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40d:Wood

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Revision as of 14:26, 16 March 2011 by Quietust (talk | contribs)
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This article is about an older version of DF.

Wood is produced by dTemplate:L tTemplate:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.


"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.

Growing

Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate outdoors Template:L to provide a slow (but steady) supply of wood. If you have Template:L a Template:L or Template:L, certain (muddy/muddied) areas underground will spawn Template:L mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.

Sources

Besides cutting down trees and Template:Ls, wood (and some wooden goods, such as Template:Ls) is often available from the Template:L, Template:L and Template:L Template:Ls. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your Template:L. The Template:L you start the game with can also be dismantled for three Template:L logs.

Considerations

Reasons you need wood

  • To build Template:Ls
    • Without beds your dwarves will get unhappy thoughts from sleeping on the ground
  • To build Template:Ls and Template:Ls, as well as Template:Ls
    • Without wood, you cannot generate or transfer Template:L.
  • To build Template:Ls and ballista bolts
    • These can be very effective defenses when traps fail.
  • If you want obsidian short swords, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
    • If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using Template:L to fuel your Template:Ls and Template:Ls and have access to Template:L and Template:L).

Reasons you want wood

Reasons you don't need much wood

  • Everything other than beds, axles, windmills, water wheels, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
  • If you have Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.
  • You can supplement your wood supply to a small degree via Template:L.
  • If you're lucky enough to play in an area with an Template:L or Template:L then you can grow your own wood supply underground with Template:Ls.

Weight

Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate Template:L. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. However, since average wood is relatively light to begin with, with the possible exception of wood Template:L, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.

Biomes


See also: