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Difference between revisions of "40d:Wood"

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'''Wood''' is produced by {{Key|d}}[[40d:designation|esignating]] {{Key|t}}[[40d:tree|rees]] to be chopped down. Any [[40d:dwarf|dwarf]] with the [[40d:wood cutting|wood cutting]] [[40d:labor|labor]] enabled and access to a [[40d:battle axe|battle axe]] will cut down the trees, which will turn one tree into one '''log''', the raw form of wood.
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'''Wood''' is produced by {{Key|d}}{{L|designation|esignating}} {{Key|t}}{{L|tree|rees}} to be chopped down. Any {{L|dwarf}} with the {{L|wood cutting}} {{L|labor}} enabled and access to a {{L|battle axe}} will cut down the trees, which will turn one tree into one '''log''', the raw form of wood.
  
  
"'''Timber'''" is the name of the ninth month of the dwarven [[40d:calendar|calendar]], covering late Fall.
+
"'''Timber'''" is the name of the ninth month of the dwarven {{L|calendar}}, covering late Fall.
  
 
==Growing==
 
==Growing==
  
[[40d:Tree|Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which can take several years.  Saplings will randomly appear in appropriate outdoors [[40d:soil|soil]] to provide a slow (but steady) supply of wood. If you have [[40d:revealed tile|discovered]] a [[40d:underground pool|cave pool]] or [[40d:cave river|cave river]], certain (muddy/muddied) areas underground will spawn [[40d:tower-cap|tower-cap]] mushrooms, which can also be harvested for wood.  Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
+
{{L|Tree}}s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which can take several years.  Saplings will randomly appear in appropriate outdoors {{L|soil}} to provide a slow (but steady) supply of wood. If you have {{L|revealed tile|discovered}} a {{L|underground pool|cave pool}} or {{L|cave river}}, certain (muddy/muddied) areas underground will spawn {{L|tower-cap}} mushrooms, which can also be harvested for wood.  Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
  
 
==Sources==
 
==Sources==
  
Besides cutting down trees and [[40d:tower cap|tower cap]]s, wood (and some wooden goods, such as [[40d:barrel|barrel]]s) is often available from the [[40d:elf|elven]], [[40d:dwarf|dwarven]] and [[40d:human|human]] [[40d:caravan|caravan]]s.  Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your [[40d:wood industry|wood industry]].  The [[40d:wagon|wagon]] you start the game with can also be dismantled for three [[40d:tower-cap|tower-cap]] logs.
+
Besides cutting down trees and {{L|tower cap}}s, wood (and some wooden goods, such as {{L|barrel}}s) is often available from the {{L|elf|elven}}, {{L|dwarf|dwarven}} and {{L|human}} {{L|caravan}}s.  Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your {{L|wood industry}}.  The {{L|wagon}} you start the game with can also be dismantled for three {{L|tower-cap}} logs.
  
 
==Considerations==
 
==Considerations==
  
 
===Reasons you need wood===
 
===Reasons you need wood===
*To build [[40d:bed|bed]]s
+
*To build {{L|bed}}s
 
**Without beds your dwarves will get unhappy thoughts from sleeping on the ground
 
**Without beds your dwarves will get unhappy thoughts from sleeping on the ground
*To build [[40d:water wheel|water wheel]]s and [[40d:windmill|windmill]]s, as well as [[40d:axle|axle]]s
+
*To build {{L|water wheel}}s and {{L|windmill}}s, as well as {{L|axle}}s
**Without wood, you cannot generate ''or'' transfer [[40d:power|power]].
+
**Without wood, you cannot generate ''or'' transfer {{L|power}}.
*To build [[40d:siege engine|siege engine]]s and ballista bolts
+
*To build {{L|siege engine}}s and ballista bolts
 
**These can be very effective defenses when traps fail.
 
**These can be very effective defenses when traps fail.
 
*If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]).
 
*If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]).
**If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed.  Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using [[40d:magma|magma]] to fuel your [[40d:smelter|smelter]]s and [[40d:forge|forge]]s and have access to [[40d:bituminous coal|bituminous coal]] and [[40d:lignite|lignite]]).
+
**If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed.  Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using {{L|magma}} to fuel your {{L|smelter}}s and {{L|forge}}s and have access to {{L|bituminous coal}} and {{L|lignite}}).
  
 
===Reasons you want wood===
 
===Reasons you want wood===
 
*It is simpler to make items from wood.
 
