v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Weapon skill"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Bot: Adding {{av}})
m (Fixing in-namespace links)
Line 1: Line 1:
 
{{av}}
 
{{av}}
There are several similar terms in Dwarf Fortress that are used to describe both the [[skill]] used to wield a [[weapon]] and the wielder themselves.  All '''weapon skills''' determine in large part the accuracy and the damage inflicted when using a weapon of that type (along with the [[quality]] and [[material]] of that weapon).   
+
There are several similar terms in Dwarf Fortress that are used to describe both the {{l|skill}} used to wield a {{l|weapon}} and the wielder themselves.  All '''weapon skills''' determine in large part the accuracy and the damage inflicted when using a weapon of that type (along with the {{l|quality}} and {{l|material}} of that weapon).   
  
Different races use different but similar terms for identical weapon skills.  These terms, like "'''axedwarf'''" or "'''spearman'''", may vary between [[Fortress mode]] and [[Adventurer mode]], but are the same skills except for the race of the creature wielding the weapon.  However, whether macedwarf, maceman, macegoblin, mace-elf, or macewombat, they all refer to the same skill - in this case, with a mace or "mace-type" weapon.  There is absolutely no difference in the skill itself, except that it seems odd to refer to a sword-wielding dwarf as a "swordsman".  Especially in Fortress Mode, Dwarf Fortress is (oddly enough) heavily prejudiced in favour of dwarves, proudly so and unashamed of it, and so often the skills are all informally used in the ____-dwarf form.  Formally or informally, any other race could be inserted - hammergoblins or markselves, etc.
+
Different races use different but similar terms for identical weapon skills.  These terms, like "'''axedwarf'''" or "'''spearman'''", may vary between {{l|Fortress mode}} and {{l|Adventurer mode}}, but are the same skills except for the race of the creature wielding the weapon.  However, whether macedwarf, maceman, macegoblin, mace-elf, or macewombat, they all refer to the same skill - in this case, with a mace or "mace-type" weapon.  There is absolutely no difference in the skill itself, except that it seems odd to refer to a sword-wielding dwarf as a "swordsman".  Especially in Fortress Mode, Dwarf Fortress is (oddly enough) heavily prejudiced in favour of dwarves, proudly so and unashamed of it, and so often the skills are all informally used in the ____-dwarf form.  Formally or informally, any other race could be inserted - hammergoblins or markselves, etc.
  
Note that when {{k|A}}ctivated as a [[soldier]], a dwarf will be called a '''recruit''' if they have no weapon (or [[wrestling]]) skill of 1 or greater, but otherwise will be called by their highest weapon skill ''regardless'' of what weapon they are actually carrying.
+
Note that when {{k|A}}ctivated as a {{l|soldier}}, a dwarf will be called a '''recruit''' if they have no weapon (or {{l|wrestling}}) skill of 1 or greater, but otherwise will be called by their highest weapon skill ''regardless'' of what weapon they are actually carrying.
  
There are six weapon skills in [[Fortress mode]], and several more in [[Adventurer mode]].  Each skill covers a small group of similar [[dwarf weapon]]s and/or [[other weapon]]s.
+
There are six weapon skills in {{l|Fortress mode}}, and several more in {{l|Adventurer mode}}.  Each skill covers a small group of similar {{l|dwarf weapon}}s and/or {{l|other weapon}}s.
  
Different races are sometimes restricted to which weapons within a group they can use.  Dwarves in Fortress Mode are limited to only using [[dwarf weapon]]s; dwarfs in Adventurer Mode can use a much wider variety of [[other weapon]]s with the same skill.  (See specific weapons for more info.)
+
Different races are sometimes restricted to which weapons within a group they can use.  Dwarves in Fortress Mode are limited to only using {{l|dwarf weapon}}s; dwarfs in Adventurer Mode can use a much wider variety of {{l|other weapon}}s with the same skill.  (See specific weapons for more info.)
  
 
The '''weapon skills''' are:
 
The '''weapon skills''' are:
  
:* '''Axedwarf/Axeman''' - using an [[Axe#Battle_axe|axe]]-type weapon. This skill is separate from [[wood cutting]].  
+
:* '''Axedwarf/Axeman''' - using an {{l|Axe#Battle_axe|axe}}-type weapon. This skill is separate from {{l|wood cutting}}.  
:* '''Hammerdwarf/Hammerman''' - using a [[Hammer#War_hammer|hammer]]-type weapon.  Crossbows are considered a "hammer-type weapon" only when used in melee, rather than firing at range.  
+
:* '''Hammerdwarf/Hammerman''' - using a {{l|Hammer#War_hammer|hammer}}-type weapon.  Crossbows are considered a "hammer-type weapon" only when used in melee, rather than firing at range.  
:* '''Macedwarf/Maceman''' - using a [[Mace#Mace|mace]]-type weapon
+
:* '''Macedwarf/Maceman''' - using a {{l|Mace#Mace|mace}}-type weapon
:* '''Marksdwarf/Marksman''' - using [[crossbows]]*
+
:* '''Marksdwarf/Marksman''' - using {{l|crossbows}}*
:* '''Speardwarf/Spearman''' - using a [[Spear#Spear|spear]] (and only a spear)
+
:* '''Speardwarf/Spearman''' - using a {{l|Spear#Spear|spear}} (and only a spear)
:* '''Swordsdwarf/Swordsman''' - using a [[Spear#Short_sword|sword]], of any type.  A melee attack with a [[blowgun]] or [[bow]] also uses this "sword-type" skill.  
+
:* '''Swordsdwarf/Swordsman''' - using a {{l|Spear#Short_sword|sword}}, of any type.  A melee attack with a {{l|blowgun}} or {{l|bow}} also uses this "sword-type" skill.  
  
 
Adventurer mode (and [[invader]]s in Fortress mode includes:
 
Adventurer mode (and [[invader]]s in Fortress mode includes:
:* '''Bowman/bowgoblin/etc''' - using a [[bow]]*
+
:* '''Bowman/bowgoblin/etc''' - using a {{l|bow}}*
:* '''Pikeman/pikegoblin/etc''' - using a [[Pike_(weapon)#Pike|pike]] (which is distinct from a spear)
+
:* '''Pikeman/pikegoblin/etc''' - using a {{l|Pike_(weapon)#Pike|pike}} (which is distinct from a spear)
:* '''Lasher''' - using a [[Whip#Whip|whip or scourge]]
+
:* '''Lasher''' - using a {{l|Whip#Whip|whip or scourge}}
:* '''Knife User''' - using a [[Dagger#Large_dagger|dagger]]
+
:* '''Knife User''' - using a {{l|Dagger#Large_dagger|dagger}}
  
:''(* The [[crossbow]] and [[bow]] are sufficiently different as a weapon and skill to deserve their own article -  See [[marksman]], [[crossbow]] & related articles for a full discussion.)''
+
:''(* The {{l|crossbow}} and {{l|bow}} are sufficiently different as a weapon and skill to deserve their own article -  See {{l|marksman}}, {{l|crossbow}} & related articles for a full discussion.)''
  
 
Also, theoretically:
 
Also, theoretically:
:* '''Blowgunner''' - using blowguns.  However, no player-race in Dwarf Fortress begins able to learn skill nor the ability to make the weapon nor the ammo, so it has to be [[modding|modded]] into the game.  See [[Blowgun#Blowgun|Blowgun]].
+
:* '''Blowgunner''' - using blowguns.  However, no player-race in Dwarf Fortress begins able to learn skill nor the ability to make the weapon nor the ammo, so it has to be {{l|modding|modded}} into the game.  See {{l|Blowgun#Blowgun|Blowgun}}.
  
