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Editing 40d:Tower-cap

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{{Quality|Exceptional|07:10, 9 August 2010 (UTC)}}
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'''Tower-caps''' are a type of mushroom-like [[subterranean]] [[tree]]. Once fully grown, they can be designated for [[wood cutting]] and produce tower-cap [[log]]s. Tower-caps will grow ''only if'' you have discovered an [[underground]] [[river]] or [[underground pool]]. Such features can be located using the [[site finder]] and on the local view during embarkation, if the relevant [[init]] and [[world generation]] parameters are set.
{{40d treelookup/0|wiki=no}}
 
{{av}}
 
  
'''Tower-caps''' are a type of mushroom-like [[subterranean]] [[tree]]. Once fully grown, they can be designated for [[wood cutting]] and produce tower-cap [[logs|log]]s. Tower-caps will grow ''only if'' you have discovered an [[underground]] [[river]] or [[underground pool]]. Such features can be located using the [[site finder]] and on the local view during embarkation, if the relevant [[init.txt|init]] and [[world generation]] parameters are set.  
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As with normal trees, they take about 1 and a half years to fully grow.
  
In order to ''prevent'' a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), you must lay down [[road]]s, construct [[floor]]s or designate [[stockpile]]s.
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== Underground tree farms ==
  
As with normal trees, they take about 1 and a half years to fully grow.
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1: If an underground river or pool, has been discovered tower-caps will start spontaneously growing in ''[[Irrigation|muddied]]'' subterranean areas (rock or soil), or any subterranean soil (disputed; unmuddied soil may require soil walls on the z-level below for growth; see talk page for details), though muddied soil has a denser production than dry soil.
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2: This basically means that if the underground area is irrigated, there is a '''much better chance''' of getting tower caps to grow there
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3: The distance or [[path]] to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe)
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4: It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world.
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5: Harvesting tower caps will anger the elves just like normal wood harvesting.
  
== Underground tree farms ==
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On the subject of spawning tower-caps, [[Toady]] said:
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<blockquote>''Right now, you can't plant tower-caps or bring spawn along, so you need to find a cave river or cave pool, in which case they will start growing underground if it's all working. It's trickier to find such things, so it's mostly impossible to do.<sup>1</sup> Later, you should be able to plant them. There are no arbitrary vegetation caps now<sup>2</sup>.''</blockquote>
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::<sup>1: Note that it ''is'' working and that underground rivers are not that rare any more.</sup>
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::<sup>2: The "arbitrary vegetation caps" comment is referring to the old limit of 200 tower caps growing by the [[cave river]] in the [[mud]].</sup>
  
# If an underground river or pool has been discovered, tower-caps will start spontaneously growing in ''[[Irrigation|muddied]]'' subterranean areas (rock or soil). Tower caps will also start growing in any subterranean soil, so long as that tile has ''either'' soil walls on the z-level directly beneath it (intact soil, not mined out), ''or'' there is a muddied tile within 2 tiles on the same z-level.  Muddied soil has a denser production than dry soil.  (Note: it is unconfirmed whether tower caps will appear throughout the map or only in the same biome that the underground water is in.  See talk page for details.)
 
# This basically means that if the underground area is irrigated, there is a '''much better chance''' of getting tower caps to grow there.
 
# The distance or [[path]] to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe)
 
# It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world.
 
# Harvesting tower caps '''will''' anger the elves just like normal wood harvesting.
 
  
 
To design a tower-cap "farm", refer also to the [[Irrigation#Easier.2C_safer_irrigation|irrigation]] article.
 
To design a tower-cap "farm", refer also to the [[Irrigation#Easier.2C_safer_irrigation|irrigation]] article.
  
Beware that young tower caps, like young trees, are fragile and will be quickly killed if repeatedly walked upon.
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Beware that young tower caps, like young [[tree]]s, are fragile and will be quickly killed if repeatedly walked upon.
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{{Game_Data|[MATGLOSS_WOOD:GIANT_SHROOM]
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[NAME:tower-cap][ADJ:tower-cap]
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[TILE:5]
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[PREFSTRING:great size]
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[WET][DRY]
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[BIOME:SUBTERRANEAN_WATER]
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[SOLID_DENSITY:600]}}
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{{Wood FAQ}}
  
{{gamedata}}
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[[Category:Trees]]
{{Plants}}
 
{{Category|Subterranean trees}}
 

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