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  • [[File:creatures_preview2.png|right]]In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most cr
    145 KB (21,241 words) - 18:09, 14 May 2024
  • {{updated for v0.42|link=http://dwarffortresswiki.org/index.php?title=DF2014:Creature&oldid=223659}} In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art
    142 KB (20,073 words) - 03:17, 20 December 2022
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    110 KB (15,549 words) - 13:55, 26 February 2021
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile being that can interact with '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,368 words) - 16:08, 24 December 2022
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile being that can interact with '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...avior are then specified by the use of further creature tokens. All known creature tokens are listed below. Vanilla creature definitions can be found in <code>[[Game folder|<Dwarf Fortress>]]\data\van
    110 KB (16,803 words) - 06:57, 4 May 2024
  • ...s further specified by the ... tokens.--> this is a full list of all known creature tokens: ...r species. Used by [[cat]]s in the vanilla game. When {{k|v}}iewing a tame creature with this token, the message "This animal isn't interested in your wishes"
    102 KB (15,512 words) - 00:24, 25 January 2024
  • A full list of all known creature tokens. ...ears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{ve
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  • ...1×1 building that a tame [[egg]]-laying creature will claim and use to lay eggs in, once created and placed. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
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  • ...ime, domestic poultry, such as [[chicken]]s, can produce much more food as eggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 me ...ales of each animal you embark with. Since you don't need males to produce eggs, and need only one male to breed, you could embark with three or four hens,
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...ime, domestic poultry, such as [[chicken]]s, can produce much more food as eggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 me ...ales of each animal you embark with. Since you don't need males to produce eggs, and need only one male to breed, you could embark with three or four hens,
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...1x1 building that a tame [[egg]]-laying creature will claim and use to lay eggs in, once created and placed. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    7 KB (1,171 words) - 03:45, 20 December 2022
  • ...ated and placed, a tame, [[egg]] laying creature will claim and use to lay eggs in. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    6 KB (1,049 words) - 17:06, 6 July 2016
  • A full list of all known creature tokens. ...ears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{ve
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...ated and placed, a tame, [[egg]]-laying creature will claim and use to lay eggs in. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
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  • ...h applies a collection of [[Syndrome#Creature effect tokens|effects]] to [[creature]]s who contract it. Syndromes give rise to several of the game's [[fun|more ...ill appear with an indigo/blue tint, black eyes and white pupils, as every creature will have a unique undead sprite (including that of children and babies for
    72 KB (11,256 words) - 17:55, 4 May 2024
  • ...can be thought of as a condition which applies a collection of [[Syndrome#Creature effect tokens|effects]] to creatures who contract it. Syndromes give rise t ...y fatal (severe necrosis from a contact poison attached to a breath weapon/creature made of blood).
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  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
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  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
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  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
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  • Creature Unknown creature
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  • '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set. '''Name:''' The name of the creature as it shows up ingame.
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  • <type>creature devoured</type> <type>changed creature type</type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • A '''syndrome''' is a disease or effect that a poor, hapless creature might get through encountering certain creatures, extracts, supernatural we ...y fatal (severe necrosis from a contact poison attached to a breath weapon/creature made of blood).</small>
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  • Accuse of being a night creature Not far from here, a fearsome creature has made its home.
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  • Every playable world will be inhabited by various [[Creature]]s, [[Civilization]]s, and [[Megabeast]]s (including [[Titan]]s and [[Forgo ...} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you w
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  • ...ures such as [[giant eagle]]s, [[dragon]]s, [[kobold]]s, and many others. Eggs can be used by dwarves as [[food]], or they can be hatched. Males can also be modded to lay eggs successfully, although these may not hatch.<sup>Needs clarification</sup>
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  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...othered to fill out make excellent dungeons. Be wary of chaining different creature castes together though. Most neutral creatures are fine with each other, bu
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  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...othered to fill out make excellent dungeons. Be wary of chaining different creature castes together though. Most neutral creatures are fine with each other, bu
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  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...hat of an ordinary cow's. An animal's value multiplier can be found in the creature raw files.
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  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into peachick ...ize. Tame [[giant eagle]]s produce much more meat, but only a maximum of 3 eggs per clutch, and are therefore a much worse choice for [[egg production]].
    2 KB (337 words) - 15:59, 15 July 2014
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into peachick ...ize. Tame [[giant eagle]]s produce much more meat, but only a maximum of 3 eggs per clutch, and are therefore a much worse choice for [[egg production]].
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  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ed, as only creatures with the {{token|PET|c}} or {{token|PET_EXOTIC|c}} [[creature token]] can be trained. Most creatures have one of the two flags, but there
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  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ed, as only creatures with the {{token|PET|c}} or {{token|PET_EXOTIC|c}} [[creature token]] can be trained. Most creatures have one of the two flags, but there
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  • ...ammed tags, or tokens. These tokens can describe everything from how many eggs it lays, to what kind of blood it has. ...CHILD tag on the Black Mamba creature, which results in the snakes laying eggs that never hatch! Players will be able to use these adjusted raws to enhan
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  • ...ammed tags, or tokens. These tokens can describe everything from how many eggs it lays, to what kind of blood it has. ...CHILD tag on the Black Mamba creature, which results in the snakes laying eggs that never hatch! Players will be able to use these adjusted raws to enhan
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  • ...ammed tags, or tokens. These tokens can describe everything from how many eggs it lays, to what kind of blood it has. ...CHILD tag on the Black Mamba creature, which results in the snakes laying eggs that never hatch! Players will be able to use these adjusted raws to enhan
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  • == Creature Graphics == ...planation on how to use these can be found in [[Graphics#Creature_Graphics|creature graphics]].
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  • ...gigantic [[megabeast]]s taking the form of colossal birds of prey. These [[creature]]s reach their max size at only 20 years, and once they hit that age, they ...gnore this fact for the bragging rights of having your dwarves dine on the eggs of a colossal mythical bird.
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  • ...gigantic [[megabeast]]s taking the form of colossal birds of prey. These [[creature]]s reach their max size at only 20 years, and once they hit that age, they ...gnore this fact for the bragging rights of having your dwarves dine on the eggs of a colossal mythical bird.
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  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...nt cave spider]] or a [[dragon]]. An animal's modvalue can be found in the creature raw files.
    21 KB (3,467 words) - 13:47, 24 December 2022
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into ''peachi ...en butchered as part of a [[meat industry]]. However, [[turkey]]s lay more eggs and produce more meat, fat, and bones than peafowl, although turkeys take t
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  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into ''peachi ...en butchered as part of a [[meat industry]]. However, [[turkey]]s lay more eggs and produce more meat, fat, and bones than peafowl, although turkeys take t
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  • | {{text anchor|CREATURE}} | creature
    43 KB (6,645 words) - 01:27, 20 February 2024
  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you're ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PE
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  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you're ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PE
    10 KB (1,677 words) - 05:28, 5 January 2023
  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ined, as only creatures with the <tt>[PET]</tt> or <tt>[PET_EXOTIC]</tt> [[creature token]] can be trained. Additionally, <tt>[TRAPAVOID]</tt> creatures ignore
    19 KB (2,974 words) - 14:19, 25 June 2014
  • ...Version 0.42.01]], in favor of the [[creature token]] (not entity token) [[creature token#OUTSIDER_CONTROLLABLE|OUTSIDER_CONTROLLABLE]]. | {{text anchor|CREATURE}}
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  • ...s who can lay eggs. Kobolds are [[egg]]-layers, giving birth by laying 1-2 eggs at a time. ...aid skill, the farther away they can spotted. Being reptiles, they can lay eggs.
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  • ...nderwater or with no water at all. You could be the first or last sentient creature. There are lots of ways this could go. ...fully into their starting location's history, actually playing an existing creature in the world, creating starting scenarios that at least make sense of the a
    286 KB (44,767 words) - 10:59, 17 January 2022
  • The amount of time it takes a creature to move, fight, or interact is directly proportional to its [[speed]] and i ...e items (namely [[bee]]s which produce [[honey]]) have the HIVE_PRODUCT [[creature token]], whose second parameter is the number of time units it takes for a
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  • '''Domestic animals''' are [[creature]]s that can be used by a [[civilization]] one way or another without any [[ ...r the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl.
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  • '''Buzzards''' are incredibly weak and extremely annoying [[Creature|animals]] that should be prepared for on [[embark]] to any [[biome]] where ...production]] compared to all domesticated poultry. Buzzard eggs, like all eggs, hatch after exactly 3 months.
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  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you'r ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your Dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PE
    9 KB (1,562 words) - 03:34, 10 June 2019
  • [[File:domestic_sprites_preview.png|right]]'''Domestic animals''' are [[creature]]s that can be used by a [[civilization]] one way or another without any [[ ...r the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl.
    19 KB (2,580 words) - 02:05, 20 February 2024
  • '''Buzzards''' are incredibly weak and extremely annoying [[Creature|animals]] that should be prepared for on [[embark]] to any [[biome]] where ...production]] compared to all domesticated poultry. Buzzard eggs, like all eggs, hatch after exactly 3 months.
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  • ...r the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl. !style="border:1px #AAA solid;background:#DDD;text-align:center;"| Max. eggs
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  • ...ev_single.html}}. They are also [[egg]]-layers, giving birth by laying 1-2 eggs at a time. ...ll is, the farther away they can be spotted. Being reptilian, they can lay eggs.
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  • ...s the [[Bronze colossus]] (dragonfire is, however, a blockable attack if a creature is using a shield). Only Dragons and [[Cave dragon|Cave Dragons]] are natur ...soldiers, however their dragonfire will melt every other non-shield-using creature in the game (except for [[sponge]]s), they breathe fire over a long distanc
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  • ...rtress in sneak mode, preventing you from seeing them. Spotting a sneaking creature is based on how high a dwarf's [[observer]] skill is; the higher it is, the ...related to the [[platypus]] and [[echidna]], the only mammals known to lay eggs.
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  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you'r ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your Dwarves. Also? Battery farms. One cage is enough. Don't tell <s>P<
    7 KB (1,227 words) - 03:34, 10 June 2019
  • The sword slid through the goblin's throat and the dying creature fell At once, a creature leapt from behind the block and faced Doran. It was a
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...with the creature. Marksdwarves will be able to see the goblin or whatever creature below and will loose all bolts in their quivers on them. Curiously, nearly ...th [[nest box]]es. Breed them so you have more crocodilians to keep laying eggs, rinse and repeat.
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  • ...with the creature. Marksdwarves will be able to see the goblin or whatever creature below and will loose all bolts in their quivers on them. Curiously, nearly ...th [[nest box]]es. Breed them so you have more crocodilians to keep laying eggs, rinse and repeat.
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  • ...the [[List_of_creatures_by_adult_size#end_of_list|second largest]] land [[creature]]s in the world (behind the [[giant elephant]]). They are covetous monsters ...s the heat of [[magma]]) version of fire, which can make quick work of any creature caught in its path and can kill even creatures normally immune to fire, tho
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  • ...the [[List_of_creatures_by_adult_size#end_of_list|second largest]] land [[creature]]s in the world (behind the [[giant elephant]]). They are covetous monsters ...s the heat of [[magma]]) version of fire, which can make quick work of any creature caught in its path and can kill even creatures normally immune to fire, tho
    10 KB (1,603 words) - 08:46, 14 May 2024
  • '''Giant tortoises''' are [[Creature|animals]] who live in [[tropical]] [[savanna]]s and [[shrubland]]s. They ap ...[[pet]]s, farmed for [[egg]]s, or bred for a [[meat industry]]. With 5-10 eggs in a clutch, they are poor for [[egg production]], but for the meat industr
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  • '''Giant tortoises''' are [[Creature|animals]] who live in [[tropical]] [[savanna]]s and [[shrubland]]s. They ap ...[[pet]]s, farmed for [[egg]]s, or bred for a [[meat industry]]. With 5-10 eggs in a clutch, they are poor for [[egg production]], but for the meat industr
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  • '''Ostriches''' are flightless [[Creature|birds]] who inhabit [[desert]]s, [[tropical]] [[savanna]]s and tropical [[g ...y may not live as long as a cassowary. Ostriches appear to be the smallest creature to yield either [[feather]]s or [[gizzard stone]]s when butchered.
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  • '''Ostriches''' are flightless [[Creature|birds]] who inhabit [[desert]]s, [[tropical]] [[savanna]]s and tropical [[g ...y may not live as long as a cassowary. Ostriches appear to be the smallest creature to yield either [[feather]]s or [[gizzard stone]]s when butchered.
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  • ...w]]s and [[bat]]s. Certain [[megabeast]]s, [[semi-megabeast]]s and [[night creature]]s will settle in caves. If a cave is inhabited by creatures fond of [[Stea ...r a submerged passage, even if the hoard's owner is a flying or amphibious creature.
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  • ...ll only fight each other if their pasture is sharing the same tiles as the creature they are fighting with. ...l make it more effective at keeping [[vermin]] away from your food (or any creature with a {{token|HUNTS_VERMIN|c}} or {{token|DIVE_HUNTS_VERMIN|c}} token).
    6 KB (1,061 words) - 03:47, 20 December 2022
  • ...ll only fight each other if their pasture is sharing the same tiles as the creature they are fighting with. ...l make it more effective at keeping [[vermin]] away from your food (or any creature with a {{token|HUNTS_VERMIN|c}} or {{token|DIVE_HUNTS_VERMIN|c}} token).
    6 KB (1,026 words) - 23:17, 26 January 2024
  • ...w]]s and [[bat]]s. Certain [[megabeast]]s, [[semi-megabeast]]s and [[night creature]]s will settle in caves. If a cave is inhabited by creatures fond of [[Stea ...r a submerged passage, even if the hoard's owner is a flying or amphibious creature.
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ...[forest]]s. While their original counterparts are just [[vermin]], these [[creature]]s are over 3 times bigger than a [[dwarf]]. They are not particularly aggr ...be placed in a [[nest box]] to lay [[egg]]s, however they only lay 1 to 2 eggs at a time, making them very poor animals for [[egg production]]. Additional
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  • ...[forest]]s. While their original counterparts are just [[vermin]], these [[creature]]s are over 3 times bigger than a [[dwarf]]. They are not particularly aggr ...be placed in a [[nest box]] to lay [[egg]]s, however they only lay 1 to 2 eggs at a time, making them very poor animals for [[egg production]]. Additional
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  • ...eature can have a tier of 3000 and still work even if it's the only custom creature. | {{text anchor|CREATURE}}
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  • '''Giant chameleons''' are the much larger [[savage]] [[Creature|counterparts]] of the [[chameleon]], found in a variety of biomes including ...]), a trait carried over from their vermin counterparts. They lay 40 to 50 eggs at a time, which makes them one of the best creatures for [[egg production]
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  • '''Elk birds''' are large flightless birds who are among the most common [[creature]]s found in [[caverns]], rivaled only by [[crundle]]s. Though they are gene ...ore being returned to a nest-box-less pasture to graze; however, infertile eggs or multiple clutches in a row are still problematic.{{bug|4637}} As an alte
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  • '''Elk birds''' are large flightless birds who are among the most common [[creature]]s found in [[caverns]], rivaled only by [[crundle]]s. Though they are gene ...ore being returned to a nest-box-less pasture to graze; however, infertile eggs or multiple clutches in a row are still problematic.{{bug|4637}} As an alte
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  • '''Turkeys''' are a species of [[domestic animal|domesticated]] [[creature]] who can be brought on [[embark]] or found in the wild, inhabiting [[tempe ...gg]]s in average out of all domestic birds (12, compared to the average 10 eggs of the [[duck]] and 9 of the [[guineafowl]]), making them the best domestic
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  • *[[Creature#Aquatic|Fish]] can be caught, either via [[fishing]] or [[drowning chamber| ...x]], including very exotic animals like [[alligator]]s and [[roc]]s. These eggs can then be cooked.
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  • *[[Creature#Aquatic|Fish]] can be caught, either via [[fishing]] or [[drowning chamber| ...x]], including very exotic animals like [[alligator]]s and [[roc]]s. These eggs can then be cooked.
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  • Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon w ...qs and Powergoals#Power Goals|old power goals]] referenced stealing dragon eggs as part of an adventure mode quest.
