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Editing DF2014:Sheriff

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{{av}}
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#REDIRECT [[Sheriff]]
{{Quality|Fine}}
 
{{Noble
 
| noble=Sheriff
 
| quarters=Modest Quarters
 
| dining=Modest Dining Room
 
| office=Modest Office
 
| stands=1
 
| racks=1
 
| chests=1
 
| cabinets=1
 
| function=
 
* Law enforcement
 
}}
 
The '''sheriff''' is the [[noble]] responsible for crude [[Justice|law enforcement]] until your fortress grows large enough to require a [[captain of the guard]], designated through the [[Nobles screen|{{k|n}}obles screen]]. They will punish lawbreaking dwarves through beatings or imprisonment. Without a [[jail]], jail sentences will be "commuted" to beatings as well.
 
 
 
(''When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a [[quern|handmill]] in anger.'')
 
 
 
When your fortress first elects a [[mayor]] (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A [[captain of the guard]] must be nominated to enforce the law in larger settlements.
 
[[File:sheriff_dwarf.jpg|thumb|350px|center|"This fortress ain't big fer th' two of us..."<br><small>''Art by Star Guardian''</small>]]
 
 
 
{{gamedata| [POSITION:SHERIFF]
 
[NAME:sheriff:sheriffs]
 
[SITE]
 
[NUMBER:1]
 
[RESPONSIBILITY:LAW_ENFORCEMENT]
 
[APPOINTED_BY:EXPEDITION_LEADER]
 
[APPOINTED_BY:MAYOR]
 
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
 
[PRECEDENCE:130]
 
[DO_NOT_CULL]
 
[COLOR:1:0:1]
 
[ACCOUNT_EXEMPT]
 
[DUTY_BOUND]
 
[REQUIRED_BOXES:1]
 
[REQUIRED_CABINETS:1]
 
[REQUIRED_RACKS:1]
 
[REQUIRED_STANDS:1]
 
[REQUIRED_OFFICE:100]
 
[REQUIRED_BEDROOM:100]
 
[REQUIRED_DINING:100]}}
 
{{Nobles}}
 
{{Category|Military Ranks}}
 
{{Category|Justice}}
 

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