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Editing Building token

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{{Quality|Fine}}
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{{Quality|Superior|21:42, 20 September 2016 (UTC)}}
 
{{av}}
 
{{av}}
{{Modding}}
 
  
'''Building tokens''' control the functionality of custom [[building]]s.
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'''Building tokens''' control the functionality of custom buildings.
  
All custom buildings are defined as objects of type BUILDING_WORKSHOP or BUILDING_FURNACE; [[workshop]]s show up in the Build > Workshops ({{Menu icon|b|o}}) menu, while [[furnace]]s show up in the Build > Workshops > Furnaces ({{Menu icon|b|o|u}}) menu.
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All custom buildings are defined as objects of type BUILDING_WORKSHOP or BUILDING_FURNACE; workshops show up in the {{K|b}}-{{K|w}} menu, while furnaces show up in the {{K|b}}-{{K|e}} menu.
  
 
You also must add any new custom buildings to the [[Entity token|civilization]] that you want to use it.
 
You also must add any new custom buildings to the [[Entity token|civilization]] that you want to use it.
  
Additionally, furnaces must be designed by an [[mason]] before being constructed (and will gain [[quality]] accordingly), though they will always use the labor(s) specified in the building definition, rather than ones based on the materials being used.
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Additionally, furnaces must be designed by an [[architect]] before being constructed (and will gain [[quality]] accordingly), though they will always use the labor(s) specified in the building definition, rather than ones based on the materials being used.
{{clear}}
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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| {{text anchor|NAME_COLOR}}
 
| {{text anchor|NAME_COLOR}}
 
| [[Color#Modding_color|fg:bg:bright]]
 
| [[Color#Modding_color|fg:bg:bright]]
| The [[color]] of the building's name when {{K|q}}uerying it. Seemingly ignored for furnaces, which are hardcoded to 4:0:1.
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| The color of the building's name when {{K|q}}uerying it. Seemingly ignored for furnaces, which are hardcoded to 4:0:1.
  
 
|-
 
|-
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| {{text anchor|BUILD_LABOR}}
 
| {{text anchor|BUILD_LABOR}}
 
| [[labor token]]
 
| [[labor token]]
| The labor required to construct the custom building. If multiple BUILD_LABOR tokens are specified, then any of the indicated labors can be used to construct the building; if none are specified, then no labors are required.
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| The labor required to construct the custom building. If multiple BUILD_LABOR tokens are specified, then any of the indicated labors can be used to construct the building; if none are specified, then no labors are required.<br />For furnaces, this labor does not come into play until after the workshop has been designed by an [[architect]].
  
 
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* row
 
* row
 
* colors...
 
* colors...
| Specifies the [[Color|colors]] in which the custom building's tiles will be displayed. The first parameter is the building stage, the 2nd parameter is the row number, and subsequent parameters are either sets of 3 numbers (foreground:background:brightness), or the token "MAT" to use the color of the primary building material, for each tile in the row. MAT may not be available on BUILDING_FURNACEs.{{verify}} However a color settings of 4:0:1 will translate into MAT for furnaces instead.
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| Specifies the colors in which the custom building's tiles will be displayed. The first parameter is the building stage, the 2nd parameter is the row number, and subsequent parameters are either sets of 3 numbers (foreground:background:brightness) or the token "MAT" to use the color of the primary building material. MAT may not be available on BUILDING_FURNACEs.{{verify}}
  
 
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| Specifies that one of the building's tiles (other than the WORK_LOCATION) must be hanging over [[magma]] in order for the building to function. Buildings with this token also ignore the [FUEL] token in their reactions.
 
| Specifies that one of the building's tiles (other than the WORK_LOCATION) must be hanging over [[magma]] in order for the building to function. Buildings with this token also ignore the [FUEL] token in their reactions.
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|-
 
| {{text anchor|TOOLTIP}}
 
| tooltip
 
| Adds a tooltip for the building.
 
 
|}
 
|}
  

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