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Difference between revisions of "40d Talk:Wound"

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My miner had a broken arm and was "resting" even though all he did was move back and forth on the screen and submit to starvation and dehydration. I set a dwarf to Health Care only, had buckets to spare, and nothing was done to care for the dwarf. As far as I'm concerned, in v.33c. Check out the pic below and the [http://mkv25.net/dfma/movie-184-restlesswoundedminer movie] I have.
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== Priority of [[health care]] task ==
  
[[Image:Injury.png | none | frame | 500px | Injured dwarf spam.]]
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I think the game is a bit broken in that I can have a dwarf set with [[health care]] (I know it's a redlink) as their only active task, and rather than bring food to a dwarf who seems to only be moderately injured, but is now about to die from starvation - even though there is a stockpile of prepared meals 6 tiles away, and the other dwarves are resting in the same barracks![[User:GarrieIrons|GarrieIrons]] 04:56, 12 February 2008 (EST)
[[User:Schm0|Schm0]] 18:31, 24 November 2007 (EST)
 
 
 
Happened to me too, also v.33c [[User:Klada|Klada]] 23:49, 1 December 2007 (EST)
 
 
 
:This bug has been fixed --[[User:Karlito|Karlito]] 23:50, 1 December 2007 (EST)
 
  
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I had a miner who was wounded in a mine collapse lie where he fell for a long time before someone came to pick him up, even after prioritizing that a single peasant would do nothing but Health Care.  I had even made sure that the Health Care dwarf had "likes doing stuff for others" in his profile/thoughts. --[[User:FJH|FJH]] 15:40, 25 March 2009 (EST)
  
same thing is happening to me so i dont think it has... [[User:Twiggie|Twiggie]] 12:54, 7 December 2007 (EST)
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== Brown Wounds ==
  
:Actually it has, as of 33d. You may need to download a new version. [[User:Klada|Klada]] 13:17, 7 December 2007 (EST)
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my legendary miner will not heal his brown wounds he must have been resting for a year now. What should I do? --[[User:Hoborobo|Hoborobo]] 06:54, 10 August 2008 (EDT)
  
== Priority of [[health care]] task ==
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:Well, have you seen where his injury is? It could be a nervous injury, which never heals (see the wound article, its really sad).
  
I think the game is a bit broken in that I can have a dwarf set with [[health care]] (I know it's a redlink) as their only active task, and rather than bring food to a dwarf who seems to only be moderately injured, but is now about to die from starvation - even though there is a stockpile of prepared meals 6 tiles away, and the other dwarves are resting in the same barracks![[User:GarrieIrons|GarrieIrons]] 04:56, 12 February 2008 (EST)
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i have a similar problem, my legendary miner broke his head and upper arm in a cave in. now he's just sitting there.
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unfortunately he is in the path of my lva moat that he was diging. will he ever be moved into a bed or something. will he recover? should i open up the lava waterfall and let him die with honor
  
 
== healing speed ==
 
== healing speed ==
 
it seems that in the newest version(.38c) wounds heal at incredible speed - I watched my woodcutter fight batmen and get lightly wounded, was relieved that it was nothing worse, but when I checked back on him he was uninjured. So when my miner took on a wolf I kept a very close eye on him, and indeed he suffered moderate wounds and got a "rest" job, but the wound healed to lightly wounded before he even got back into the fortress and was gone by the time he reached his bed.--[[User:Syndic|Syndic]] 00:30, 13 March 2008 (EDT)
 
it seems that in the newest version(.38c) wounds heal at incredible speed - I watched my woodcutter fight batmen and get lightly wounded, was relieved that it was nothing worse, but when I checked back on him he was uninjured. So when my miner took on a wolf I kept a very close eye on him, and indeed he suffered moderate wounds and got a "rest" job, but the wound healed to lightly wounded before he even got back into the fortress and was gone by the time he reached his bed.--[[User:Syndic|Syndic]] 00:30, 13 March 2008 (EDT)
 
: chances are they have a (very) high toughness? - this will cause exactly what you describe. Send a peasant recruit into battle and you will see the difference ;) --[[User:Koltom|Koltom]] 07:20, 13 March 2008 (EDT)
 
: chances are they have a (very) high toughness? - this will cause exactly what you describe. Send a peasant recruit into battle and you will see the difference ;) --[[User:Koltom|Koltom]] 07:20, 13 March 2008 (EDT)
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::Given that they were miners and woodcutters, they would become tough before they become even [[proficient]] in their trade. As mentioned by Koltom and indeed in the article, toughness has a huge effect both on the impact of being wounded (ie tough dwarves carry on regardless) AND on the rate of healing (they get better before they make it to their bed to rest).[[User:GarrieIrons|GarrieIrons]] 07:24, 26 July 2008 (EDT)
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: I only had this once when I started a fortress in a desert without any water resources. Maybe this is a hack to prevent dwarves from dying from thirst? [[User:Qwertyu|Qwertyu]] 05:20, 26 August 2008 (EDT)
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I've noticed something similar to this in .40c as well. One of my miners in a new fortress, who was at best merely 'tough' sustained a red injury to his hip which had completely disappeared a few minutes later. The only unusual thing I did was draft all seven dwarves into the army first and then make them civilians after the skeletal goat was dead. I don't think the miner had even made his way to a bed to rest before this miraculous healing.[[User:Extar|Extar]] 16:06, 25 August 2008 (EDT)
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: I believe every season there is a chance of a red wound healing. Perhaps he had extraordinarily high toughness and you got lucky? --[[User:Squeegy|Squeegy]] 19:53, 21 October 2008 (EDT)
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(a non tough dwarf healed yellow in 2 days before even sitting in his rest bed -
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we need to revisit the info here) [[ User:Höhlenschreck]]
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Did a season change in those 2 days? Does this actually contradict the model we currently have?--[[User:Albedo|Albedo]] 12:48, 1 June 2009 (UTC)
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:No.<br>
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:Not entirely.<br>
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:Just pointing out that healing may have become faster or different. --[[User:Höhlenschreck|Höhlenschreck]] 16:24, 2 June 2009 (UTC)
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== Nervous system damage ==
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I have a guard with minor neck and brain injuries, so he won't spar any more. However, he is a Talented Hammerdwarf, Skilled Armor User, and Proficient Shield User (only Novice Wrestler), so I reallocated him to use a crossbow and he does infact shoot at the archery range. This could be a good way to improve troops and get Marksdwarves that might be vaguely effective in melee combat should it come to that. He's also already Mighty, Very Agile, and Tough.
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I'm thinking of adding the following to the Healing section of this page, at the end of the paragraph starting with "Wounds to the nervous system...":
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"A hammerdwarf with light injuries to the nervous system may no longer spar, but will train as a Marksdwarf if allocated to use a crossbow. This can be useful given that a Marksdwarf entering melee combat uses the hammerdwarf skill to bash enemies with their crossbow. They hopefully would have also trained as Wrestlers, Armor Users, and Shield Users which will help their survival rate."
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Thoughts? --[[User:TimE|TimE]]
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:Seems a bit too niche to be in the article as general advice. Perhaps a generality made from that idea would be appropriate however. something like "dwarves with nervous injuries too severe to be a melee fighter may still be valulable as a Marksdwarf." --[[User:N9103|Edward]] 03:59, 4 April 2008 (EDT)
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:: I think this applies to dwarves with ''any'' nervous injuries. I like the concise version though, I'll add that. --[[User:TimE|TimE]] 00:56, 3 April 2008 (EDT)
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I've noticed that alot of my people with nervous damage have alot higher wrestling skill than their assigned weapon.. is it possible that people with nervous system damage spar as wrestlers still?--sindain
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== Color of Wounds ==
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I think that lightly wounded and lopped off are too close of a color. The lopped off color should be pink, a nice bright color with eye attracting color. This way I can tell whether or not to pay attention to that individual.--[[User:CrazyMcfobo|CrazyMcfobo]] 19:44, 15 April 2008 (EDT)
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:I agree with you on that, try making a topic in the forums about it. Toady might change it.--[[User:Richards|Richards]] 21:18, 15 April 2008 (EDT)
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== Spleen, kidney etc. ==
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What about spleen, liver, kidneys etc ? Do they belong to "guts" ? [[User:Timst|Timst]] 10:19, 13 July 2008 (EDT)
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im fairly certain they would/ought to be listed seperatly as they seem to heal given enough time --[[User:Cameron|Cameron]] 21:49, 12 February 2010 (UTC)
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Liver at least is different than guts: guts (says the article) can never be broken, only mangled, but my dwarf got a broken liver after a cave-in. (He was my legendary bookkeeper so Superdwarvenly Tough.) --— [[User:Calculator|Calculator]] ([[User_talk:Calculator|talk]]) 01:07, 16 January 2011 (UTC)
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== New version and light wounds ==
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The new version and its possibility for messed up temps means that all organs can now be in all states of wounded-ness. That means you can get lightly wounded hearts and guts and lungs... etc.
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Note that this is due to extreme frostbite, not heat.
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[[User:Logical2u|Logical2u]] 23:36, 19 July 2008 (EDT)
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I've got a war dog with lightly-wounded right lung, left lung, and heart.  From combat (with a kobold thief), not from temperature exposure. -[[User:Greycat|Greycat]] 19:57, 12 April 2009 (UTC)
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== wounded but not resting ==
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I have a dwarf who has a yellow head wound and a red upper leg wound. In the {{k|u}} screen he shows as '''No job''', on his wound status screek ({{k|v}}{{k|w}}) he is unconscious, hungry, dehydrated and drowsy.
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If he is unconscious then he is not resting. I take it he is not going to trigger any health care jobs: so does this mean he is doomed?
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[[User:GarrieIrons|GarrieIrons]] 07:29, 26 July 2008 (EDT)
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:He ended up dying. It seemed inevitable given that becoming unconscious seems to cancel resting.[[User:GarrieIrons|GarrieIrons]] 04:28, 1 August 2008 (EDT)
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:I have a guard who's doing the same. Red lung wound and he's still trying to make his rounds as a guard. On the other hand, his toughness seems to be high enough that he's not dying from it... He rested when he was initially wounded (sparring) but got up because he was thirsty. He fell unconscious once in the process, but managed to slake his thirst. And then got up and grabbed his equipment. -[[User:Fuzzy|Fuzzy]] 21:27, 5 September 2008 (EDT)
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::FWIW, this guard lasted two more years limping along with a red lung until he finally died making a suicidal charge during a goblin siege. Îton Koganûker earned himself his own little decorated burial niche for his hardheaded service. Incidentally, I looked back at him and he actually had not toughness mods, so a regular dwarf survived three years with a red lung and might have survived longer if not for the charge. -[[User:Fuzzy|Fuzzy]] 12:43, 11 September 2008 (EDT)
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:::I have an ex-guard with a red lung injury. He's been that way for about 4 years so is it possible that lungs can't heal? At first he passed out a lot from being winded but after training him up as an engraver to improve his toughness he's able to go about a normal dwarven life. I've had a lot of odd injuries in this fortress; two guys lost both eyes somehow. One of them, a champion, seemed unperturbed by this and went on with his job for about a year until a goblin bowman took him out with a lucky shot. The other was a hunter and spammed up the announcements with "cancelled job: unconcious". He had to be... disposed of. Later, after accidentally releasing a caged titan in my entrance hall, my bone carver got a mangled stomach and lower body. I was preparing for him to die but amazingly he recovered his stomach in a season but it took him a lot longer to heal his other injury. Finally, one of my champions managed to break his lower back while sparring. I've provided him with a nice hospital where he can be looked after for the rest of his days but I fear one day he'll go beserk due to loneliness and boredom. --[[User:Paradigmlost|Paradigmlost]] 19:24, 11 February 2009 (EST)
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This is caused by some problem with the bed they are placed on.  Removing the bed they are on seems to fix the problem for me everytime it happens.  --[[User:Engy|Engy]] 22:46, 27 March 2009 (UTC)
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:I came here because of an identical issue with my swordmaster's right lung. He rested for a moment, but got up and is just "toughing it out" making his rounds, but unwilling to spar. Does your comment mean this issue can be fixed by removing all barracks beds, and his bedroom, and replacing them? Also, would some kind of note, perhaps in a standard "Caveats" section be appropriate? --[[User:The Architect|The Architect]] 10:56, 17 October 2009 (UTC)
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== broken leg ==
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can a dwarf with a broken leg still get around to work?
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:Unfortunately, no. Anything worse then moderately wounded causes the dwarf to go sleep it off until its healed. However, ''eventually'' it will heal up and he can go back to work. --[[User:Toloran|Toloran]] 02:32, 10 August 2008 (EDT)
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I have 3 dwarves who are very injured, and seem to be refusing to move, I deactivated their squad status, but none are unconcious, and none of the dwarves at ALL are helping them for some reason, they just keep walking over them, ignoring them.
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I have a royal guard with a similar problem. Was wondering if it would ever heal, but I'm starting to think after more than two years that lung injuries also never heal. Mine has at least one level of toughness, though, and the only affect is that he walks slightly slower and flashes the wounded signal at me.--[[User:Pyrite|Pyrite]] 08:44, 13 December 2008 (EST)
