v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Easter eggs

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|20:03, 25 January 2014 (UTC)}}
+
#REDIRECT [[Easter eggs]]
{{av}}
 
{{Minorspoiler}}
 
''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' is used in the [[Main:dev logs|dev logs]] to refer to anything Toady doesn't want us to know about until we find it ourselves, players have appropriated the name to only refer to... well, [[HFS|we won't spoil it for you]].''
 
 
 
=== Fluctuating Subtitle ===
 
When [[Main:Your first fortress|starting up the game]], on the title screen where the player first chooses what to do, the top reads:
 
Slaves to Armok: God of Blood
 
Chapter 2: Dwarf Fortress
 
Histories of ...
 
'...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a [[Cave spider|cave spider silk]] [[Clothing#Articles|glove]].
 
 
 
=== Dwarven Daydreams ===
 
 
Some dwarves like Toads for their beauty, an obvious inside reference to [[Main:Toady One|Toady One]].
 
 
 
=== So What If I'm Dead? ===
 
 
 
Checking the [[weather]], temperature, odor, or [[Calendar|date]] in [[adventurer mode]] after dying will instead return a snarky message reminding you of your current medical state.
 
 
 
=== Bey@nd Quality?! ===
 
 
 
For about one frame, the word "Beyond" in the Bay 12 Games Beyond Quality intro turns into "Bey@nd". Nobody knows why.
 
 
 
=== Oink! ===
 
 
 
In the Bay 12 Games Beyond Quality intro, a pig sound is played. When the program is saying "Quality", grab the title bar and drag it around a bit. Release, and when the lines appear, you'll hear it on its own.  This sound is stored in <code>data/sound/bayend.ogg</code>.
 
 
 
=== Help Screen ===
 
 
 
If you press the ? key 4 times, you will be sent to a screen that appears to be the deepest part of the help menu, seeing as pressing ? from there will not do anything interesting.
 
 
 
=== Intro Movie ===
 
Not quite an easter egg, but the sequence seen during the intro reflects the layout of a typical fortress from the old 2D versions, proceeding past the [[23a:cave river|cave river]] and [[23a:chasm|chasm]] and concluding with a miner breaching the [[23a:magma flow|magma river]] and causing a lethal flood. Nowadays, the ending scene of the intro serves as a teaser of a certain [[Hidden Fun Stuff|"circus"]], since the stone looks like [[Adamantine|"candy"]].
 
 
 
=== Toads as the default creature ===
 
Toads are the first creature entry to be parsed in the [[raw file]]s, being the first creature listed in the first file ("creature_amphibians"). Hence, many incidences where the game attempts to pick a creature type and fails, will result in "toads" being picked as a default.
 
 
 
When a creature is named (not for killing a dwarf), you get a message like: "The dwarves named a resident Cave Swallowman Urist McSwallowman". If you are in adventure mode and all the dwarves/humans/elves/goblins are dead, you get the message: "The ''toads'' named a resident Cave Swallowman Urist McSwallowman".
 
 
 
=== Moss ===
 
[[File:Goblin agreements.png|thumb|right|Trading is a serious business.]]
 
A small egg, mostly because few have seen it. An old fort that's around 50 years old or so will grow [[moss]] on its stone block constructions. Not much is known about moss, except that it can only occur in certain [[biome]]s. {{verify}}<sup> for v0.34.11</sup>
 
 
 
=== Trade agreements with Goblins and Kobolds ===
 
If you view a Goblin civilization in the {{k|c}}ivilizations menu (provided that there is one) and navigate to the Trade agreements tab, it will say that you have an agreement with them that they provide you with Terror and you give them Vengeance in return. Similarly, viewing kobolds will reveal an "agreement" in which they import Petty Annoyance and you export Death.
 
 
 
=== Cats as Legendary Climbers ===
 
All [[cat]]s are legendary [[climber]]s by default. That's impressive, given that cats can't gain even Novice in any other skill, and especially given how difficult it is to reach Legendary Climber as an adventurer.
 
 
 
It's worth noting that [[giant cave spider]]s and [[giant_lizard|many]] [[large_roach|other]] [[hungry_head|creatures]] also have the same default climbing skill.
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: