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40d:Mayor

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Revision as of 18:03, 20 March 2008 by Merkuri (talk | contribs)
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Mayor
Room requirements  
Office Decent Office
Quarters Decent Quarters
Dining room Decent Dining Room
Tomb None
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
  • Election
Function
  • Meet with Liaison
  • Leadership
  • Listen to complaints

When the population of a fortress reaches 50, the Expedition leader becomes the Mayor.

After a period of time, the fortress's dwarves may elect a new Mayor, who will demand the rooms accordingly. The former Mayor will revert to the job they had previously and will no longer require those rooms. Becoming Mayor gives a happy thought.

The Mayor will listen to complaints of the other dwarves - this will give them a happy thought, while giving the mayor an unhappy one.

The amount of friends a dwarf has may be the main factor in his election to the office of Mayor. It is still possible for a dwarf with no social skills to be elected over a dwarf who has them.

A mayor will sometimes makes mandates, which includes banning exports or producing certain goods.