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Editing Announcement

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|[[File:announce_noble_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A location and the surrounding areas have been made a county.
 
|[[File:announce_noble_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A location and the surrounding areas have been made a county.
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|[[File:announce_crime_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || An artifact is not where it was last seen.
 
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|[[File:announce_crime_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Something was stolen.
 
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|[[File:announce_general_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A diplomat could not complete a meeting and left unhappy.
 
 
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|[[File:announce_artdeface_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A masterpiece quality item has been lost or destroyed.
 
|[[File:announce_artdeface_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A masterpiece quality item has been lost or destroyed.
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|[[File:announce_guzzler_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || When a creature is guzzling a fortress' alcohol.{{Verify}}
 
|[[File:announce_guzzler_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || When a creature is guzzling a fortress' alcohol.{{Verify}}
 
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|[[File:announce_research_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A scholar has discovered discourse on the nature of events.
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|[[File:announce_research_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || When a research breakthrough has been performed.
 
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|[[File:announce_loseemotion_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || An individual has lost their emotions.{{Verify}}
 
|[[File:announce_loseemotion_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || An individual has lost their emotions.{{Verify}}
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|[[File:announce_ghost_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || The raising of a [[ghost]].
 
|[[File:announce_ghost_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || The raising of a [[ghost]].
 
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|[[File:announce_death_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Putting a dwarf (and their associated ghost) to rest with a memorial [[slab]] or a [[coffin]].
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|[[File:announce_death_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || Putting a dwarf (and an associated ghost) to rest with a memorial [[slab]] or a [[coffin]].
 
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|[[File:announce_death_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || After one week, a dwarf or tame creature has been missing, or if a dwarf comes across a corpse.
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|[[File:announce_cancel_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || After one week, a dwarf or tame creature has been missing, or if a dwarf comes across a corpse.
 
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|[[File:announce_agreement_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A [[Work orders|work order]] has been completed.
 
|[[File:announce_agreement_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A [[Work orders|work order]] has been completed.
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|[[File:announce_vermin_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A creature is stung by a [[bee]].
 
|[[File:announce_vermin_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A creature is stung by a [[bee]].
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|[[File:announce_agreement_icon.png]] || style="background:#ffffc0; text-align:center" | Minor || A citizen has become someone's student.
 
 
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|colspan="3" style="padding:7px;" | ''Major'' announcements are more important than minor announcements, and in addition to playing their message, the game may be paused and zoom to the location of the event. This is used for things that rarely happen, but aren't the ''most'' important. A wooden "ticking" sound effect is played for these announcement types.
 
|colspan="3" style="padding:7px;" | ''Major'' announcements are more important than minor announcements, and in addition to playing their message, the game may be paused and zoom to the location of the event. This is used for things that rarely happen, but aren't the ''most'' important. A wooden "ticking" sound effect is played for these announcement types.

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