 
Special:
 
Special:
:* '''Mining''' - using a [[pick]].  Since [[miner]]s typically reach Legendary skill rather quickly, this makes them a very effective fighting force early on despite a pick being an "inferior" weapon, as (as was mentioned above) [[skill]] level heavily influences damage.
+
:* '''Mining''' - using a {{l|pick}}.  Since {{l|miner}}s typically reach Legendary skill rather quickly, this makes them a very effective fighting force early on despite a pick being an "inferior" weapon, as (as was mentioned above) {{l|skill}} level heavily influences damage.
  
 
----
 
----
  
 
'''See Also:'''
 
'''See Also:'''
:* [[Wrestler]] for a discussion of unarmed combat.
+
:* {{l|Wrestler}} for a discussion of unarmed combat.
:* [[Weapon]]
+
:* {{l|Weapon}}
:* [[Dwarf weapon]]s
+
:* {{l|Dwarf weapon}}s
:* [[Other weapon]]s
+
:* {{l|Other weapon}}s
:* [[Soldier]]
+
:* {{l|Soldier}}
:* [[Training]]
+
:* {{l|Training}}
:* [[Combat]]
+
:* {{l|Combat}}
  
 
{{Skills}}
 
{{Skills}}

Revision as of 22:48, 2 April 2010

This article is about an older version of DF.

There are several similar terms in Dwarf Fortress that are used to describe both the Template:L used to wield a Template:L and the wielder themselves. All weapon skills determine in large part the accuracy and the damage inflicted when using a weapon of that type (along with the Template:L and Template:L of that weapon).

Different races use different but similar terms for identical weapon skills. These terms, like "axedwarf" or "spearman", may vary between Template:L and Template:L, but are the same skills except for the race of the creature wielding the weapon. However, whether macedwarf, maceman, macegoblin, mace-elf, or macewombat, they all refer to the same skill - in this case, with a mace or "mace-type" weapon. There is absolutely no difference in the skill itself, except that it seems odd to refer to a sword-wielding dwarf as a "swordsman". Especially in Fortress Mode, Dwarf Fortress is (oddly enough) heavily prejudiced in favour of dwarves, proudly so and unashamed of it, and so often the skills are all informally used in the ____-dwarf form. Formally or informally, any other race could be inserted - hammergoblins or markselves, etc.

Note that when Activated as a Template:L, a dwarf will be called a recruit if they have no weapon (or Template:L) skill of 1 or greater, but otherwise will be called by their highest weapon skill regardless of what weapon they are actually carrying.

There are six weapon skills in Template:L, and several more in Template:L. Each skill covers a small group of similar Template:Ls and/or Template:Ls.

Different races are sometimes restricted to which weapons within a group they can use. Dwarves in Fortress Mode are limited to only using Template:Ls; dwarfs in Adventurer Mode can use a much wider variety of Template:Ls with the same skill. (See specific weapons for more info.)

The weapon skills are:

  • Axedwarf/Axeman - using an Template:L-type weapon. This skill is separate from Template:L.
  • Hammerdwarf/Hammerman - using a Template:L-type weapon. Crossbows are considered a "hammer-type weapon" only when used in melee, rather than firing at range.
  • Macedwarf/Maceman - using a Template:L-type weapon
  • Marksdwarf/Marksman - using Template:L*
  • Speardwarf/Spearman - using a Template:L (and only a spear)
  • Swordsdwarf/Swordsman - using a Template:L, of any type. A melee attack with a Template:L or Template:L also uses this "sword-type" skill.

Adventurer mode (and invaders in Fortress mode includes:

(* The Template:L and Template:L are sufficiently different as a weapon and skill to deserve their own article - See Template:L, Template:L & related articles for a full discussion.)

Also, theoretically:

  • Blowgunner - using blowguns. However, no player-race in Dwarf Fortress begins able to learn skill nor the ability to make the weapon nor the ammo, so it has to be Template:L into the game. See Template:L.

Special:

  • Mining - using a Template:L. Since Template:Ls typically reach Legendary skill rather quickly, this makes them a very effective fighting force early on despite a pick being an "inferior" weapon, as (as was mentioned above) Template:L level heavily influences damage.

See Also:

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused