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Difference between revisions of "40d:Sheriff"

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(simple description of beating if not given a jail (more thorough description is already in place on the justice page))
(indicated that sheriff will still perform job if drafted.)
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* [[Justice]]
 
* [[Justice]]
 
}}
 
}}
The position of '''sheriff''' opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating.
+
The position of '''sheriff''' opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. The sheriff will still perform justice jobs if [[Military|drafted]] to the military.
  
 
When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]].
 
When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]].

Revision as of 04:04, 4 May 2008

Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 20 population
Function

The position of sheriff opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating. The sheriff will still perform justice jobs if drafted to the military.

When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.

Sheriff can be designated through the nobles screen.