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- 16:50, 4 August 2009 diff hist +85 40d:Trapper
- 16:44, 4 August 2009 diff hist +670 40d:Experience →Gaining experience: a few more I've just confirmed with Dwarf Companion
- 16:26, 4 August 2009 diff hist -40 40d:Animal dissector liquid fire is only worth 500 per vial (stack of 5 at 100 each), and cave spider venom is even less (unless it makes larger stacks), and this still doesn't take into account the value of the vial
- 16:16, 4 August 2009 diff hist -541 40d Talk:Milk these comments belong on the Milker talk page (where they've already been moved)
- 15:22, 4 August 2009 diff hist -2 40d:Stockpile →Uses for Custom Stockpiles: cheese is most certainly edible - every time I purchase dwarven cheese, it ends up getting eaten long before I can cook it into anything
- 01:29, 4 August 2009 diff hist -320 m 40d Talk:Advisor changed my mind, gonna let him brood for a while and see if he snaps
- 01:11, 4 August 2009 diff hist +320 40d Talk:Advisor
- 13:11, 3 August 2009 diff hist +67 40d:Miner cancels dig: Inappropriate dig square rephrase a bit
- 04:59, 3 August 2009 diff hist -2 m 40d:Miner cancels dig: Inappropriate dig square
- 04:58, 3 August 2009 diff hist +110 40d:Miner cancels dig: Inappropriate dig square another thing that'll cause this, happens frequently when mining out my obsidian factory
- 03:47, 3 August 2009 diff hist +602 N 40d Talk:Advisor Created page with 'My advisor is my '''least''' happy dwarf in my entire fortress, probably partially due to the fact that her Thoughts and Preferences page doesn't contain ''any'' preferences (and...'
- 03:18, 3 August 2009 diff hist +46 40d:Animal trap notable difference - while a cage trap will be automatically reloaded, an animal trap will not be
- 23:45, 2 August 2009 diff hist +108 40d:Butcher's shop →Tasks
- 23:32, 2 August 2009 diff hist +40 40d:Vial tried extracting liquid fire, complained that I needed an empty glass flask
- 23:31, 2 August 2009 diff hist +35 40d:Extracts →Butcher's shop: annoyingly, it has to be made of glass - metal flasks don't work
- 02:23, 2 August 2009 diff hist +486 40d Talk:Waterfall →water splashing/spreading
- 00:36, 1 August 2009 diff hist +185 40d Talk:Activity zone →Proper area
- 21:30, 31 July 2009 diff hist -11 40d:Chasm actual character
- 17:20, 30 July 2009 diff hist +32 40d:Siege engine →Placement: doesn't need to be a channel - a wall of fortifications is sufficient
- 17:11, 30 July 2009 diff hist +104 40d:Status icons animals flash "no job" while being hauled
- 16:36, 30 July 2009 diff hist -21 40d:Vermin Undo revision 41281424 by Koltom (Talk)
- 15:48, 30 July 2009 diff hist -1 m 40d:Activity zone →Meeting Area
- 15:36, 30 July 2009 diff hist +25 40d:Activity zone →Fishing: The zone doesn't need to contain any water tiles, just the shores; note that you can place a fishing zone directly on top of a brook and it'll work
- 04:22, 30 July 2009 diff hist +97 40d:Status icons Fey mood is white, secretive mood is gray. There's also "staring into space" (dark blue) which only appears with HFS
- 00:27, 30 July 2009 diff hist -126 40d:Meat industry →Breeding: just proved the second part wrong myself - hadn't had any puppies for years, but now that a bunch have died / been butchered, some of my dogs had puppies
- 20:07, 29 July 2009 diff hist +171 40d Talk:Bin →Nuclear reaction
- 20:03, 29 July 2009 diff hist +181 40d:Kennel tame small animal doesn't let you pick which one, but tame large animal does let you choose
- 19:38, 29 July 2009 diff hist +459 40d:Meat industry →Breeding: I've seen mentions of a per-animal cap which stops their breeding permanently, and I've observed this in my own fort with dogs and cats; verification would be very welcome
- 19:17, 28 July 2009 diff hist +129 40d:Worm they DO show up in Adventurer mode
- 18:15, 28 July 2009 diff hist +9 m 40d:Pregenerated worlds/0.28.181.40d →The Land of Forever
- 18:15, 28 July 2009 diff hist +10 m 40d:Pregenerated worlds/0.28.181.40d rename, fix a few details
- 17:35, 28 July 2009 diff hist +5 40d:Stories fix sections
- 01:42, 28 July 2009 diff hist +98 40d:King →Arrival: no more liaison, also can't make offerings
- 15:31, 27 July 2009 diff hist +333 m 40d:Fish →List of catchable fish: use {{color}}, fixing a few colors in the process
- 15:22, 27 July 2009 diff hist +3,323 40d:Vermin add tiles for all vermin here, add missing cave swallow
- 13:00, 27 July 2009 diff hist +1 m 40d:Vermin →List of vermin
- 12:57, 27 July 2009 diff hist +7 40d:Vermin →Catching and Taming vermin, Pets
- 12:55, 27 July 2009 diff hist -84 40d:Legendary artifact →Quality: reword to make a bit more sense
- 04:15, 26 July 2009 diff hist +260 40d Talk:King consort
- 04:43, 25 July 2009 diff hist +252 40d Talk:Lye
- 01:56, 25 July 2009 diff hist +38 Urist it means "dagger"
- 20:04, 24 July 2009 diff hist -28 40d:Magma →Magma compared to water: falling magma does NOT generate magma mist - only a cave-in over magma does that
- 19:42, 24 July 2009 diff hist -426 m 40d:Trap design →Water trap example: remove the vertical bars
- 19:26, 24 July 2009 diff hist -12 m 40d:Weapon →Use in Fortress mode
- 19:24, 24 July 2009 diff hist +2 40d:Craftsdwarf's workshop →Weapons
- 19:22, 24 July 2009 diff hist -80 40d:Decoration Er, pretty sure weapons and armor CAN be decorated (almost certain I have a few in my fort, and why would the example be *«+steel battle axe+»* if it was impossible?), just only with metal studs
- 18:33, 24 July 2009 diff hist -83 40d:Captured creatures →Execution
- 18:26, 24 July 2009 diff hist +4 40d:Captured creatures →Holding: a Pit zone does NOT have to include the ledge itself, just one square next to the ledge
- 18:21, 24 July 2009 diff hist +332 40d Talk:Cage
- 18:15, 24 July 2009 diff hist +29 m 40d:Cage glass
- 18:05, 24 July 2009 diff hist +35 40d:Lever →One-Shot: revise
- 17:59, 24 July 2009 diff hist +298 40d:Restraint lever-released restraints stay attached to the animal
- 17:56, 24 July 2009 diff hist -51 40d:Support reword a bit, and also note that supports can be used both to hold up suspended ceilings *and* suspended floors
- 13:53, 24 July 2009 diff hist +247 Tileset repository add in the tileset I use, made years ago by visually copying the VGA 9x16 font pixel by pixel
- 13:51, 24 July 2009 diff hist +87 N File:VGA9x16.png The IBM VGA 9x16 font (or a reasonable facsimile thereof, gathered from an nVidia card)
- 17:20, 23 July 2009 diff hist +3 40d:Vermin →List of vermin
- 17:18, 23 July 2009 diff hist 0 m 40d:Vermin →List of vermin
- 17:18, 23 July 2009 diff hist +188 40d:Vermin →List of vermin: all of the vermin that can be hated by dwarves - anything else is a perfect candidate for a zoo
- 14:31, 23 July 2009 diff hist +330 40d Talk:Milk
- 13:57, 23 July 2009 diff hist -9 40d:Fire snake this is almost certainly a typo - the game data itself includes [EXTRACT_VALUE:100], and other [EXTRACT_VALUE]s on other objects are consistent with their prices
- 18:20, 22 July 2009 diff hist +14 m 40d:Spirit of fire
- 19:29, 21 July 2009 diff hist +17 40d:Anvil I think the anvil theory qualifies for this
- 18:47, 21 July 2009 diff hist +32 m 40d:Farm plot →Building the farm plot
- 18:29, 21 July 2009 diff hist +52 40d:Farm plot →Building the farm plot: can smooth boulders and irrigate them
