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Difference between revisions of "40d:Meeting hall"

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The '''Meeting Hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress.  It is a designation like a [[Activity zone#Meeting Area|Meeting Area]] where idle dwarves gather, [[Party|parties]] are held (until a [[statue garden]] is built), and [[stray]] [[domestic animal]]s congregate.  It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to.
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The '''Meeting Hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress.  It is a designation like a [[Activity zone#Meeting Area|Meeting Area]] where idle dwarves gather, [[Party|parties]] are held (until a [[statue garden]] is built), and [[stray]] [[domestic animal]]s congregate.  It is a good idea to site this heavily trafficked area someplace both safe and convenient to get to.
  
 
To have a [[dining room]] double as a meeting hall; type {{k|q}} -> {{k|h}} on any dining room table.
 
To have a [[dining room]] double as a meeting hall; type {{k|q}} -> {{k|h}} on any dining room table.
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[[Category:Rooms]]
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{{Category|Rooms}}

Latest revision as of 20:17, 23 June 2017

This article is about an older version of DF.

The Meeting Hall, also known as the Great Hall, is among the most vital parts of any fortress. It is a designation like a Meeting Area where idle dwarves gather, parties are held (until a statue garden is built), and stray domestic animals congregate. It is a good idea to site this heavily trafficked area someplace both safe and convenient to get to.

To have a dining room double as a meeting hall; type q -> h on any dining room table.

See also: Meeting Area


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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