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Editing 40d:Site

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{{av}}{{Quality|Fine}}
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{{av}}
 
:''See [[location]] for information about the placement of fortresses in Fortress Mode.''
 
:''See [[location]] for information about the placement of fortresses in Fortress Mode.''
  
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Wooden house cities. Have shops, temples and [[mayor]]al houses.
 
Wooden house cities. Have shops, temples and [[mayor]]al houses.
  
Represented by {{Tile|+|7:0:0}}, {{Tile|*|7:0:0}}, {{Tile|#|7:0:0}}, and {{Tile||7:0:1}} on the world map.
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Represented by {{Tile|+|#777|#000}}, {{Tile|*|#777|#000}}, {{Tile|☼|#777|#000}}, and {{Tile|#|#777|#000}} on the world map.
  
Built on a "pseudo-grid pattern"; i.e. the site is divided into 81 16x16 grid spaces, and each such space only contains one building (keeps, temples, etc. occupy more than one square). Buildings show up on a site map as they are discovered.
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Built on a "pseudo-grid pattern"; i.e. the site is divided into 81 16x16 grid spaces, and each such space only contains one building (keeps, temples, etc occupy more than one square). Buildings show up on a site map as they are discovered.
  
 
All structures made of constructed wooden floors. Keep has block walls and floors, other buildings have log walls/floors.
 
All structures made of constructed wooden floors. Keep has block walls and floors, other buildings have log walls/floors.
  
 
Structures:
 
Structures:
* {{Tile|H|0:6:0}} - House.
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* {{Tile|H|#000|#770}} - House.
 
** Hovel. 3x3 interior, constructed wood, bed, barrel containing a large amount of food, table, 3 chairs.
 
** Hovel. 3x3 interior, constructed wood, bed, barrel containing a large amount of food, table, 3 chairs.
 
** Apartment building. 6 identical 4x3 rooms coming off of one central hallway. Total interior dimensions 11x11. Each room has bed/barrel/table/3xchair. Usually one floor; but can have two, three, or even more in crowded cities. Stairs are directly inside the door.
 
** Apartment building. 6 identical 4x3 rooms coming off of one central hallway. Total interior dimensions 11x11. Each room has bed/barrel/table/3xchair. Usually one floor; but can have two, three, or even more in crowded cities. Stairs are directly inside the door.
* {{Tile|*|6:6:1}} - Shop. 7x7 interior, constructed wood. 10 tables, each table contains several buyable items, 1 chest, contains coins. Tile on site map varies to show type of shop.
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* {{Tile|*|#ff0|#770}} - Shop. 7x7 interior, constructed wood. 10 tables, each table contains several buyable items, 1 chest, contains coins. Tile on site map varies to show type of shop.
* {{Tile|M|1:1:1}} - Mead Hall. Two stories, 12x12 interior. 1F: 5 beds, 4 tables, 8 chairs. 2F (mezzanine) - 1 wide pathway from ramp, then 3-wide shelf on next wall with 2 tables, 4 chairs.
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* {{Tile|M|#00f|#007}} - Mead Hall. Two stories, 12x12 interior. 1F: 5 beds, 4 tables, 8 chairs. 2F (mezzanine) - 1 wide pathway from ramp, then 3-wide shelf on next wall with 2 tables, 4 chairs.
* {{Tile|K|3:3:1}} - Keep. Large rectangle (observed 44x44), 2F/Roof, connected by stairs. Double doors, two chairs by far wall from door on ground floor. Usually wood blocks; stone keeps have been observed.
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* {{Tile|K|#0ff|#077}} - Keep. Large rectangle (observed 44x44), 2F/Roof, connected by stairs. Double doors, two chairs by far wall from door on ground floor. Usually wood blocks; stone keeps have been observed.
* {{Tile|T|7:4:1}} - Temple. Interior 20x20. Open 2-wide entrance.
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* {{Tile|T|#fff|#f00}} - Temple. Interior 20x20. Open 2-wide entrance.
 
** Observed: 2 floors, Outside is a 4-tile ring of floors with haphazardly placed pillars. There is a 3-wide balcony on the second floor. No basement.
 
** Observed: 2 floors, Outside is a 4-tile ring of floors with haphazardly placed pillars. There is a 3-wide balcony on the second floor. No basement.
 
** Observed: Open-air at ground level, ring of chalk block floors with pillars at regular intervals supporting a ring as a second floor. Misc chalk floors inside the ring, otherwise dirt, with a large square of open space. B1: Dug into dirt, still open space at center. B2: More dirt, more open space. B3: Still dirt, pool of water in center. Pool coincides with the open-air hole. (The walls of the pool happen to be magnetite; I'm not convinced this is significant)
 
** Observed: Open-air at ground level, ring of chalk block floors with pillars at regular intervals supporting a ring as a second floor. Misc chalk floors inside the ring, otherwise dirt, with a large square of open space. B1: Dug into dirt, still open space at center. B2: More dirt, more open space. B3: Still dirt, pool of water in center. Pool coincides with the open-air hole. (The walls of the pool happen to be magnetite; I'm not convinced this is significant)
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Token: TREE_CITY
 
Token: TREE_CITY
  
Represented by {{Tile|î|6:0:1}} and {{Tile|¶|6:0:1}} on the world map.
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Represented by {{Tile|î|#ff0|#000}} and {{Tile|¶|#ff0|#000}} on the world map.
  
 
Elf and Dwarf civ forest retreats contain no buildings, and are just a bunch of elves standing around.
 
Elf and Dwarf civ forest retreats contain no buildings, and are just a bunch of elves standing around.
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** King was located in a room on one site entry, on the entry way on another - so it looks like his positioning is random.
 
** King was located in a room on one site entry, on the entry way on another - so it looks like his positioning is random.
  
Represented by {{Tile|Ω|7:0:0}} on the world map.
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Represented by {{Tile|Ω|#777|#000}} on the world map.
  
 
== Caves ==
 
== Caves ==
 
Token: CAVE
 
Token: CAVE
  
Underground, presumably natural mazes. Occupied by subterranean [[creatures]] such as [[giant cave spider]]s and [[large rat]]s, and often occupied by [[megabeast]]s or [[kobold]] civilizations.
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Underground, presumably natural mazes. Occupied by subterranean [[creatures]] such as [[giant cave spider]]s and [[large rat]]s, and often occupied by [[megabeasts]] or [[kobold]] civilizations.
  
Represented by {{Tile|•|0:0:1}} on the world map.
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Represented by {{Tile|•|#777|#000}} on the world map.
  
 
== Ruins ==
 
== Ruins ==
 
Token: RUIN
 
Token: RUIN
  
Destroyed buildings of other sites. Furniture is gone. Some walls remain walls even when there are no adjacent walls; others are pillars. A keep was observed intact in a Human ruin (are there ruins of mountain halls, dark fortress, etc.?)
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Destroyed buildings of other sites. Furniture is gone. Some walls remain walls even when there are no adjacent walls; others are pillars. A keep was observed intact in a Human ruin (are there ruins of mountain halls, dark fortress, etc?)
  
Represented by {{Tile|µ|0:0:1}}, {{Tile|µ|6:0:1}}, or {{Tile|µ|6:0:0}} on the world map.
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Represented by {{Tile|µ|#777|#000}} on the world map.
  
 
== Dark fortresses ==
 
== Dark fortresses ==
 
Token: DARK_FORTRESS
 
Token: DARK_FORTRESS
  
Cities made of above-ground towers of smoothed natural [[obsidian]]. May feature temples. may be occupied by an Invader force. It is possible for a dark fortress to be absolutely nothing but a plain.
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Cities made of above-ground towers of smoothed natural [[obsidian]]. May feature temples. may be occupied by an Invader force.
  
 
Structures:
 
Structures:
* Tower. Several are present in a site. 40x40 interior, Height varies up to at least 5F/R, staircases. Entirely made of smoothed natural obsidian floors and walls. Haphazard interior wall placement. Roof lined with fortifications. Appears as {{Tile|П|5:5:1}} on site map.
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* Tower. Several are present in a site. 40x40 interior, Height varies up to at least 5F/R, staircases. Entirely made of smoothed natural obsidian floors and walls. Haphazard interior wall placement. Roof lined with fortifications. Appears as {{Tile|П|#f0f|#707}} on site map.
 
**Towers can have a basement level with a connection to a tunnel just like Mountain Halls.
 
**Towers can have a basement level with a connection to a tunnel just like Mountain Halls.
 
* Temple. (This _may_ follow the same template as Human temples - the size and the pool at the bottom certainly match.) 20x20 interior.
 
* Temple. (This _may_ follow the same template as Human temples - the size and the pool at the bottom certainly match.) 20x20 interior.
 
**Observed: [[rutile]] block floor and natural [!] [[gabbro]] engraved wall. 2F/3B/R connected by ramps. Pool in last basement. All walls engraved some engraved floors outside. 4 tile dirt ring around outside ground (observed white sand).
 
**Observed: [[rutile]] block floor and natural [!] [[gabbro]] engraved wall. 2F/3B/R connected by ramps. Pool in last basement. All walls engraved some engraved floors outside. 4 tile dirt ring around outside ground (observed white sand).
  
Represented by {{Tile|П|5:0:0}} or {{Tile|П|0:0:1}} on the world map.
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Represented by {{Tile|П|#707|#000}} on the world map.
  
 
== Tunnels ==
 
== Tunnels ==
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{{World}}
 
{{World}}
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[[Category:World]]

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