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- 16:24, 13 August 2009 diff hist -73 m 40d:Construction seems it's already covered on experience
- 16:22, 13 August 2009 diff hist +128 40d:Construction checked with Dwarf Companion, and constructions didn't grant any experience to my mason or carpenter (didn't have a metalsmith or metal bars, but I suspect they'd be the same)
- 16:15, 13 August 2009 diff hist -8 40d:Construction soap does not have quality levels
- 20:10, 12 August 2009 diff hist +232 40d:Stupid dwarf trick →Greenhouse: shouldn't downplay the advantage of a greenhouse
- 20:00, 12 August 2009 diff hist +93 40d:Butcher
- 19:55, 12 August 2009 diff hist -1 40d:Grower Proficient is only rank 5 (with Novice being rank 1)
- 19:48, 12 August 2009 diff hist +28 m 40d:Farming →Planting
- 19:46, 12 August 2009 diff hist -58 40d:Farming →Planting: actual symbols
- 19:44, 12 August 2009 diff hist +19 m 40d:Farming →Greenhouse
- 19:42, 12 August 2009 diff hist -226 40d:Farming →Greenhouses: clean up the horrible, horrible grammar
- 18:38, 12 August 2009 diff hist +134 40d:Military design caveat
- 18:26, 12 August 2009 diff hist 0 m 40d:Defense guide →Striking the earth
- 18:10, 12 August 2009 diff hist -13 40d:Defense guide →Threats: all constructions (walls, floors, ramps, stairs, and fortifications) are indestructible
- 18:03, 12 August 2009 diff hist +449 40d Talk:Brook →Walls over brooks
- 15:05, 12 August 2009 diff hist +20 m 40d:Stupid dwarf trick →Self Destruct Lever
- 15:03, 12 August 2009 diff hist -641 40d:Stupid dwarf trick →Booze Bomb: Steam doesn't do damage anymore, so this is useless
- 15:03, 12 August 2009 diff hist +1 m 40d:Stupid dwarf trick →Magma Pumping
- 21:44, 11 August 2009 diff hist +6 m 40d:Stocks →Precision
- 21:39, 11 August 2009 diff hist +73 40d:Stocks →Inventory: There's no reason why it would crash, but it WILL cause the game to completely lock up for several minutes (while it counts the rocks), after which it will return to normal
- 21:14, 11 August 2009 diff hist -2 40d:Water wheel channels are dug, not built
- 14:50, 11 August 2009 diff hist +51 m 40d:Demon →Demonology: upper levels also have engravings
- 21:41, 10 August 2009 diff hist +125 40d Talk:Unfortunate accident →Simpler to use an atomizer?
- 16:51, 10 August 2009 diff hist +50 40d:Rock crystal
- 03:24, 10 August 2009 diff hist +525 40d Talk:Room →Room Quality and Nobles: new section
- 04:03, 9 August 2009 diff hist +199 User talk:Quietust
- 00:39, 9 August 2009 diff hist +78 40d:Rose gold only need rose gold if you want purple crafts or furniture - if you want purple buildings, bismuth works
- 21:52, 8 August 2009 diff hist -1 40d:Siege engine →Placement: I've had siege operators run away when melee fighers were within TWENTY squares, even when safe behind multiple fortifications
- 18:24, 8 August 2009 diff hist +435 40d Talk:Strange mood →Materials used: new section
- 23:27, 7 August 2009 diff hist +280 40d Talk:Native platinum →Veins/clusters
- 20:23, 7 August 2009 diff hist +2 m 40d:Demon →Demonology
- 20:23, 7 August 2009 diff hist +163 40d:Demon →Demonology: it's possible to tell what kind you're going to get
- 19:17, 7 August 2009 diff hist +1 m 40d:Ice Z-axis is a dimension, Z-level is a measurement
- 15:30, 7 August 2009 diff hist +2 40d Talk:Armorsmith
- 15:29, 7 August 2009 diff hist +117 40d Talk:Magma kiln
- 03:00, 7 August 2009 diff hist +116 User talk:Lokibolp current
- 02:59, 7 August 2009 diff hist 0 m User talk:Shardok moved Talk:DWARF FIGHT KICK to User talk:Shardok over redirect: revert vandalism
- 00:10, 7 August 2009 diff hist +152 40d:Experience
- 20:25, 6 August 2009 diff hist +336 40d Talk:Pressure plate
- 17:35, 5 August 2009 diff hist +226 40d Talk:Statue
- 17:12, 5 August 2009 diff hist +397 40d:Repeater cleanup, improve drawing, add fortification and shutoff gate
- 16:25, 5 August 2009 diff hist +84 40d:Fishing fish CAN be depleted permanently
- 16:15, 5 August 2009 diff hist +199 40d:Captured live fish must have a fishing zone
- 15:26, 5 August 2009 diff hist -2 40d:Immigration →How to influence the types of dwarves that immigrate: axes are used by woodcutters, not carpenters
- 23:32, 4 August 2009 diff hist +23 40d:Lever →Multiple Uses: if your passage is more than 2 tiles wide, you MUST use floodgates
- 23:25, 4 August 2009 diff hist -6 40d:Lever levers don't have to be next to walls - you can put it in the middle of the room and it'll work fine
- 17:02, 4 August 2009 diff hist 0 Template:Skills fix this link
- 17:00, 4 August 2009 diff hist +8 m 40d:Cleaning
- 16:58, 4 August 2009 diff hist +18 40d:Cleaning
- 16:57, 4 August 2009 diff hist +48 40d:Cleaning
- 16:56, 4 August 2009 diff hist +118 40d:Bucket clarify
- 16:50, 4 August 2009 diff hist +85 40d:Trapper
- 16:44, 4 August 2009 diff hist +670 40d:Experience →Gaining experience: a few more I've just confirmed with Dwarf Companion
- 16:26, 4 August 2009 diff hist -40 40d:Animal dissector liquid fire is only worth 500 per vial (stack of 5 at 100 each), and cave spider venom is even less (unless it makes larger stacks), and this still doesn't take into account the value of the vial
- 16:16, 4 August 2009 diff hist -541 40d Talk:Milk these comments belong on the Milker talk page (where they've already been moved)
- 15:22, 4 August 2009 diff hist -2 40d:Stockpile →Uses for Custom Stockpiles: cheese is most certainly edible - every time I purchase dwarven cheese, it ends up getting eaten long before I can cook it into anything
- 01:29, 4 August 2009 diff hist -320 m 40d Talk:Advisor changed my mind, gonna let him brood for a while and see if he snaps
- 01:11, 4 August 2009 diff hist +320 40d Talk:Advisor
- 13:11, 3 August 2009 diff hist +67 40d:Miner cancels dig: Inappropriate dig square rephrase a bit
- 04:59, 3 August 2009 diff hist -2 m 40d:Miner cancels dig: Inappropriate dig square
- 04:58, 3 August 2009 diff hist +110 40d:Miner cancels dig: Inappropriate dig square another thing that'll cause this, happens frequently when mining out my obsidian factory
- 03:47, 3 August 2009 diff hist +602 N 40d Talk:Advisor Created page with 'My advisor is my '''least''' happy dwarf in my entire fortress, probably partially due to the fact that her Thoughts and Preferences page doesn't contain ''any'' preferences (and...'
