniture or the like. If you attempt to do so, your mason will cancel ...oor) and beside that in red is the number of inaccessible items. (parts of buildings, remains of pets and citizens, marked forbidden, marked for melting or dump
    12 KB (2,074 words) - 20:24, 23 June 2017
  • * caused some buildings to block vermin * stopped buildings from destroying ramps/stairs
    2 KB (354 words) - 14:45, 12 March 2014
  • ...vomit as they get used to the sunlight, but living in constructed surface buildings (or even a cast [[obsidian]] tower) will not cause them to relapse. Pragmatically put, dwarves belong inside, buildings belong inside, if it means showing traders our great halls, all the better.
    7 KB (1,227 words) - 17:34, 25 April 2024
  • ...arby, and they could even break their own chain and start smashing up your buildings. {{buildings}}
    6 KB (1,068 words) - 18:37, 28 August 2021
  • ...and millstones: '''[[windmill]]s''' and '''[[water wheel]]s'''. Both are buildings - you build them just like a workshop. There are some limits and considera {{Category|Buildings}}
    18 KB (2,908 words) - 11:32, 30 November 2021
  • * can have other types of buildings built upon them, such as workshops. {{Buildings}}
    2 KB (290 words) - 14:56, 8 December 2011

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