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Difference between revisions of "40d:Unconscious"

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(fixing a misleading error)
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When a [[Dwarf]] or other animal is caught by a dust cloud or sustains head damage in battle etc. it will fall unconscious. This means that the animal or Dwarf cannot move or enter combat. It is vulnerable to attacks.
 
When a [[Dwarf]] or other animal is caught by a dust cloud or sustains head damage in battle etc. it will fall unconscious. This means that the animal or Dwarf cannot move or enter combat. It is vulnerable to attacks.
 
A dwarf knocked unconscious in combat will need to be carried back to a [[bed]] by a conscious dwarf or by a trained animal.
 
A dwarf knocked unconscious in combat will need to be carried back to a [[bed]] by a conscious dwarf or by a trained animal.
If the dwarf or animal was injured in combat, upon awakening it will require food and water. When unconscious you will not be able to make it do any jobs.
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If the dwarf or animal was injured in combat it will require food and water until its [[wound]]s have healed . When unconscious you will not be able to make it do any jobs.
  
 
It should also be noted that [[trap]]s will activate for any unconscious entity.
 
It should also be noted that [[trap]]s will activate for any unconscious entity.
  
 
[[Category:Thoughts]]
 
[[Category:Thoughts]]

Revision as of 01:15, 1 January 2009

When a Dwarf or other animal is caught by a dust cloud or sustains head damage in battle etc. it will fall unconscious. This means that the animal or Dwarf cannot move or enter combat. It is vulnerable to attacks. A dwarf knocked unconscious in combat will need to be carried back to a bed by a conscious dwarf or by a trained animal. If the dwarf or animal was injured in combat it will require food and water until its wounds have healed . When unconscious you will not be able to make it do any jobs.

It should also be noted that traps will activate for any unconscious entity.