- 18:24, 21 July 2009 diff hist +455 40d Talk:Farm plot →Boulders
- 16:27, 21 July 2009 diff hist +8 m 40d Talk:Well →Dwarves refuse to use my well
- 16:27, 21 July 2009 diff hist +293 40d Talk:Well →Dwarves refuse to use my well
- 03:40, 18 July 2009 diff hist +462 40d Talk:Butcher
- 03:07, 18 July 2009 diff hist +1 m 40d:Decoration
- 03:07, 18 July 2009 diff hist 0 40d:Decoration put in actual «» characters
- 00:41, 18 July 2009 diff hist +1 m 40d Talk:Glass furnace
- 00:41, 18 July 2009 diff hist +415 40d Talk:Glass furnace
- 19:02, 17 July 2009 diff hist +2,524 40d:Pregenerated worlds/0.28.181.40d a rather nice spot I've called home, and which others may also enjoy
- 18:55, 17 July 2009 diff hist +23 N File:Taroru.png A nice area I generated
- 15:56, 17 July 2009 diff hist +417 40d Talk:Rock crystal
- 14:00, 17 July 2009 diff hist +150 40d Talk:Bauxite
- 14:00, 17 July 2009 diff hist +210 40d:Bauxite Undo revision 41280880 by Kenji 03 (Talk) I've personally brought bauxite with me during embark
- 19:01, 16 July 2009 diff hist +3 40d:Building designer →Training methods: if you have masonry enabled on ANY dwarf, the supports will end up getting constructed (and then you'll have to tear them down)
- 18:57, 16 July 2009 diff hist -5 m 40d Talk:Road →Skill Used?
- 18:57, 16 July 2009 diff hist +199 m 40d Talk:Road →Skill Used?
- 18:56, 16 July 2009 diff hist +183 40d Talk:Road →Skill Used?
- 16:01, 16 July 2009 diff hist +88 40d:Irrigation I had some above-ground plots with chalk pebbles, so I irrigated the individual tiles and was then able to grow stuff on those tiles; presumably, the sand tiles allowed the farm to still work
- 15:51, 16 July 2009 diff hist +117 40d:Liaison he whined about tree cutting, so I just stopped cutting them down altogether (since caravans keep me supplied well enough for mandates and projects). Every year, though, he complains again.
- 13:15, 16 July 2009 diff hist +262 40d Talk:Bauxite
- 03:27, 16 July 2009 diff hist +31 m 40d:Status icons secretive mood uses the same icon as fey mood
- 20:02, 15 July 2009 diff hist +158 40d:Screw pump →Notes: had this happen to me recently - designated the whole pump stack and my architect went and designed the one on top, then the mason finished it and it promptly fell apart
- 21:26, 14 July 2009 diff hist +25 40d:Preferences →Effect on Artifacts and Demands
- 21:39, 13 July 2009 diff hist +144 40d Talk:Bituminous coal →It's not showing up on the task list
- 20:49, 13 July 2009 diff hist -22 40d:Stone management →Magma melting: It's very possible to have both magma and bauxite deposits in the same embark region
- 17:04, 13 July 2009 diff hist +127 40d:Stupid dwarf trick move Obsidian Factory down a bit, and explain its usefulness
- 16:05, 13 July 2009 diff hist -22 40d:Siege
- 15:55, 13 July 2009 diff hist +38 40d:Goblin christmas other nice present is lots of bones for training marksdwarves without having to deforest the entire area
- 21:25, 10 July 2009 diff hist -1 m 40d:Lead
- 20:41, 9 July 2009 diff hist -1 m 40d:Siege operator apostrophe
- 18:07, 8 July 2009 diff hist -256 40d:Siege engine →Ballista battery: a|l|l| |o|f| |t|h|o|s|e| |v|e|r|t|i|c|a|l| |b|a|r|s| |m|a|k|e| |i|t| |d|i|f|f|i|c|u|l|t| |t|o| |r|e|a|d|
- 14:01, 8 July 2009 diff hist +282 40d Talk:King →Roads
- 05:18, 5 July 2009 diff hist -279 m 40d Talk:Millstone
- 05:15, 5 July 2009 diff hist +501 40d Talk:Millstone
- 17:14, 2 July 2009 diff hist -11 m Planepacked →The Statue: just counted them
- 17:10, 2 July 2009 diff hist -42 m 40d:Legendary artifact link to the wiki article - it already links to the forum thread