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I had a dwarf with a broken leg fall into a strange mood.  He got up off his sickbed, limped to a workshop, claimed it, etc. -- all at a fraction of normal dwarf walking speed.  He finished the artifact, then went back to his sickbed to finish healing. -[[User:Greycat|Greycat]] 19:55, 12 April 2009 (UTC)
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== Broken brain? ==
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I just got a kobold trapped in my hall of spiky death, and on its wound list was a yellow(broken) brain. I suppose that means it's going to die very soon, but it seems to be fine to me... --[[User:Cypress|Cypress]] 18:21, 30 August 2008 (EDT)
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:It's a kobold. You missed all its vital spots. --[[User:Azaram|Azaram]] 23:53, 10 December 2008 (EST)
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== Blind dwarf suffers nightmares of constant attack ==
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I have a dwarf with a lopped off left eye and right eye (and throat? how's he still suffering??) that is convinced that he's still under attack.
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He's litterally spamming with over 1000 messages that he's canceling rest: interrupted by goblin crossbowman. In the 200-300 message range it was amusing. At this point, I'm only hoping that he shuts up when another dwarf drags him off to a bed for some rest. [[User:AmisiBastet|AmisiBastet]] 14:29, 4 October 2008 (EDT)
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:Put him out of his misery. In style. --[[User:GreyMario|GreyMaria]] 21:43, 4 October 2008 (EDT)
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::How? The last of the goblin ambushes for that season shut him up for me. But I don't know how to kill off one of my own dwarves. Well... not intentionally anyway. Especially when he's so busy being unconsious that he's constantly interrupting his rest due to the memory of being shot at by a goblin. I think he got up to about 3000 messages. All his minor wounds healed up too. His head was still mangled (red) with his eyes & throat lopped off (grey). Well, until the goblin finished him off anyway. [[User:AmisiBastet|AmisiBastet]] 22:50, 5 October 2008 (EDT)
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:::For future reference, you can kill one of your dwarves off by dropping a constructed floor on him. Thus, it makes some sense to make bedrooms with a way to drop floor tiles on the beds. --[[User:GreyMario|GreyMaria]] 23:32, 5 October 2008 (EDT)
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::::Two words:  Lava.  Failing that, I usually went with GreyMaria's method and just tunnel out over the head of the wounded dwarf, and built/demolished floors atop him until dead.  Too bad you can't build on bridges...I'd have an infirmary kept niiice and warm by a lava pit.  --[[User:Eddie|Eddie]] 00:47, 6 October 2008 (EDT)
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:::::LOL I wish! Poor guy collapsed above ground, about 7 steps away from the entrance to the fortress. And as for dealing with any other dwarves... I've found the lava, but they're pretty stubborn about not wanting to dig anywhere near it anymore. These bunch also seem to be only seasonal-miners too. They practically refuse to dig durring the winter & are reluctant to dig in the fall. Which leaves me to spring & summer for any fortress improvements that don't involve construction or engraving. They like farming and they like engraving. Canceling those tasks doesn't even seem to encourage them to dig. They'd rather sit around with no job than go dig out rooms near the lava. Boy, ya loose 1 dwarf to a random fire-man and the dig designations never get worked on! [[User:AmisiBastet|AmisiBastet]] 00:46, 7 October 2008 (EDT)
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::::::The simplest method I've found for silencing Dwarves (Usually to put them out of their misery) is to have the a room of hospital beds connected to a pump with a nearby water source (aquifer or brook, usually). In the event that a dwarf has permanently debilitating wounds, you can simply flood the room. Even a normal door will hold back 7/7 tiles of water, so all you have to do is lock them in to make sure no other dwarves decide to open it. [[User:Xennith|Xennith]] 10:45 AM, 2 March 2009 (PST)
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: As fun as it is to off wounded dwarves [http://www.bay12games.com/forum/index.php?topic=25815.0 this thread on the message board] alleges that destroying the bed may end the message spam. -[[User:Fuzzy|Fuzzy]] 17:41, 7 October 2008 (EDT)
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:: Thanks for the link. I'd post there but for some odd reason my browsers won't let me register on that forum. I keep getting redirected back to the index. I can't even read the help on registering because that also redirects me back to the index. Regardless, you are correct that in my case the dwarf had not reached a bed. I think in my case it was that the goblin crossbowman that had attacked that dwarf, had later fallen into a cage trap and hadn't been killed (or left the map) yet. I've a bit of a backlog on goblins waiting to use my drowning rooms.
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::: to off yer dwarf, you can put a door on their bedroom and lock em in when they sleep--[[User:Loganis|Loganis]] 14:06, 4 August 2009 (UTC)
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==Animal Wounds==
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How fast can animals (e.g. leopards) heal wounds? Because I have a leopard which has minor injuries on the brain, heart, lungs and guts, and I want to use it to guard my fort (i feel like im gonna be sieged soon).--[[User:Stinhad Limarezum|Stinhad Limarezum]] 08:34, 21 October 2008 (EDT)
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:I'm fairly certain animals can only be healed via the animal caretaker labor. I had a cat with a mangled leg for 3 years before it stumbled into a weapon trap full of looted pikes. If the creature isn't assigned to anyone, the dwarf that trained the leopard can caretake it. [[User:HeWhoIsPale|HeWhoIsPale]] 08:44, 21 October 2008 (EDT)
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:I've never studied the mechanics of animal caretaking, but I've gotten the impression that it's a "free" task -- any time your caretaker crosses paths with a wounded animal, the animal has a chance to get better.  Try turning on caretaking on all your dwarves.  The leopard might need to be uncaged in order for the caretaking to take place. 
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:But a guardian leopard alone is not going to be enough against a siege.  For that, you want at least a dozen wardogs, or a set of traps at least six deep at all entrances (ten deep if they're "mere" stone traps), or some decent marksdwarves -- five or more is best, because at just the wrong moment, half of them will wander off to drink or sleep (or reload).  A single champion with top-quality armor and weapon and very high shield user, armor user, and wrestling skills can potentially take out a whole squad by him or herself, but that takes about two or three years worth of sparring (with another champion) and you better hope they don't get spinal injuries or they'll stop training altogether.
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:Barring that, use dogs if you got 'em, traps if you don't.  And build traps anyway.  You can secure a fortress in a couple of months using a couple of mechanics.  And you won't get hit by an actual goblin siege until you have 80 dwarves, supposedly, though "ambushes" of about 8 goblins can come much sooner.--[[User:Maximus|Maximus]] 19:29, 21 October 2008 (EDT)
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:Well, I did get sieged, but my army decimated the ugly gobbos before they could even come close (theres a load of blood near the norhern edge now) so the leopard was of no use. Talking of ward dogs, being an idiot,  I went and made most of my dogs available for pets before I realised that pets cant be trained. Luckily a pair of stray puppies grew up a day before the siege but the two war dogs which i trained were too slow and the battle was over before they reached. About the animal caretaker, I do have one but he isn't really doing anything about the leopard (and a fox which i also bought from the elves, also with same injuries) --[[User:Stinhad Limarezum|Stinhad Limarezum]] 23:51, 21 October 2008 (EDT)
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::I'm fairly certain from my experiences that animal caretaking only applies to animals that 'belong' to the caretaker. The only dwarf with any skill in caretaking I've had has been my dungeon master because he has trained over a dozen wardogs that haven't been assigned elsewhere yet. Meanwhile my champions have wardogs and cats that have been mangled for years. [[User:HeWhoIsPale|HeWhoIsPale]] 08:48, 22 October 2008 (EDT)
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:::I've seen animals on chains healed -- by whom, I don't know.  It may just be that dwarves are more likely to heal their own pets since said pets are always in their vicinity.--[[User:Maximus|Maximus]] 19:44, 22 October 2008 (EDT)
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::::Apparently any caged animal you buy has minor wounds on the brain, heart, lungs and guts. I bought a jaguar, another leopard and a rhesus from the elves and all have the same injuries.--[[User:Stinhad Limarezum|Stinhad Limarezum]] 21:39, 22 October 2008 (EDT)
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:::::I bought a black bear cage and it didn't have any wounds, could it be that the elves are traveling through a hostile region to reach your fortress? [[User:HeWhoIsPale|HeWhoIsPale]] 08:23, 23 October 2008 (EDT)
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:::::Are you in a cold region?  Maybe they got frostbitten on the trip to the depot.--[[User:Maximus|Maximus]] 11:22, 23 October 2008 (EDT)
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*sorry to interrupt*
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i have a war dog with a red (mangled?) 'right rear leg' and 'head'. it's been like that for about a year now, crawling aruond the fortress and sitting where it's former master died (with it's/another dog's two puppies, might i add), passing out all the time. will it die soon? infact, shouldnt it be dead already, having a mangled head? (no internal organs seem to be damaged)
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== Down, but not Out ==
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Something I noticed earlier today: Late in my first winter, one of my dwarves was injured while sparring with swords. His leg was yellow, no blood anywhere to be seen, and he was literally right next to a bed. He would not accept any jobs, wouldn't climb into bed to rest, eat, drink water, and nobody else would help him. He lay on the floor for a few months until he got really dehydrated and fell unconscious. Finally somebody drug him to the bed and is now bringing him water. I also noticed that "He is socially crippled by thoughts that everybody is watching and judging him" in his profile. Too mistrusting of help until he is unable to say no (finally fell unconscious). I'm hoping for a full recovery now that he is accepting help. [[User:KValthaliondil|KValthaliondil]] 18:43, 3 November 2008 (EST)
