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:''This is an archive page. Seeds for the current version can be found at [[40d:Pregenerated worlds]].''
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''This is an archive page. Seeds for the current version can be found at [[Pregenerated worlds]].''
  
'''NOTE: The world generation code changed for versions and 0.27.169.33f and 0.27.169.33g. While the world map will be very similiar, the details will differ (e.g. rock layers will be different). According to Toady, for .33f "I've changed the metal frequencies, so that's probably the point at which it will break down. Any stages after that will also be affected." For .33g, names no longer affect world generation.'''
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'''NOTE: The world generation code changed between versions 0.27.169.33e and 0.27.169.33f. While the world map will be the same, the details will differ (e.g. rock layers are known to be different). According to Toady, "I've changed the metal frequencies, so that's probably the point at which it will break down. Any stages after that will also be affected."'''
  
 
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world.  Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
 
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world.  Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
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A further warning: there may be other things that affect world generation, such as your operating system.  If you generate a world different from one described here, with the same seed and the same name, please mention it with the relevant details (operating system including any service packs, processor type, and game version) here.
 
A further warning: there may be other things that affect world generation, such as your operating system.  If you generate a world different from one described here, with the same seed and the same name, please mention it with the relevant details (operating system including any service packs, processor type, and game version) here.
  
== v0.27.169.33e and earlier ==
 
  
 
=== Quick Generating Seeds ===
 
=== Quick Generating Seeds ===
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'''Dominant Stone Types:''' [[Granite]], [[Rhyolite]], [[Andesite]]
 
'''Dominant Stone Types:''' [[Granite]], [[Rhyolite]], [[Andesite]]
  
'''Sand Types:''' [[Soil|Loamy]], [[Black sand|Black]]
+
'''Sand Types:''' [[Loamy sand|Loamy]], [[Black sand|Black]]
  
 
'''Climate:''' [[Temperate]]
 
'''Climate:''' [[Temperate]]
  
'''Biomes:''' [[Swamp|Temperate Freshwater Swamp]]
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'''Biomes:''' [[Temperate Freshwater Swamp]]
  
 
'''Generation Features:''' Only 3 rejections
 
'''Generation Features:''' Only 3 rejections
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==== Seed 941486140: Zero rejects ====
 
==== Seed 941486140: Zero rejects ====
<blockquote>(N)ot only is it ZERO REJECTED, but its got several island volcanoes. (O)ne of them has a caldera by the coast with a cliff overhanging it, and an aquifer which (I) THINK has fresh water in it(...) (S)everal spots have magma and steep cliffs and trees and rivers. Lots of the goblin forts are in neat locations.</blockquote>[http://www.bay12forums.com/smf/index.php?topic=2352.msg38421#msg38421]
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<blockquote>(N)ot only is it ZERO REJECTED, but its got several island volcanoes. (O)ne of them has a caldera by the coast with a cliff overhanging it, and an aquifer which (I) THINK has fresh water in it(...) (S)everal spots have magma and steep cliffs and trees and rivers. Lots of the goblin forts are in neat locations.</blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247]
  
 
==== Seed 71551: Another quickie ====
 
==== Seed 71551: Another quickie ====
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<blockquote>Pretty funny oddity while I was making new world map, there's two 'volcano mountains' next to each other And in the tile just south of the left most volacno there's both chams and volcano quite close to each other, just dig nice hole in between and you have one chasmfull of dead people, hehe Both of them seem pretty hostile though... To get to the location, just pick regular size zone so that you can reach the red ~ (volcano) icon and two or three rows below it and same amount to left. Then you have both
 
<blockquote>Pretty funny oddity while I was making new world map, there's two 'volcano mountains' next to each other And in the tile just south of the left most volacno there's both chams and volcano quite close to each other, just dig nice hole in between and you have one chasmfull of dead people, hehe Both of them seem pretty hostile though... To get to the location, just pick regular size zone so that you can reach the red ~ (volcano) icon and two or three rows below it and same amount to left. Then you have both
  
Didn't check the other volcano sites though, but the one I checked was ~21 levels deep of volcano and same for chasm... </blockquote>
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Didn't check the other volcano sites though, but the one I checked was ~21 levels deep of volcano and same for chasm... </blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001246]
  
 
==== Seed 1621458352 ====
 
==== Seed 1621458352 ====
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The world also has at least one site where good and evil vegetated areas meet by a mountain, allowing you to have every type of shurb and every type of tree... except highwood...
 
The world also has at least one site where good and evil vegetated areas meet by a mountain, allowing you to have every type of shurb and every type of tree... except highwood...
  
