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Difference between revisions of "40d:Water flow"

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m (monospace diagram - previous version wasn't clear enough to determine exact meaning)
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'''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[waterwheel]]. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counterintuitive at times.
 
'''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[waterwheel]]. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counterintuitive at times.
  
Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagnoal connections. For example #1 will create flow, #2 will not and #3 may or may not
+
Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagonal connections. For example #1 will create flow, while #2 will not and #3 may or may not.
  
~...<br />
+
1:
.<br />
+
≈<nowiki>~~~</nowiki>   ≈ - River    ~ - Channel
~ .<br />
+
≈  ~
~...<br />
+
~
<br />
+
  <nowiki>~~~</nowiki>
~...<br />
+
2:
.<br />
+
<nowiki>~~~</nowiki>
~   .<br />
+
≈  ~
~...<br />
+
  ~
<br />
+
<nowiki>~~~</nowiki>
~...<br />
+
3:
~ ...<br />
+
≈<nowiki>~~~</nowiki>
~ ...<br />
+
≈  <nowiki>~~~</nowiki>
~...<br />
+
≈  <nowiki>~~~</nowiki>
 +
  <nowiki>~~~</nowiki>
  
 
[[Category:World]]
 
[[Category:World]]
 
[[Category:Physics]]
 
[[Category:Physics]]

Revision as of 19:38, 7 November 2009

Water flow is an informal term used occasionally by players to denote the ability of specific water tiles to power a waterwheel. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counterintuitive at times.

Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagonal connections. For example #1 will create flow, while #2 will not and #3 may or may not.

1:

≈~~~    ≈ - River     ~ - Channel
≈  ~
≈  ~
≈~~~

2:

≈~~~
≈   ~
≈   ~
≈~~~

3:

≈~~~
≈  ~~~
≈  ~~~
≈~~~