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:I have had this problem too...I think it is bug 360?  I lost a legendary wrestler to melancholy from it already, another one is now affected by it -- I hope he collapses and gets dragged to a bed like yours did before he goes insane too.--[[User:Scrotch|Scrotch]] 20:37, 20 January 2009 (EST)
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== '' verify '' ==
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'' so claiming it may help, as may marking it to be dumped.(verify) '' this most definitely worked, in a most excellent manner. now my most non-non-non-heinous speardwarf can recover. Note that I had to de-forbid it first, and then mark it for dumping. has anyone else had any experience with this? also, I still do not know if he will recover, we will have to wait.--(the most non-heinous)[[User:Destor|Destor]] 21:49, 27 December 2008 (EST)(be excellent to each other)
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:this worked for me, too.  I also don't know whether he'll recover yet, but the bolt is out of his arm. --[[User:Khummsein|Khummsein]] 01:11, 5 March 2009 (EST)
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::Worked all the way.  Legendary carpenter was up and running around, eating up all my wood again.  Really quickly, too (maybe a month or two game time?  This after lying in bed for almost 2 years). --[[User:Khummsein|Khummsein]] 10:08, 6 March 2009 (EST)
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:::i'll edit the page accordingly then [[User:Kotekzot|Kotekzot]] 17:31, 18 March 2009 (UTC)
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== Dismembered Dwarves Permanently Bedridden? ==
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I have a dwarf who got his hand bitten off and his upper and lower body broken.  After a year or so he was completely healed, albeit still handless.  He still hasn't gotten out of bed, though.  Will he ever recover, or is this a bug?--[[User:Zipdog|Zipdog]] 05:22, 14 April 2009 (UTC)
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: Maybe try deconstructing the bed in question, as above? (Next release will bring doctors and splints, apparently; maybe lopped off limbs will be colored purple or something other than another shade of lightly wounded gray...) --[[User:Jellyfishgreen|Jellyfishgreen]] 21:04, 16 April 2009 (UTC)
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::Lopped off eyes don't prevent people from running around.  Miner took a fire imp to the face. Broke hus upper body. Ouch. --[[User:Zchris13|Zchris13]] 16:33, 12 May 2009 (UTC)
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== No sparring for nervous wounds, but hunting allowed? ==
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Seems like you can turn your melee dwarves with mild spinal injuries to hunters and they will practice that way ;) Although it is rather a waste of time if they are not at least very agile [[User:Greep|Greep]] 04:33, 23 June 2009 (UTC)
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== Lopped off limbs ==
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I've a wrestling champion who, unfortunately, lost his entire left leg to a swordsgoblin's first strike, and is now bedridden.
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It's not covered very clearly in the article just how badly lost limbs affect dwarves. I'd rather not kill him off (he happens to be quite popular), but I don't think he'll ever be getting out of bed again. If anyone has any evidence pointing to the contrary, I'd appreciate it.
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For now, I'll just back up the save and lock him up. [[User:Pariah|Pariah]] 07:39, 1 July 2009 (UTC)
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== Suffocation Mishaps ==
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I just had a highly decorated Swordsdwarf suffocate to death, out of the blue, right after my military had repelled two back-to-back goblin ambushes.
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I read in the Mods section that "super-dwarfs" can choke to death if modded so they can eat bones. I haven't made any such mods, however, and I can't find anything on the Wiki about what causes suffocation, apart from smoke (no fires here...)
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He suffocated in a 2x2 barracks where two other dwarfs were sparring.
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Any ideas? - [[User:Abkajud|Abkajud]] 04:14, 13 September 2009 (UTC)
 +
*He probably had a sparring accident that punctured both of his lungs. --[[User:Quietust|Quietust]] 04:29, 13 September 2009 (UTC)
 +
 +
Oh, good God! Well, thanks for the tip ^_^ - [[User:Abkajud|Abkajud]] 04:33, 13 September 2009 (UTC)
 +
 +
== Blindness ==
 +
 +
The leader of my squad of axe-dwarves took some damage in a recent fight, including the loss of both eyes and ears. All injuries healed within the day except for the eyes (she is "very tough"), so I demobbed her. Later I noticed she had been trying to cut down the same tree for about half an hour real time despite being a "talented" wood cutter (this is df_28_181_40d11).
 +
 +
Two questions: does blindness heal naturally, at season-change (with luck) or never; and is it known what types of tasks can and can't effectively be done by a blind dwarf? [[User:Hv|Hv]] 08:55, 21 October 2009 (UTC)
 +
:Blindness never heals, though I haven't observed it to interfere with workshop activities - one of my 3 tanners got both of his eyes torn out by a wolf early in the fortress, and while he initially passed out a lot, he eventually leveled his toughness up high enough that he doesn't notice it anymore, and he performs his tasks just fine. --[[User:Quietust|Quietust]] 13:44, 21 October 2009 (UTC)
 +
::Thanks. She is my only Appraiser too, and she still manages just fine at trading - I guess you really can ''feel'' the quality. :) [[User:Hv|Hv]] 20:59, 23 October 2009 (UTC)
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== Organ wound not possible ==
 +
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In reference to a "moderate wound to the gut", see this forum discussion:
 +
[http://www.bay12games.com/forum/index.php?topic=44204.0 "Impossible Gut Injury?"] --[[User:Albedo|Albedo]] 19:04, 1 November 2009 (UTC)
 +
 +
I have found a dwarf with moderate wounds to every body-part including those supposed to be impossible [[Media:Pulverized_kid.png]] I think that they are a result of cold due to being outside in a glacier, but as I did not see the injury I cannot be certain Il edit when ive figured out the effects of the wounds --[[User:Cameron|Cameron]] 18:46, 29 January 2010 (UTC)
 +
 +
I have now found a differant dwarf with a large number of broken parts including those thought impossible such as the heart and lungs --[[User:Cameron|Cameron]] 00:14, 19 March 2010 (UTC)
 +
 +
== On the subject of broken body parts and permanent damage ==
 +
 +
Hi, all! I have a few tiny questions and odd things I'd like to mention.
 +
 +
First, it does seem possible for eyes to be broken, at least in the most current version. [http://i16.photobucket.com/albums/b30/A-chana/Dwarf%20Fortress/52.png This cougar] suffered that amongst other nasty things, but my dwarf didn't stop to ask it how many fingers he was holding up, so I still don't know the effects on vision or if such a wound is permanent (see third question). For the record, it got this way by being attacked by an unarmed dabbling/novice wrestler. I think the left eye was sent into dark yellow in one of the first strikes of the fight, and stayed that way until the dwarf pummeled the cougar's unconscious body for a while (it was one of the last few blows dealt to the cougar).
 +
 +
Second, does the lower body mean anything in terms of walking? I had a berserk dwarf try to take down an experienced founder, and he came away with a broken lower body (hips, legs, and spine were not wounded). He could still run about just as well as the fleeing civilians (he was merely Agile, no Toughness, and most of the other civs had some experience. Plus, he became tired while murdering the second victim but didn't seem too affected by it) and was able to take down four with no trouble before a war dog decided to wreck him. He was enraged at one point while fighting the founder, but came down from that high before he could get to work on beating down a much weaker migrant. I'm not sure if the lower body doesn't affect walking, if berserk dwarves will ignore certain injuries, or some combo of the two. On a similar subject, if the lower body doesn't affect walking, would hips affect it? Part of the massacre involved someone with a mangled hip, and I'm wondering if she could have been able to walk with that.
 +
 +
Third, what other organs can be permanently damaged? That same war dog had gotten to me lightly damaged (probably from temperatures during travel), and it doesn't seem to be recovering any of the wounds. I know the brain, neck, and spine aren't going to heal, but he still has wounded lungs, guts, and heart, so I guess those won't heal either. It's nothing important -- he's still a beast that likes bisecting its foes (like the broken-lower-body dwarf above, who is now severed-lower-body dwarf), but I'm just curious as to what other organs might not heal fully (I'm mostly curious on eyes right now, since they seem like they could be pretty sensitive to being broken/possibly mangled). Also, does severity affect it? I mean, I know lopped off technically counts as a degree of severity and will stick, but still. Example being, an arm (not necessarily an arm -- even internal organs like the spleen count too) is horribly mangled, probably almost to the point of being lopped off. Could it still make a full recovery, even over many, many years, or will it stay permanently slightly damaged, if not in outright sorry shape? (Edit to elaborate: The organ/limb in question would make full recoveries from minor wounds.)
 +
 +
Thanks for helping  Again, none of this is ground-breakingly important, but I'm just curious to know. -[[User:A-chana|A-chana]] 16:00, 14 November 2009 (UTC)
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== Executing the Sick ==
 +
 +
My Captain of the Guard and Legendary Miner somehow got her spine snapped like a piece of thatch by the weak-ass mayor (bless her :( ) and now is going to be a burden on the society she served to protect for the rest of her (very long) life. There are also several other injured people from a huge tantrum chain who are also bed-bound.
 +
 +
How would I go about disposing of them?
 +
 +
--[[User:Iban|Iban]] 05:59, 12 December 2009 (UTC)
 +
 +
: Drown them with water or... magma / release a wild animal near them / do a cave-in on them. The choice is yours. see [[Unfortunate_accident]] for more creative info.  --[[User:Karl|Karl]] 19:21, 12 December 2009 (UTC)
 +
 +
:: Thanks for the article. None of those would really fit because most of the sick were housed in their own bedrooms, which are in cramped public areas inaccessible to the magma and water plumbing. The above area was also packed with stockpiles and the like. The solution was to seal the doors to their places so they slowly succumb to starvation and dehydration. --[[User:Iban|Iban]] 23:20, 12 December 2009 (UTC)
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== Wound Cheat Sheet ==
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I don't know if you guys have any use for this, but here's a nice little spreadsheet I made.
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[[Image:WoundCheatSheet.png]]
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--[[User:Iban|Iban]] 07:33, 18 January 2010 (UTC)

