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Difference between revisions of "40d:Quest"

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'''Quests''' in [[40d:adventure mode|adventure mode]] can be obtained from leaders in settlements ([[40d:mayor|mayor]]s or civilization leaders). Civilization leaders will give harder quests than mayors.
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'''Quests''' in {{L|adventure mode}} can be obtained from leaders in settlements ({{L|mayor}}s or civilization leaders). Civilization leaders will give harder quests than mayors.
  
 
Quests can be:
 
Quests can be:
*Killing a hostile creature at a particular [[40d:cave|cave]], [[40d:ruin|ruin]], camp, etc.
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*Killing a hostile creature at a particular {{L|cave}}, {{L|ruin}}, camp, etc.
 
*Assassinating a civilization leader or powerful warrior aligned with an enemy faction. This only happens if the quest giver's civ is at war with an other civ, obviously.
 
*Assassinating a civilization leader or powerful warrior aligned with an enemy faction. This only happens if the quest giver's civ is at war with an other civ, obviously.
  
 
Rewards can be:
 
Rewards can be:
 
*Having your character's kill recorded in legends.
 
*Having your character's kill recorded in legends.
*After many kills of those [[40d:creatures|creatures]] your character will earn a title of good, if he doesn't have a title already.
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*After many kills of those {{L|creatures}} your character will earn a title of good, if he doesn't have a title already.
*Your character's affiliation with the entity you complete the quest for ([[40d:town|town]] or [[40d:civilization|civilization]]) will grow stronger.
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*Your character's affiliation with the entity you complete the quest for ({{L|town}} or {{L|civilization}}) will grow stronger.
 
*Other than that, nothing else that'll benefit your character besides the experience gained from the kill.
 
*Other than that, nothing else that'll benefit your character besides the experience gained from the kill.
  

Revision as of 16:49, 12 April 2010

This article is about an older version of DF.

Quests in Template:L can be obtained from leaders in settlements (Template:Ls or civilization leaders). Civilization leaders will give harder quests than mayors.

Quests can be:

  • Killing a hostile creature at a particular Template:L, Template:L, camp, etc.
  • Assassinating a civilization leader or powerful warrior aligned with an enemy faction. This only happens if the quest giver's civ is at war with an other civ, obviously.

Rewards can be:

  • Having your character's kill recorded in legends.
  • After many kills of those Template:L your character will earn a title of good, if he doesn't have a title already.
  • Your character's affiliation with the entity you complete the quest for (Template:L or Template:L) will grow stronger.
  • Other than that, nothing else that'll benefit your character besides the experience gained from the kill.


Finding a quest location

The location of a quest can be found quite easily on the Quest screen. It will be listed under tasks. If you zoom to selected task, it will move the map to the location of the quest, with a blinking line between your current location and your goal.

Once in the location, you can use both the Quest map's zoom function to see a greater detailed view of your position relative to the quest location, as well as the minimap legend in the upper left corner of your screen to know the general direction of the feature entrance. The minimap will indicate this by indicating the general compass direction from your current location to the quest location. Three dashes (---) indicates that you are in the general vicinity and should be able to find it nearby.

If the creature is outside of the designated area when you first arrive, you will have the option of traveling directly to the creature, assuming it is still in the site map.