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  • ...ll only fight each other if their pasture is sharing the same tiles as the creature they are fighting with.
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  • '''Turkeys''' are a species of [[domestic animal|domesticated]] [[creature]] who can be brought on [[embark]] or found in the wild, inhabiting [[tempe ...gg]]s in average out of all domestic birds (12, compared to the average 10 eggs of the [[duck]] and 9 of the [[guineafowl]]), making them the best domestic
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  • '''Factions''' govern how [[creature]]s will react in each others' presence - the world is full of dangers for y ...to other creatures within their faction, and will be hostile to any other creature. There are a total of 9999 factions, and an "independent" option which is h
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  • '''Factions''' govern how [[creature]]s will react in each other's presence. The world is full of dangers for yo ...to other creatures within their faction, and will be hostile to any other creature. There are a total of 99 factions, and an "independent" option which is hos
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  • ...le_preview.png|220px|right]]'''Animal people''' are half-man, half-beast [[creature]]s with various animal-like traits, some beneficial (such as [[flying]], an ...aces. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creature|7:0}}. Some animal people may not be available due to having [[extinction|d
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  • ...e_preview2.png|306px|right]]'''Animal people''' are half-man, half-beast [[creature]]s with various animal-like traits, some beneficial (such as [[flying]], an ...aces. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creature|7:0}}. Some animal people may not be available due to having [[extinction|d
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  • :''(For user-created creature tilesets, see [[Main:Tileset repository|Tileset repository]].)'' ...aphics in Dwarf Fortress can be enhanced through the use of [[graphics set|creature graphics]], which allow creatures to have unique graphics without using up
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  • | Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6). ! Creature Name
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  • ...umongous sword wielded by the Frost Giants. It is unlikely that any normal creature could use one. ...umongous spear wielded by the Frost Giants. It is unlikely that any normal creature could use one.
    21 KB (3,661 words) - 20:14, 17 June 2019
  • ...n goods & [[weapon]]s, clothing and [[armor]], and may carry tame exotic [[creature]]s. * does not use [[wagon]]s, only [[Creature#Domestic animals|pack animals]]
    36 KB (5,948 words) - 09:14, 9 April 2024
  • The crash happened when the night creature tried to come up with things to say to potential shoppers. --[[Toady One]] ...ed the quester about it, he said "An unknown creature has given an unknown creature <correct artifact name>. I don't care one way or another." -- [[Toady One]]
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...t in the game's [[raw file]]s. The presence of raw entries (such as <code>[CREATURE:DWARF]</code>) being defined more than once causes internal numeric IDs of ...ng]] made out of liver tissue, chicken teeth, [[soap]], or "unknown frozen creature substance", to name a few, and other weirdnesses, such as [[llama]] [[egg]]
    6 KB (964 words) - 00:09, 12 February 2023
  • ...t in the game's [[raw file]]s. The presence of raw entries (such as <code>[CREATURE:DWARF]</code>) being defined more than once causes internal numeric IDs of ...ng]] made out of liver tissue, chicken teeth, [[soap]], or "unknown frozen creature substance", to name a few, and other weirdnesses, such as [[llama]] [[egg]]
    6 KB (904 words) - 03:20, 20 December 2022
  • '''Learning''' [[creature]]s (those with the {{token|CAN_LEARN}} creature tag) may increase their [[skill]]s through practice and use; conversely, cr ...d remains will not be consumed, and can be assigned a casket. However, the eggs, milk and cheese of intelligent creatures can be eaten as normal.
    3 KB (436 words) - 00:35, 21 December 2022
  • :''(For user-created creature tilesets, see [[Main:Tileset repository|Tileset repository]].)'' ...icator]], fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem [[door]]s<sup>¢</sup>
    67 KB (8,685 words) - 04:48, 3 March 2024
  • '''Learning''' [[creature]]s (those with the {{token|CAN_LEARN}} creature tag) may increase their [[skill]]s through practice and use; conversely, cr ...d remains will not be consumed, and can be assigned a casket. However, the eggs, milk and cheese of intelligent creatures can be eaten as normal.
    3 KB (434 words) - 03:38, 20 December 2022

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