Latest revision as of 01:07, 16 January 2011

Priority of health care task[edit]

I think the game is a bit broken in that I can have a dwarf set with health care (I know it's a redlink) as their only active task, and rather than bring food to a dwarf who seems to only be moderately injured, but is now about to die from starvation - even though there is a stockpile of prepared meals 6 tiles away, and the other dwarves are resting in the same barracks!GarrieIrons 04:56, 12 February 2008 (EST)

I had a miner who was wounded in a mine collapse lie where he fell for a long time before someone came to pick him up, even after prioritizing that a single peasant would do nothing but Health Care. I had even made sure that the Health Care dwarf had "likes doing stuff for others" in his profile/thoughts. --FJH 15:40, 25 March 2009 (EST)

Brown Wounds[edit]

my legendary miner will not heal his brown wounds he must have been resting for a year now. What should I do? --Hoborobo 06:54, 10 August 2008 (EDT)

Well, have you seen where his injury is? It could be a nervous injury, which never heals (see the wound article, its really sad).

i have a similar problem, my legendary miner broke his head and upper arm in a cave in. now he's just sitting there. unfortunately he is in the path of my lva moat that he was diging. will he ever be moved into a bed or something. will he recover? should i open up the lava waterfall and let him die with honor

healing speed[edit]

it seems that in the newest version(.38c) wounds heal at incredible speed - I watched my woodcutter fight batmen and get lightly wounded, was relieved that it was nothing worse, but when I checked back on him he was uninjured. So when my miner took on a wolf I kept a very close eye on him, and indeed he suffered moderate wounds and got a "rest" job, but the wound healed to lightly wounded before he even got back into the fortress and was gone by the time he reached his bed.--Syndic 00:30, 13 March 2008 (EDT)

chances are they have a (very) high toughness? - this will cause exactly what you describe. Send a peasant recruit into battle and you will see the difference ;) --Koltom 07:20, 13 March 2008 (EDT)
Given that they were miners and woodcutters, they would become tough before they become even proficient in their trade. As mentioned by Koltom and indeed in the article, toughness has a huge effect both on the impact of being wounded (ie tough dwarves carry on regardless) AND on the rate of healing (they get better before they make it to their bed to rest).GarrieIrons 07:24, 26 July 2008 (EDT)
I only had this once when I started a fortress in a desert without any water resources. Maybe this is a hack to prevent dwarves from dying from thirst? Qwertyu 05:20, 26 August 2008 (EDT)

I've noticed something similar to this in .40c as well. One of my miners in a new fortress, who was at best merely 'tough' sustained a red injury to his hip which had completely disappeared a few minutes later. The only unusual thing I did was draft all seven dwarves into the army first and then make them civilians after the skeletal goat was dead. I don't think the miner had even made his way to a bed to rest before this miraculous healing.Extar 16:06, 25 August 2008 (EDT)

I believe every season there is a chance of a red wound healing. Perhaps he had extraordinarily high toughness and you got lucky? --Squeegy 19:53, 21 October 2008 (EDT)
(a non tough dwarf healed yellow in 2 days before even sitting in his rest bed - 
we need to revisit the info here)  User:Höhlenschreck

Did a season change in those 2 days? Does this actually contradict the model we currently have?--Albedo 12:48, 1 June 2009 (UTC)

No.
Not entirely.
Just pointing out that healing may have become faster or different. --Höhlenschreck 16:24, 2 June 2009 (UTC)

Nervous system damage[edit]

I have a guard with minor neck and brain injuries, so he won't spar any more. However, he is a Talented Hammerdwarf, Skilled Armor User, and Proficient Shield User (only Novice Wrestler), so I reallocated him to use a crossbow and he does infact shoot at the archery range. This could be a good way to improve troops and get Marksdwarves that might be vaguely effective in melee combat should it come to that. He's also already Mighty, Very Agile, and Tough.

I'm thinking of adding the following to the Healing section of this page, at the end of the paragraph starting with "Wounds to the nervous system...":

"A hammerdwarf with light injuries to the nervous system may no longer spar, but will train as a Marksdwarf if allocated to use a crossbow. This can be useful given that a Marksdwarf entering melee combat uses the hammerdwarf skill to bash enemies with their crossbow. They hopefully would have also trained as Wrestlers, Armor Users, and Shield Users which will help their survival rate."

Thoughts? --TimE

Seems a bit too niche to be in the article as general advice. Perhaps a generality made from that idea would be appropriate however. something like "dwarves with nervous injuries too severe to be a melee fighter may still be valulable as a Marksdwarf." --Edward 03:59, 4 April 2008 (EDT)
I think this applies to dwarves with any nervous injuries. I like the concise version though, I'll add that. --TimE 00:56, 3 April 2008 (EDT)

I've noticed that alot of my people with nervous damage have alot higher wrestling skill than their assigned weapon.. is it possible that people with nervous system damage spar as wrestlers still?--sindain

Color of Wounds[edit]

I think that lightly wounded and lopped off are too close of a color. The lopped off color should be pink, a nice bright color with eye attracting color. This way I can tell whether or not to pay attention to that individual.--CrazyMcfobo 19:44, 15 April 2008 (EDT)

I agree with you on that, try making a topic in the forums about it. Toady might change it.--Richards 21:18, 15 April 2008 (EDT)

Spleen, kidney etc.[edit]

What about spleen, liver, kidneys etc ? Do they belong to "guts" ? Timst 10:19, 13 July 2008 (EDT)

im fairly certain they would/ought to be listed seperatly as they seem to heal given enough time --Cameron 21:49, 12 February 2010 (UTC)

Liver at least is different than guts: guts (says the article) can never be broken, only mangled, but my dwarf got a broken liver after a cave-in. (He was my legendary bookkeeper so Superdwarvenly Tough.) --— Calculator (talk) 01:07, 16 January 2011 (UTC)

New version and light wounds[edit]

The new version and its possibility for messed up temps means that all organs can now be in all states of wounded-ness. That means you can get lightly wounded hearts and guts and lungs... etc.

Note that this is due to extreme frostbite, not heat.

Logical2u 23:36, 19 July 2008 (EDT)

I've got a war dog with lightly-wounded right lung, left lung, and heart. From combat (with a kobold thief), not from temperature exposure. -Greycat 19:57, 12 April 2009 (UTC)

wounded but not resting[edit]

I have a dwarf who has a yellow head wound and a red upper leg wound. In the u screen he shows as No job, on his wound status screek (vw) he is unconscious, hungry, dehydrated and drowsy.

If he is unconscious then he is not resting. I take it he is not going to trigger any health care jobs: so does this mean he is doomed? GarrieIrons 07:29, 26 July 2008 (EDT)

He ended up dying. It seemed inevitable given that becoming unconscious seems to cancel resting.GarrieIrons 04:28, 1 August 2008 (EDT)
I have a guard who's doing the same. Red lung wound and he's still trying to make his rounds as a guard. On the other hand, his toughness seems to be high enough that he's not dying from it... He rested when he was initially wounded (sparring) but got up because he was thirsty. He fell unconscious once in the process, but managed to slake his thirst. And then got up and grabbed his equipment. -Fuzzy 21:27, 5 September 2008 (EDT)
FWIW, this guard lasted two more years limping along with a red lung until he finally died making a suicidal charge during a goblin siege. Îton Koganûker earned himself his own little decorated burial niche for his hardheaded service. Incidentally, I looked back at him and he actually had not toughness mods, so a regular dwarf survived three years with a red lung and might have survived longer if not for the charge. -Fuzzy 12:43, 11 September 2008 (EDT)
I have an ex-guard with a red lung injury. He's been that way for about 4 years so is it possible that lungs can't heal? At first he passed out a lot from being winded but after training him up as an engraver to improve his toughness he's able to go about a normal dwarven life. I've had a lot of odd injuries in this fortress; two guys lost both eyes somehow. One of them, a champion, seemed unperturbed by this and went on with his job for about a year until a goblin bowman took him out with a lucky shot. The other was a hunter and spammed up the announcements with "cancelled job: unconcious". He had to be... disposed of. Later, after accidentally releasing a caged titan in my entrance hall, my bone carver got a mangled stomach and lower body. I was preparing for him to die but amazingly he recovered his stomach in a season but it took him a lot longer to heal his other injury. Finally, one of my champions managed to break his lower back while sparring. I've provided him with a nice hospital where he can be looked after for the rest of his days but I fear one day he'll go beserk due to loneliness and boredom. --Paradigmlost 19:24, 11 February 2009 (EST)

This is caused by some problem with the bed they are placed on. Removing the bed they are on seems to fix the problem for me everytime it happens. --Engy 22:46, 27 March 2009 (UTC)

I came here because of an identical issue with my swordmaster's right lung. He rested for a moment, but got up and is just "toughing it out" making his rounds, but unwilling to spar. Does your comment mean this issue can be fixed by removing all barracks beds, and his bedroom, and replacing them? Also, would some kind of note, perhaps in a standard "Caveats" section be appropriate? --The Architect 10:56, 17 October 2009 (UTC)

broken leg[edit]

can a dwarf with a broken leg still get around to work?

Unfortunately, no. Anything worse then moderately wounded causes the dwarf to go sleep it off until its healed. However, eventually it will heal up and he can go back to work. --Toloran 02:32, 10 August 2008 (EDT)

I have 3 dwarves who are very injured, and seem to be refusing to move, I deactivated their squad status, but none are unconcious, and none of the dwarves at ALL are helping them for some reason, they just keep walking over them, ignoring them.

I have a royal guard with a similar problem. Was wondering if it would ever heal, but I'm starting to think after more than two years that lung injuries also never heal. Mine has at least one level of toughness, though, and the only affect is that he walks slightly slower and flashes the wounded signal at me.--Pyrite 08:44, 13 December 2008 (EST)

I had a dwarf with a broken leg fall into a strange mood. He got up off his sickbed, limped to a workshop, claimed it, etc. -- all at a fraction of normal dwarf walking speed. He finished the artifact, then went back to his sickbed to finish healing. -Greycat 19:55, 12 April 2009 (UTC)

Broken brain?[edit]

I just got a kobold trapped in my hall of spiky death, and on its wound list was a yellow(broken) brain. I suppose that means it's going to die very soon, but it seems to be fine to me... --Cypress 18:21, 30 August 2008 (EDT)

It's a kobold. You missed all its vital spots. --Azaram 23:53, 10 December 2008 (EST)

Blind dwarf suffers nightmares of constant attack[edit]

I have a dwarf with a lopped off left eye and right eye (and throat? how's he still suffering??) that is convinced that he's still under attack. He's litterally spamming with over 1000 messages that he's canceling rest: interrupted by goblin crossbowman. In the 200-300 message range it was amusing. At this point, I'm only hoping that he shuts up when another dwarf drags him off to a bed for some rest. AmisiBastet 14:29, 4 October 2008 (EDT)

Put him out of his misery. In style. --GreyMaria 21:43, 4 October 2008 (EDT)
How? The last of the goblin ambushes for that season shut him up for me. But I don't know how to kill off one of my own dwarves. Well... not intentionally anyway. Especially when he's so busy being unconsious that he's constantly interrupting his rest due to the memory of being shot at by a goblin. I think he got up to about 3000 messages. All his minor wounds healed up too. His head was still mangled (red) with his eyes & throat lopped off (grey). Well, until the goblin finished him off anyway. AmisiBastet 22:50, 5 October 2008 (EDT)
For future reference, you can kill one of your dwarves off by dropping a constructed floor on him. Thus, it makes some sense to make bedrooms with a way to drop floor tiles on the beds. --GreyMaria 23:32, 5 October 2008 (EDT)
Two words: Lava. Failing that, I usually went with GreyMaria's method and just tunnel out over the head of the wounded dwarf, and built/demolished floors atop him until dead. Too bad you can't build on bridges...I'd have an infirmary kept niiice and warm by a lava pit. --Eddie 00:47, 6 October 2008 (EDT)
LOL I wish! Poor guy collapsed above ground, about 7 steps away from the entrance to the fortress. And as for dealing with any other dwarves... I've found the lava, but they're pretty stubborn about not wanting to dig anywhere near it anymore. These bunch also seem to be only seasonal-miners too. They practically refuse to dig durring the winter & are reluctant to dig in the fall. Which leaves me to spring & summer for any fortress improvements that don't involve construction or engraving. They like farming and they like engraving. Canceling those tasks doesn't even seem to encourage them to dig. They'd rather sit around with no job than go dig out rooms near the lava. Boy, ya loose 1 dwarf to a random fire-man and the dig designations never get worked on! AmisiBastet 00:46, 7 October 2008 (EDT)
The simplest method I've found for silencing Dwarves (Usually to put them out of their misery) is to have the a room of hospital beds connected to a pump with a nearby water source (aquifer or brook, usually). In the event that a dwarf has permanently debilitating wounds, you can simply flood the room. Even a normal door will hold back 7/7 tiles of water, so all you have to do is lock them in to make sure no other dwarves decide to open it. Xennith 10:45 AM, 2 March 2009 (PST)
As fun as it is to off wounded dwarves this thread on the message board alleges that destroying the bed may end the message spam. -Fuzzy 17:41, 7 October 2008 (EDT)
Thanks for the link. I'd post there but for some odd reason my browsers won't let me register on that forum. I keep getting redirected back to the index. I can't even read the help on registering because that also redirects me back to the index. Regardless, you are correct that in my case the dwarf had not reached a bed. I think in my case it was that the goblin crossbowman that had attacked that dwarf, had later fallen into a cage trap and hadn't been killed (or left the map) yet. I've a bit of a backlog on goblins waiting to use my drowning rooms.
to off yer dwarf, you can put a door on their bedroom and lock em in when they sleep--Loganis 14:06, 4 August 2009 (UTC)

Animal Wounds[edit]

How fast can animals (e.g. leopards) heal wounds? Because I have a leopard which has minor injuries on the brain, heart, lungs and guts, and I want to use it to guard my fort (i feel like im gonna be sieged soon).--Stinhad Limarezum 08:34, 21 October 2008 (EDT)

I'm fairly certain animals can only be healed via the animal caretaker labor. I had a cat with a mangled leg for 3 years before it stumbled into a weapon trap full of looted pikes. If the creature isn't assigned to anyone, the dwarf that trained the leopard can caretake it. HeWhoIsPale 08:44, 21 October 2008 (EDT)
I've never studied the mechanics of animal caretaking, but I've gotten the impression that it's a "free" task -- any time your caretaker crosses paths with a wounded animal, the animal has a chance to get better. Try turning on caretaking on all your dwarves. The leopard might need to be uncaged in order for the caretaking to take place.
But a guardian leopard alone is not going to be enough against a siege. For that, you want at least a dozen wardogs, or a set of traps at least six deep at all entrances (ten deep if they're "mere" stone traps), or some decent marksdwarves -- five or more is best, because at just the wrong moment, half of them will wander off to drink or sleep (or reload). A single champion with top-quality armor and weapon and very high shield user, armor user, and wrestling skills can potentially take out a whole squad by him or herself, but that takes about two or three years worth of sparring (with another champion) and you better hope they don't get spinal injuries or they'll stop training altogether.
Barring that, use dogs if you got 'em, traps if you don't. And build traps anyway. You can secure a fortress in a couple of months using a couple of mechanics. And you won't get hit by an actual goblin siege until you have 80 dwarves, supposedly, though "ambushes" of about 8 goblins can come much sooner.--Maximus 19:29, 21 October 2008 (EDT)
Well, I did get sieged, but my army decimated the ugly gobbos before they could even come close (theres a load of blood near the norhern edge now) so the leopard was of no use. Talking of ward dogs, being an idiot, I went and made most of my dogs available for pets before I realised that pets cant be trained. Luckily a pair of stray puppies grew up a day before the siege but the two war dogs which i trained were too slow and the battle was over before they reached. About the animal caretaker, I do have one but he isn't really doing anything about the leopard (and a fox which i also bought from the elves, also with same injuries) --Stinhad Limarezum 23:51, 21 October 2008 (EDT)
I'm fairly certain from my experiences that animal caretaking only applies to animals that 'belong' to the caretaker. The only dwarf with any skill in caretaking I've had has been my dungeon master because he has trained over a dozen wardogs that haven't been assigned elsewhere yet. Meanwhile my champions have wardogs and cats that have been mangled for years. HeWhoIsPale 08:48, 22 October 2008 (EDT)
I've seen animals on chains healed -- by whom, I don't know. It may just be that dwarves are more likely to heal their own pets since said pets are always in their vicinity.--Maximus 19:44, 22 October 2008 (EDT)
Apparently any caged animal you buy has minor wounds on the brain, heart, lungs and guts. I bought a jaguar, another leopard and a rhesus from the elves and all have the same injuries.--Stinhad Limarezum 21:39, 22 October 2008 (EDT)
I bought a black bear cage and it didn't have any wounds, could it be that the elves are traveling through a hostile region to reach your fortress? HeWhoIsPale 08:23, 23 October 2008 (EDT)
Are you in a cold region? Maybe they got frostbitten on the trip to the depot.--Maximus 11:22, 23 October 2008 (EDT)


  • sorry to interrupt*

i have a war dog with a red (mangled?) 'right rear leg' and 'head'. it's been like that for about a year now, crawling aruond the fortress and sitting where it's former master died (with it's/another dog's two puppies, might i add), passing out all the time. will it die soon? infact, shouldnt it be dead already, having a mangled head? (no internal organs seem to be damaged)

Down, but not Out[edit]

Something I noticed earlier today: Late in my first winter, one of my dwarves was injured while sparring with swords. His leg was yellow, no blood anywhere to be seen, and he was literally right next to a bed. He would not accept any jobs, wouldn't climb into bed to rest, eat, drink water, and nobody else would help him. He lay on the floor for a few months until he got really dehydrated and fell unconscious. Finally somebody drug him to the bed and is now bringing him water. I also noticed that "He is socially crippled by thoughts that everybody is watching and judging him" in his profile. Too mistrusting of help until he is unable to say no (finally fell unconscious). I'm hoping for a full recovery now that he is accepting help. KValthaliondil 18:43, 3 November 2008 (EST)

I have had this problem too...I think it is bug 360? I lost a legendary wrestler to melancholy from it already, another one is now affected by it -- I hope he collapses and gets dragged to a bed like yours did before he goes insane too.--Scrotch 20:37, 20 January 2009 (EST)

verify [edit]

so claiming it may help, as may marking it to be dumped.(verify) this most definitely worked, in a most excellent manner. now my most non-non-non-heinous speardwarf can recover. Note that I had to de-forbid it first, and then mark it for dumping. has anyone else had any experience with this? also, I still do not know if he will recover, we will have to wait.--(the most non-heinous)Destor 21:49, 27 December 2008 (EST)(be excellent to each other)

this worked for me, too. I also don't know whether he'll recover yet, but the bolt is out of his arm. --Khummsein 01:11, 5 March 2009 (EST)
Worked all the way. Legendary carpenter was up and running around, eating up all my wood again. Really quickly, too (maybe a month or two game time? This after lying in bed for almost 2 years). --Khummsein 10:08, 6 March 2009 (EST)
i'll edit the page accordingly then Kotekzot 17:31, 18 March 2009 (UTC)

Dismembered Dwarves Permanently Bedridden?[edit]

I have a dwarf who got his hand bitten off and his upper and lower body broken. After a year or so he was completely healed, albeit still handless. He still hasn't gotten out of bed, though. Will he ever recover, or is this a bug?--Zipdog 05:22, 14 April 2009 (UTC)

Maybe try deconstructing the bed in question, as above? (Next release will bring doctors and splints, apparently; maybe lopped off limbs will be colored purple or something other than another shade of lightly wounded gray...) --Jellyfishgreen 21:04, 16 April 2009 (UTC)
Lopped off eyes don't prevent people from running around. Miner took a fire imp to the face. Broke hus upper body. Ouch. --Zchris13 16:33, 12 May 2009 (UTC)

No sparring for nervous wounds, but hunting allowed?[edit]

Seems like you can turn your melee dwarves with mild spinal injuries to hunters and they will practice that way ;) Although it is rather a waste of time if they are not at least very agile Greep 04:33, 23 June 2009 (UTC)

Lopped off limbs[edit]

I've a wrestling champion who, unfortunately, lost his entire left leg to a swordsgoblin's first strike, and is now bedridden.

It's not covered very clearly in the article just how badly lost limbs affect dwarves. I'd rather not kill him off (he happens to be quite popular), but I don't think he'll ever be getting out of bed again. If anyone has any evidence pointing to the contrary, I'd appreciate it.

For now, I'll just back up the save and lock him up. Pariah 07:39, 1 July 2009 (UTC)

Suffocation Mishaps[edit]

I just had a highly decorated Swordsdwarf suffocate to death, out of the blue, right after my military had repelled two back-to-back goblin ambushes.

I read in the Mods section that "super-dwarfs" can choke to death if modded so they can eat bones. I haven't made any such mods, however, and I can't find anything on the Wiki about what causes suffocation, apart from smoke (no fires here...) He suffocated in a 2x2 barracks where two other dwarfs were sparring.

Any ideas? - Abkajud 04:14, 13 September 2009 (UTC)

  • He probably had a sparring accident that punctured both of his lungs. --Quietust 04:29, 13 September 2009 (UTC)

Oh, good God! Well, thanks for the tip ^_^ - Abkajud 04:33, 13 September 2009 (UTC)

Blindness[edit]

The leader of my squad of axe-dwarves took some damage in a recent fight, including the loss of both eyes and ears. All injuries healed within the day except for the eyes (she is "very tough"), so I demobbed her. Later I noticed she had been trying to cut down the same tree for about half an hour real time despite being a "talented" wood cutter (this is df_28_181_40d11).

Two questions: does blindness heal naturally, at season-change (with luck) or never; and is it known what types of tasks can and can't effectively be done by a blind dwarf? Hv 08:55, 21 October 2009 (UTC)

Blindness never heals, though I haven't observed it to interfere with workshop activities - one of my 3 tanners got both of his eyes torn out by a wolf early in the fortress, and while he initially passed out a lot, he eventually leveled his toughness up high enough that he doesn't notice it anymore, and he performs his tasks just fine. --Quietust 13:44, 21 October 2009 (UTC)
Thanks. She is my only Appraiser too, and she still manages just fine at trading - I guess you really can feel the quality. :) Hv 20:59, 23 October 2009 (UTC)

Organ wound not possible[edit]

In reference to a "moderate wound to the gut", see this forum discussion: "Impossible Gut Injury?" --Albedo 19:04, 1 November 2009 (UTC)

I have found a dwarf with moderate wounds to every body-part including those supposed to be impossible Media:Pulverized_kid.png I think that they are a result of cold due to being outside in a glacier, but as I did not see the injury I cannot be certain Il edit when ive figured out the effects of the wounds --Cameron 18:46, 29 January 2010 (UTC)

I have now found a differant dwarf with a large number of broken parts including those thought impossible such as the heart and lungs --Cameron 00:14, 19 March 2010 (UTC)

On the subject of broken body parts and permanent damage[edit]

Hi, all! I have a few tiny questions and odd things I'd like to mention.

First, it does seem possible for eyes to be broken, at least in the most current version. This cougar suffered that amongst other nasty things, but my dwarf didn't stop to ask it how many fingers he was holding up, so I still don't know the effects on vision or if such a wound is permanent (see third question). For the record, it got this way by being attacked by an unarmed dabbling/novice wrestler. I think the left eye was sent into dark yellow in one of the first strikes of the fight, and stayed that way until the dwarf pummeled the cougar's unconscious body for a while (it was one of the last few blows dealt to the cougar).

Second, does the lower body mean anything in terms of walking? I had a berserk dwarf try to take down an experienced founder, and he came away with a broken lower body (hips, legs, and spine were not wounded). He could still run about just as well as the fleeing civilians (he was merely Agile, no Toughness, and most of the other civs had some experience. Plus, he became tired while murdering the second victim but didn't seem too affected by it) and was able to take down four with no trouble before a war dog decided to wreck him. He was enraged at one point while fighting the founder, but came down from that high before he could get to work on beating down a much weaker migrant. I'm not sure if the lower body doesn't affect walking, if berserk dwarves will ignore certain injuries, or some combo of the two. On a similar subject, if the lower body doesn't affect walking, would hips affect it? Part of the massacre involved someone with a mangled hip, and I'm wondering if she could have been able to walk with that.

Third, what other organs can be permanently damaged? That same war dog had gotten to me lightly damaged (probably from temperatures during travel), and it doesn't seem to be recovering any of the wounds. I know the brain, neck, and spine aren't going to heal, but he still has wounded lungs, guts, and heart, so I guess those won't heal either. It's nothing important -- he's still a beast that likes bisecting its foes (like the broken-lower-body dwarf above, who is now severed-lower-body dwarf), but I'm just curious as to what other organs might not heal fully (I'm mostly curious on eyes right now, since they seem like they could be pretty sensitive to being broken/possibly mangled). Also, does severity affect it? I mean, I know lopped off technically counts as a degree of severity and will stick, but still. Example being, an arm (not necessarily an arm -- even internal organs like the spleen count too) is horribly mangled, probably almost to the point of being lopped off. Could it still make a full recovery, even over many, many years, or will it stay permanently slightly damaged, if not in outright sorry shape? (Edit to elaborate: The organ/limb in question would make full recoveries from minor wounds.)

Thanks for helping Again, none of this is ground-breakingly important, but I'm just curious to know. -A-chana 16:00, 14 November 2009 (UTC)

Executing the Sick[edit]

My Captain of the Guard and Legendary Miner somehow got her spine snapped like a piece of thatch by the weak-ass mayor (bless her :( ) and now is going to be a burden on the society she served to protect for the rest of her (very long) life. There are also several other injured people from a huge tantrum chain who are also bed-bound.

How would I go about disposing of them?

--Iban 05:59, 12 December 2009 (UTC)

Drown them with water or... magma / release a wild animal near them / do a cave-in on them. The choice is yours. see Unfortunate_accident for more creative info. --Karl 19:21, 12 December 2009 (UTC)
Thanks for the article. None of those would really fit because most of the sick were housed in their own bedrooms, which are in cramped public areas inaccessible to the magma and water plumbing. The above area was also packed with stockpiles and the like. The solution was to seal the doors to their places so they slowly succumb to starvation and dehydration. --Iban 23:20, 12 December 2009 (UTC)

Wound Cheat Sheet[edit]

I don't know if you guys have any use for this, but here's a nice little spreadsheet I made.

WoundCheatSheet.png

--Iban 07:33, 18 January 2010 (UTC)