v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Skin

From Dwarf Fortress Wiki
Revision as of 12:10, 2 October 2008 by Fastjack (talk | contribs)
Jump to navigation Jump to search

Skin is created whenever a creature without the [NOSKIN] Creature Token is butchered.

When a skin is created a "Tan a raw hide" task will be automatically generated at a tanner's shop if Auto Tan is enabled and there is a Dwarf with the tanner labor enabled. He will then take the raw hide to the workshop and turn it into leather. If left too long, a raw hide will rot and emit miasma. Its a good idea to have a refuse stockpile near your tanner's shop which accepts fresh raw hides, but not rotten raw hides. If the tanner is too busy, then refuse haulers will take away the hides that start to rot.

Make sure the tanner's shop is near the butcher's shop since every second counts.