- 03:18, 3 August 2009 diff hist +46 40d:Animal trap notable difference - while a cage trap will be automatically reloaded, an animal trap will not be
- 23:45, 2 August 2009 diff hist +108 40d:Butcher's shop →Tasks
- 23:32, 2 August 2009 diff hist +40 40d:Vial tried extracting liquid fire, complained that I needed an empty glass flask
- 23:31, 2 August 2009 diff hist +35 40d:Extracts →Butcher's shop: annoyingly, it has to be made of glass - metal flasks don't work
- 02:23, 2 August 2009 diff hist +486 40d Talk:Waterfall →water splashing/spreading
- 00:36, 1 August 2009 diff hist +185 40d Talk:Activity zone →Proper area
- 21:30, 31 July 2009 diff hist -11 40d:Chasm actual character
- 17:20, 30 July 2009 diff hist +32 40d:Siege engine →Placement: doesn't need to be a channel - a wall of fortifications is sufficient
- 17:11, 30 July 2009 diff hist +104 40d:Status icons animals flash "no job" while being hauled
- 16:36, 30 July 2009 diff hist -21 40d:Vermin Undo revision 41281424 by Koltom (Talk)
- 15:48, 30 July 2009 diff hist -1 m 40d:Activity zone →Meeting Area
- 15:36, 30 July 2009 diff hist +25 40d:Activity zone →Fishing: The zone doesn't need to contain any water tiles, just the shores; note that you can place a fishing zone directly on top of a brook and it'll work
- 04:22, 30 July 2009 diff hist +97 40d:Status icons Fey mood is white, secretive mood is gray. There's also "staring into space" (dark blue) which only appears with HFS
- 00:27, 30 July 2009 diff hist -126 40d:Meat industry →Breeding: just proved the second part wrong myself - hadn't had any puppies for years, but now that a bunch have died / been butchered, some of my dogs had puppies
- 20:07, 29 July 2009 diff hist +171 40d Talk:Bin →Nuclear reaction
- 20:03, 29 July 2009 diff hist +181 40d:Kennel tame small animal doesn't let you pick which one, but tame large animal does let you choose
- 19:38, 29 July 2009 diff hist +459 40d:Meat industry →Breeding: I've seen mentions of a per-animal cap which stops their breeding permanently, and I've observed this in my own fort with dogs and cats; verification would be very welcome
- 19:17, 28 July 2009 diff hist +129 40d:Worm they DO show up in Adventurer mode
- 18:15, 28 July 2009 diff hist +9 m 40d:Pregenerated worlds/0.28.181.40d →The Land of Forever
- 18:15, 28 July 2009 diff hist +10 m 40d:Pregenerated worlds/0.28.181.40d rename, fix a few details
- 17:35, 28 July 2009 diff hist +5 40d:Stories fix sections
- 01:42, 28 July 2009 diff hist +98 40d:King →Arrival: no more liaison, also can't make offerings
- 15:31, 27 July 2009 diff hist +333 m 40d:Fish →List of catchable fish: use {{color}}, fixing a few colors in the process
- 15:22, 27 July 2009 diff hist +3,323 40d:Vermin add tiles for all vermin here, add missing cave swallow
- 13:00, 27 July 2009 diff hist +1 m 40d:Vermin →List of vermin
- 12:57, 27 July 2009 diff hist +7 40d:Vermin →Catching and Taming vermin, Pets
- 12:55, 27 July 2009 diff hist -84 40d:Legendary artifact →Quality: reword to make a bit more sense
- 04:15, 26 July 2009 diff hist +260 40d Talk:King consort
- 04:43, 25 July 2009 diff hist +252 40d Talk:Lye
- 01:56, 25 July 2009 diff hist +38 Urist it means "dagger"
- 20:04, 24 July 2009 diff hist -28 40d:Magma →Magma compared to water: falling magma does NOT generate magma mist - only a cave-in over magma does that
- 19:42, 24 July 2009 diff hist -426 m 40d:Trap design →Water trap example: remove the vertical bars
- 19:26, 24 July 2009 diff hist -12 m 40d:Weapon →Use in Fortress mode
- 19:24, 24 July 2009 diff hist +2 40d:Craftsdwarf's workshop →Weapons
- 19:22, 24 July 2009 diff hist -80 40d:Decoration Er, pretty sure weapons and armor CAN be decorated (almost certain I have a few in my fort, and why would the example be *«+steel battle axe+»* if it was impossible?), just only with metal studs
- 18:33, 24 July 2009 diff hist -83 40d:Captured creatures →Execution
- 18:26, 24 July 2009 diff hist +4 40d:Captured creatures →Holding: a Pit zone does NOT have to include the ledge itself, just one square next to the ledge
- 18:21, 24 July 2009 diff hist +332 40d Talk:Cage
- 18:15, 24 July 2009 diff hist +29 m 40d:Cage glass