It also has an absolutely huge named peak sticking out of a good-aligned forest, as well as a nice volcano sticking out of a good-aligned forest...</blockquote>[http://www.bay12forums.com/smf/index.php?topic=400.msg3656#msg3656]
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It also has an absolutely huge named peak sticking out of a good-aligned forest, as well as a nice volcano sticking out of a good-aligned forest...</blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001246]
  
 
==== Seed 4265985437: A little bit of everything ====
 
==== Seed 4265985437: A little bit of everything ====
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==== Seed 957776166: 11 Volcanos ====
 
==== Seed 957776166: 11 Volcanos ====
<blockquote>What's special? Well at least 11 volcanos are dotting the lower half, 2 of which are islands. Should be something for everybody maybe, haven't checked it all out. (Except all you glacier folk.)</blockquote> [http://www.bay12forums.com/smf/index.php?topic=402.msg3687#msg3687]
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<blockquote>What's special? Well at least 11 volcanos are dotting the lower half, 2 of which are islands. Should be something for everybody maybe, haven't checked it all out. (Except all you glacier folk.)</blockquote> [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247]
  
 
Edit: Ok, checked this world out a bit more and so far:
 
Edit: Ok, checked this world out a bit more and so far:
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==== Seed 593046736: Grand Canyon + Giant Caldera + all of Paul's & More! ====
 
==== Seed 593046736: Grand Canyon + Giant Caldera + all of Paul's & More! ====
 
'''''Note: The non-random name "The World of Pagan" must be used in order for this seed to generate properly!'''''
 
'''''Note: The non-random name "The World of Pagan" must be used in order for this seed to generate properly!'''''
 
'''''Note:  Tested with v0.31.10 - seed no longer produces the same region.'''''
 
  
 
This was the very first world I generated, with my first fort being at the isolated mountain cluster on the west side, right by the goblin fortress there. However, when I started searching for a site with HIDDEN_FUN_STUFF, I stumbled on a location that has everything Paul's seed gives plus a whole lot more. In the far southwest of the world is a volcano near the dwarven civilization. This volcano is on the northeast side of the southwest mountains, and the tile with the good stuff is one region square northeast of there (non-descript on the surface). CAVEAT: to fit all the good stuff, you need a local area 9 squares wide and 10 squares tall, starting from the northeast corner. The outdoor river is the feature you lose by trimming the bottom (but you don't lose the second cave river), and if you trim from the right, you lose the giant caldera (but not the magma tube). You could probably get as small as 6x6 and still get everything but the caldera and outdoor river.
 
This was the very first world I generated, with my first fort being at the isolated mountain cluster on the west side, right by the goblin fortress there. However, when I started searching for a site with HIDDEN_FUN_STUFF, I stumbled on a location that has everything Paul's seed gives plus a whole lot more. In the far southwest of the world is a volcano near the dwarven civilization. This volcano is on the northeast side of the southwest mountains, and the tile with the good stuff is one region square northeast of there (non-descript on the surface). CAVEAT: to fit all the good stuff, you need a local area 9 squares wide and 10 squares tall, starting from the northeast corner. The outdoor river is the feature you lose by trimming the bottom (but you don't lose the second cave river), and if you trim from the right, you lose the giant caldera (but not the magma tube). You could probably get as small as 6x6 and still get everything but the caldera and outdoor river.
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==== Seed 2937366080: Palin's Epic Seed ====
 
==== Seed 2937366080: Palin's Epic Seed ====
Taken from: [http://www.bay12forums.com/smf/index.php?topic=17096.msg165469#msg165469 Bay 12 Forums Thread]
+
Taken from: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=001161 Bay 12 Forums Thread]
  
 
8 quick rejects.
 
8 quick rejects.
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[[Image:df-19860728.png]]
 
[[Image:df-19860728.png]]
 
 
 
== v0.27.169.33f ==
 
 
=== Seed: 20717035 ===
 
 
[[Image:Df1.jpg|thumb|500px]]
 
 
biome 1: Rhyolite:Granite:Gabbro
 
 
Biome 2:  Chalk:Granite:Diorite\
 
 
Biome 3:  Sandy loom: Rhyolite:Granite:Gabbro Trees: Scarce Other Veg. Scarce
 
 
Biome 4: Black Sand (Aquifer):Sandstone (Aquifer): Diorite:Granite Trees: Scarce (they are not kidding!), Other Veg. Scarce
 
 
Contact - everyone
 
 
* Adamantite in the bottom left quadrant.
 
