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Internally, all custom size numbers are rounded down to the nearest multiple of 10 - thus, if you define an item with [SIZE:15], it will actually behave as if you had specified [SIZE:10]. | Internally, all custom size numbers are rounded down to the nearest multiple of 10 - thus, if you define an item with [SIZE:15], it will actually behave as if you had specified [SIZE:10]. | ||
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== Creatures == | == Creatures == | ||
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Most items defined in the [[raws]] require a <code>[SIZE]</code> token, each class of item has its own: for instance, {{token|SIZE|ammo}} for [[ammo]], {{token|SIZE|wp}} for [[weapon]]s, {{token|SIZE|tool}} for [[tool token|tool]]s, and so on. | Most items defined in the [[raws]] require a <code>[SIZE]</code> token, each class of item has its own: for instance, {{token|SIZE|ammo}} for [[ammo]], {{token|SIZE|wp}} for [[weapon]]s, {{token|SIZE|tool}} for [[tool token|tool]]s, and so on. | ||
− | Item types not defined in the raws also have a size which can be determined from their weight and material density, using DFHack, or code debugging. Some assorted item | + | Item types not defined in the raws also have a size which can be determined from their weight and material density, using DFHack, or code debugging. Some assorted item types, and their [[storage]] capacity when applicable: |
{| {{prettytable}} class="sortable" style=text-align:right | {| {{prettytable}} class="sortable" style=text-align:right | ||
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|} | |} | ||
:<sup>1</sup> - As noted above, all values are rounded ''down'' to the nearest multiple of 10, down to a minimum value of 1. | :<sup>1</sup> - As noted above, all values are rounded ''down'' to the nearest multiple of 10, down to a minimum value of 1. | ||
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+ | == Buildings== | ||
+ | The {{token|DIM|building}} [[building token]] defines the size of a [[workshop]] or [[building]] in [[tile]]s. | ||
==See also== | ==See also== |