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- 17:34, 21 July 2010 diff hist -344 v0.31:Adventurer mode many bugs fixed
- 21:50, 20 July 2010 diff hist +257 v0.31:Time old info messing up stats
- 21:44, 20 July 2010 diff hist -234 v0.31:Time some changes
- 21:39, 20 July 2010 diff hist -60 m v0.31:Material definition token measured according to "standard" metric units, works more evenly
- 20:59, 20 July 2010 diff hist +182 m v0.31:Material definition token strain_at_yield semi-update (does elasticity still work?)
- 20:54, 20 July 2010 diff hist +305 v0.31:Adventurer mode stones on ground works
- 16:04, 12 July 2010 diff hist -22 v0.31:Time Fortress Mode "time units" are simply 7 times the length, so in reality, the "days" are shorter, not the dwarves are slower. One-step shows that internally, that is why as well. Plus, 900=dwarf.
- 22:49, 17 June 2010 diff hist -3 m v0.31:Beard Why is this exceptional? Should be tattered.
- 22:46, 17 June 2010 diff hist +277 v0.31:Beard info
- 00:38, 16 June 2010 diff hist +193 v0.31:Skeleton skeletons CAN be killed with axes. I've done it several times. And it's struck down, not collapse.
- 00:19, 16 June 2010 diff hist -1 v0.31:Meeting rating
- 00:19, 16 June 2010 diff hist -899 v0.31:Beard
- 23:08, 15 June 2010 diff hist +112 v0.31 Talk:Beard →Beards: new section
- 23:01, 15 June 2010 diff hist +113 v0.31:Meeting fixups, links
- 22:55, 15 June 2010 diff hist +162 N v0.31 Talk:Meeting Created page with 'Does drafting + undrafting still snap dwarves out? I haven't even noticed any go into it. Maybe the bug is fixed? ~~~~'
- 00:00, 28 April 2010 diff hist +16 m v0.31:Soldier Archer skill is increased by crossbow (tested with elf), bow (also with elf), and throwing (with dwarf) (All in adventure mode). Correct me if it doesn't belong.
- 01:02, 23 April 2010 diff hist +57 m v0.31:Caste
- 22:50, 22 April 2010 diff hist 0 m v0.31:Military F.A.Q. version
- 01:43, 14 April 2010 diff hist 0 m Template:ArticleVersion finish update to 0.31.03
- 01:25, 9 April 2010 diff hist +161 m v0.31 Talk:Irrigation