* Bauxite
 
* Flux
 
* Sand
 
* A few trees
 
* 2 lava pits (visible at start)
 
* One cave
 
* One gargantuan chasm
 
* One long cave river
 
* Several pages of monsters after chasm and river discovered
 
* No surface river
 
* Top 198, bottom 134
 
 
The Chasm and cave can easily be found after starting by looking for clues during game play (not cheating by using the stock menu.)
 
 
If you extend the area upward 2 rows you will get the full chasm.
 
 
Recommended small playing area: (have not verified that this still gives lava and part of the chasm) 6 wide and 8 high starting from the bottom left. You will loose 1 lava pit and the cave river as well as sections of the chasm. Cut in 2 columns from the left to give a 4 wide and 8 high section with very few trees.
 
 
=== 196405198 ===
 
 
full info at [[User:Chariot/SEED 196405198|SEED 196405198]]
 
 
0 rejects
 
 
10 locations pointed out with magma, flux, sand, water, magnetite(in sedementary layers), and trees(well, 1 location lacks sand)
 
 
 
 
== v0.27.169.33g ==
 
 
 
=== Quick generating seeds ===
 
 
====Chicken Seed: #389311515====
 
[[Image:Chickenseedfix.png]]
 
 
Only one reject. The location shown above has some magma right next to a brook... Lots of trees and plants, and plenty of sand. If you don't feel like you need the hills to the south, you can shrink the area a bit, there's nothing much else down that way.
 
 
=== Seeds and locations with many features (may run slower on older computers) ===
 
==== Seed # 1999 "Prince's Revolutionary Party" seed ====
 
 
[[Image:33g_seed_1999.png|400px]]
 
 
4x6 map (39 rejects) Features:
 
* brook
 
* extensive cliffs
 
* magma lake surrounded by a lot of obsidian
 
* adamantium & pits with some bauxite to the east
 
* small chasm
 
* forested tiles
 
* hematite (not a lot.  Major steel production will require narrow iron shipments)
 
* flux (some marble, a lot of chalk)
 
* sand
 
* soil
 
* underground river with a waterfall into a mini-chasm
 
* abundant copper, a good bit of silver/gold, and some platinum/aluminum
 
* temperate climate
 
* access to all civs
 
* rock crystals are on the map but scarce, so consider trading for fey mood use.
 
 
<br/>Thanks to 0x517A5D for his [[Utilities#Regional Prospector|Regional Prospector]] utility.<br/>&mdash;[[User:Troas|Troas]] 10:55, 28 January 2008 (EST)
 
 
====Seed # 264622237====
 
This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders.
 
 
'''Volcano 1:'''
 
 
[[Image:V_33g_Seed_264622237_Volcano_1.png|500px]]
 
 
This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over.
 
 
This map contains no flowing water in spite of the river shown.  It does not exist, I checked.  Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate.
 
 
There is also no sand at all.  Sorry folks, you gotta import glass.
 
 
Finally, there are no trees.  For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished.  Your results may vary as this is odd IMO.
 
 
'''Volcano 2:'''
 
 
[[Image:V_33g_Seed_264622237_Volcano_2.png|500px]]
 
 
Now this location is nice.  It's kinda cold, so bring a jacket.
 
 
You have unguarded magma in the upper left corner.  Go for it as soon as you can make steel.
 
 
Lower-middle right you will have the caves.  Many enemies there.  Careful though, they are just a warm up!  Directly below you have a pit and adamantine.  Also, the majority of the iron is around the caves, so you will have to fight for it.
 
 
Just to the left of the caves, a level or 2 above the pits is an underground lake.  It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill.  You shouldn't be hurting for water for a while.
 
 
There is sand scattered around all over.  If that wasn't enough with the magma, there is more sand on the shore of the underground lake.  Can we say dwarven catapults throwing stones from glass houses? Heh heh heh.
 
 
Lots of farmable soil, but no indigenous plants to speak of.  Build a shack and farm indoors early on till you can get other kinds of seeds.
 
 
Flux?  Nope. Sorry.  Import what you can, bring steel if you can.  Wood?  Ain't got that either.  Get your magma smelter and glass furnace up fast so you can start producing trade goods.  Without them you won't be able to import the wood you need for coal and flux for steel.  Iron supplies as I said are mostly guarded by the Cyclops and crew as well.  This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well.
 
 
 
All in all, I like the second one better of the 2.  Both have nice features, but are missing key items.
 