*It is simpler to make items from wood.
**For instance, it only takes one log to produce a [[40d:bin|bin]], [[40d:barrel|barrel]], [[40d:bucket|bucket]], or [[40d:cage|cage]]; but if you forge them instead then they'll take three metal bars.
+
**For instance, it only takes one log to produce a {{L|bin}}, {{L|barrel}}, {{L|bucket}}, or {{L|cage}}; but if you forge them instead then they'll take three metal bars.
*Wood can be burnt to produce [[40d:charcoal|charcoal]] and [[40d:ash|ash]], which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
+
*Wood can be burnt to produce {{L|charcoal}} and {{L|ash}}, which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
*All metalworks ([[40d:smelter|smelter]]s, [[40d:forge|forge]]s) and [[40d:glass|glass]]works are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need a lot of wood, or [[40d:magma|magma]] (and [[40d:charcoal|charcoal]] or [[40d:coal|coal]] for [[40d:steel|steel]]).
+
*All metalworks ({{L|smelter}}s, {{L|forge}}s) and {{L|glass}}works are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need a lot of wood, or {{L|magma}} (and {{L|charcoal}} or {{L|coal}} for {{L|steel}}).
  
 
===Reasons you don't need much wood===
 
===Reasons you don't need much wood===
 
*Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
 
*Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
*If you have [[40d:magma|magma]] then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce [[40d:charcoal|charcoal]] for [[40d:steel|steel]].  If you have both, you don't need wood to produce metal or steel products.
+
*If you have {{L|magma}} then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce {{L|charcoal}} for {{L|steel}}.  If you have both, you don't need wood to produce metal or steel products.
**([[40d:Bituminous coal|Bituminous coal]] ''without'' magma triples the effective output of wood, [[40d:lignite|lignite]] doubles it.)
+
**({{L|Bituminous coal}} ''without'' magma triples the effective output of wood, {{L|lignite}} doubles it.)
*You can supplement your wood supply to a small degree via [[40d:trading|trading]].
+
*You can supplement your wood supply to a small degree via {{L|trading}}.
*If you're lucky enough to play in an area with an [[40d:underground pool|underground pool]] or [[40d:underground river|underground river]] then you can grow your own wood supply underground with [[40d:tower cap|tower cap]]s.
+
*If you're lucky enough to play in an area with an {{L|underground pool}} or {{L|underground river}} then you can grow your own wood supply underground with {{L|tower cap}}s.
  
 
==Weight==
 
==Weight==
Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight.  The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate [[40d:tree|tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron.  Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200.  However, since average wood is relatively light to begin with, with the possible exception of wood [[40d:hauling|hauling]], this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
+
Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight.  The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate {{L|tree}}. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron.  Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200.  However, since average wood is relatively light to begin with, with the possible exception of wood {{L|hauling}}, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
  
 
== Biomes ==
 
== Biomes ==
*[[40d:Temperate|Temperate]] forest
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*{{L|Temperate}} forest
*[[40d:Tropical forest|Tropical forest]]
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*{{L|Tropical forest}}
*[[40d:Taiga|Taiga]]
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*{{L|Taiga}}
*[[40d:Flatland|Flatland]]
+
*{{L|Flatland}}
*[[40d:Swamp|Swamp]]
+
*{{L|Swamp}}
*[[40d:Desert|Desert]]
+
*{{L|Desert}}
  
  
 
'''See also:'''
 
'''See also:'''
:* [[40d:Wood Industry|Wood Industry]].
+
:* {{L|Wood Industry}}.
  
 
{{Wood FAQ}}
 
{{Wood FAQ}}
  
 
[[Category:Materials]]
 
[[Category:Materials]]

Revision as of 16:56, 12 April 2010

This article is about an older version of DF.

Wood is produced by dTemplate:L tTemplate:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.


"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.

Growing

Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate outdoors Template:L to provide a slow (but steady) supply of wood. If you have Template:L a Template:L or Template:L, certain (muddy/muddied) areas underground will spawn Template:L mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.

Sources

Besides cutting down trees and Template:Ls, wood (and some wooden goods, such as Template:Ls) is often available from the Template:L, Template:L and Template:L Template:Ls. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your Template:L. The Template:L you start the game with can also be dismantled for three Template:L logs.

Considerations

Reasons you need wood

  • To build Template:Ls
    • Without beds your dwarves will get unhappy thoughts from sleeping on the ground
  • To build Template:Ls and Template:Ls, as well as Template:Ls
    • Without wood, you cannot generate or transfer Template:L.
  • To build Template:Ls and ballista bolts
    • These can be very effective defenses when traps fail.
  • If you want obsidian short swords, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
    • If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using Template:L to fuel your Template:Ls and Template:Ls and have access to Template:L and Template:L).

Reasons you want wood

Reasons you don't need much wood

  • Everything other than beds, axles, windmills, water wheels, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
  • If you have Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.
  • You can supplement your wood supply to a small degree via Template:L.
  • If you're lucky enough to play in an area with an Template:L or Template:L then you can grow your own wood supply underground with Template:Ls.

Weight

Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate Template:L. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. However, since average wood is relatively light to begin with, with the possible exception of wood Template:L, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.

Biomes


See also: