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Difference between revisions of "40d:Z-level"

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The displayed Z-level is the height above or below ground at the tile you are looking at; notably, moving the cursor in the x-y plane can result in a change of relative height displayed as the ground level changes. Try moving across a cliff from subterranean area to open sky for a good example of this.
 
The displayed Z-level is the height above or below ground at the tile you are looking at; notably, moving the cursor in the x-y plane can result in a change of relative height displayed as the ground level changes. Try moving across a cliff from subterranean area to open sky for a good example of this.
 
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There doesn't seem to be a standard range of levels for a given map, on some maps it's -16 to +17, on others it goes as low as -31, maybe deeper.   
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There doesn't seem to be a standard range of levels for a given map, on some maps it's -16 to +17, on others it goes as low as -31, maybe deeper.  (This would be because of a height difference in the actual site, have a look in the very bottom right and it will display an altitude simulator, eg if you built next to the ocean the beach would be at level 0-1, if you build into the highlands the level may be ~120-140, if you set up high in the mountains it might begin at 160 and have more down-levels)
  
 
== See also ==
 
== See also ==

Revision as of 09:43, 3 November 2007

Z-level is a term that refers to vertical levels in Dwarf Fortress.

  • Suggested Terminology: "L+6" is z-level 6, and "L-13" is z-level -13.

The displayed Z-level is the height above or below ground at the tile you are looking at; notably, moving the cursor in the x-y plane can result in a change of relative height displayed as the ground level changes. Try moving across a cliff from subterranean area to open sky for a good example of this.

There doesn't seem to be a standard range of levels for a given map, on some maps it's -16 to +17, on others it goes as low as -31, maybe deeper. (This would be because of a height difference in the actual site, have a look in the very bottom right and it will display an altitude simulator, eg if you built next to the ocean the beach would be at level 0-1, if you build into the highlands the level may be ~120-140, if you set up high in the mountains it might begin at 160 and have more down-levels)

See also