This was generated in .33g, and it seems that seeds were broken again.  Hopefully more people come out with their seeds soon :)
 
--[[User:Chthon|Chthon]] 19:46, 23 December 2007 (EST)
 
 
==== Seed #223885 - Pretty much what I have been waiting for ====
 
 
[[Image:seed223885-awesomeseed.JPG|643px]]
 
 
In a 5x8 area you can get chasm, magma, adamantite, cave lake, brook, flux, sedimentary layer, sand and trees. Alternatively you could fit all the above except cave lake to only 5x2. The selection in the picture was chosen to have more chalk in the area.
 
 
--[[User:Elmokki|Elmokki]] 07:41, 25 December 2007 (EST)
 
 
==== The Realm of Forever Start Seed #3094533934 ====
 
 
[[Image:The_Realm_of_Forever_Start_3094533934.png|643px]]
 
 
Ok, I cheated and used Sekret Projekt but hey!  Look what I found!
 
 
River: Check
 
 
Magma: Well damn, someone just pointed out to me that the ~ was blue not red.  I hadn't noticed.  No magma here unfortunately :(
 
 
Iron: Lots of magnetite, check
 
 
Flux: Check and double check
 
 
Sand: Aww, none here
 
 
Adamantine and Pits: They're here too, check
 
 
Chasm: There's the end of one far to the east, so check.
 
 
Coal: Well, we have lignite, lots of lignite.  Does that count?  Check.
 
 
Trees: The whole SE is covered in them, check.
 
 
Can't get much better than this guys.  Oh yeah, there was a Giant Cave Swallowman, about 10 Troglodites, 8 Naked Mole Dogs, and a giant mole just south of where I started.  I'd get traps up stat if I were you.
 
 
Nothing else follows. --[[User:Chthon|Chthon]] 11:30, 25 December 2007 (EST)
 
 
==== The Cyclopean Planet of Tempests Seed #697480228 ====
 
 
[[Image:The_Cyclopean_Planet_of_Tempests_697480228_Start.png|643px]]
 
 
Ok, I swear this one is good.  I double checked it even.
 
 
River:  Nothing at all above ground, seek the cave river (not shown, center of the map with a chasm at the north end under the magma) or the Cave lake at the far north
 
 
Magma:  Just south of the cave lake, at the same Z-level even.
 
 
Adamantine:  Lots of it.  The upper parts are very shallow in the south, but you have at least 5 Z-levels before you uncover the pits.  I estimate about 50 tiles of easily minable Adamantine ore before you release the demons.
 
 
Flux:  Lots of Marble.  I mean lots.  If you are in marble in the south, you are near the adamantine.
 
 
Iron:  No magnetite, but quite a few hematite veins higher up.  Don't dig too deep or you will miss them.
 
 
Chasm:  One at the end of the cave river, but that's it.
 
 
Sand:  Still no sand.  For all you glass lovers; Sorry, keep looking.
 
 
Coal:  None, sorry but burnables are lacking on this map.  Import what you need for iron.  It's cheap anyways.
 
 
Trees:  A few.  Seriously, it's not a lot, but it'll keep you going.
 
 
Hunting:  If you want to train up some crossbowmen and at the same time find food, this area is home to Hoary Marmots.  Eat up!
 
 
Final notes:  This has a more traditional cliff face look to it.  It faces south with the high ground on the north.  It's narrow, but I like it.  All the major features but the pits are towards the middle Z-levels, so be careful you don't dig in from the bottom.
 
 
--[[User:Chthon|Chthon]] 13:18, 25 December 2007 (EST)
 
 
==== Just another seed, I thought wold be nice (1291184248, v.33g) ====
 
 
[[Image:Seed1291184248.PNG|500px]]
 
 
About features:
 
*brook
 
*magma pipe
 
*adamantium (near lower left)
 
*chasm (two of them, actually)
 
*heavy forested tiles
 
*hematite (a lot of it)
 
*magnetite (at least one big cluster)
 
*bituminous coal (not that much as hematite, but still)
 
*flux (marble, lower right)
 
*sand (alongside brook, not much)
 
*bauxite (level 144, to left of magma)
 
 
*warm climate
 
*most dangerous animals - wolves
 
*access to all civs
 
 
Starting in the {{K|F2}} biome will give you almost ideal starting position near the cliff wall, surrounded by trees, with a couple of nearby pools for your fish lovers (turtles, yay!).
 
 
==== A tiny but interesting location.  Seed 1 ====
 
 
[[Image:0x517A5D_seed1_3x2_hard.PNG]]
 
 
The aquifer does not cover the whole map; the haunted area doesn't either.<br/>I, of course, use my [[Utilities#Regional Prospector|Regional Prospector]] utility.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 15:15, 30 December 2007 (EST)
 
 
==== Doubleplusgood Seed #3480279584 ====
 
 
[[Image:Doubleplusgood.png]]
 
 
This is a rather cozy 5x4 area, it has all the basics, except for sand and surface river.
 
 
* A ridiculous amount of adamantite (at least 3 levels of demon-free ore for a total of 215 units, 3 more levels with stairs (looks cool) away from the pits with probably at least twice that amount - i counted nearly 150 in a single level, and it got denser further down... the stairs connected to the pits themselves which don't have that much adamantite, maybe a hundred more or so. That's a lot!
 
* Magma pocket thingy (underground, doesn't extend all the way to the bottom either. about 4 levels high)
 
* Underground river
 
* A big cave lake (exposed)
 
* Some magnetite (single level, only one of 'em big round glob cluster things)
 
* Plenty of vegetation
 
* Round chasm
 
* Many ores, like copper and gold
 
* Tons (and I mean TONS) of limestone. Literally half the map.
 
* Tons of obsidian if you care about that. Literally, the other half of the map.
 
* If you need charcoal just burn the damn trees.
 
 
It's possible that you can find more iron ore if you extend the map to the east, north and or/south.[[User:Sergius|Sergius]] 00:13, 5 January 2008 (EST)
 
 
==== Jackpot Seed: #7777777 ====
 
 
6 rejects, made on Vista with version 33g.
 
 
[[Image:Jackpot.png]]
 
 
Very nice location with damn near everything in an average-size region.
 
 
* '''Sand:''' In the bottom-left swamp area, also some at the top-middle.
 
* '''Trees & Plants:''' Yes.
 
* '''Flux:''' Some limestone up at the top-middle. Extend north to get more.
 
* '''Iron Ore:''' Should be a big splotch of magnetite up in the limestone.
 
* '''River:''' Above and below ground.
 
* '''Adamantine:''' Yes.
 
* '''Chasm:''' Yes.
 
* '''Magma:''' Yes; only four layers, though.
 
* '''Rock:''' All four types.
 
* '''Neighboring Civs:''' All four.
 
 
 
Only thing it doesn't have is a cave lake. If it's too big, you can remove the right column for no adamantine, the bottom row for no magma, the left column for less trees, or the top row for less/very little flux... I'd reccommend zilching the left column, there's a few trees up in the Flux biome.--[[User:Untelligent|Untelligent]] 15:17, 6 January 2008 (EST)
 
 
====Near-Perfect Seed?====
 
 
3636098340
 
 
120 rejects, made on XP with 33g.
 
 
[[Image:Perfect.png]]
 
 
This location can be extended another row to the North to greatly increase the number of trees.
 
 
* '''Trees & Plants:''' Heavily forested, thick shrubs
 
* '''Flux:''' Unknown
 
* '''Ore:''' All but platinum
 
* '''Water:''' Brook, underground lake + river, lake is exposed
 
* '''Adamantine:''' Yes
 
* '''Chasm:''' Yes
 
* '''Magma:''' Yes, exposed
 
* '''Neighboring Civs:''' Unknown, believed to be all
 
 
 
====Everything Seed 3x8 or 2x8 (1437770750)====
 
 
[[Image:1437770750_3x8.jpg]]
 
 
This location has everything located in a 3x8 or a 2x8 if you remove the brook. It has lava, demons, an underground river, lots of flux & magnetite, bauxite, lots of sand, trees, plants & ogres. It also has a medium-sized 3-ZLevel aquifer in the middle of the map. The river seems to be frozen during winter time and it does not have very steep cliffs (only 5 ZLevels from the highest point). (found with 0x517A5D's wonderful Regional Prospector w/ lava in the region map) --[[User:Polpoint|Polpoint]] 00:31, 20 January 2008 (EST)
 
 
===Other Interesting Locations===
 
 
====Secluded Mesa====
 
'''Seed: 3141592653'''<br />
 
[[Image:Riverborn0.jpg]]<br />
 
Although having no other resources to speak of, this map has a unique, natural barrier formed by deep canyons with flowing water. An extremely defensive fort, with a large area useful for above-ground farming and woodcutting without disturbance from outsiders. Good for those who hate sieges.
 
 
In addition, this location features a large amount of naturally-occurring fuels as well as at least one enormous deposit of magnetite, which lies on the mainland, southwest of the atoll on level -3.<br />
 
16:48, 3 February 2008 (EST) {{User|InquisitorSaturn}}
 
 
[[Category:World]]
 

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